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authorLC <mathew1800@gmail.com>2021-03-22 04:29:49 +0100
committerGitHub <noreply@github.com>2021-03-22 04:29:49 +0100
commita50133fc5ea87e6ad5aae5e68d5150e852820d1e (patch)
tree12cdeb65b2680c425bb9178d05d103778040aff1 /src
parentMerge pull request #6078 from Morph1984/libusb-utf8 (diff)
parentgl_device: Block async shaders on AMD and Intel (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 1ae5f1d62..ba59414a7 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -210,6 +210,12 @@ Device::Device() {
const bool is_amd = vendor == "ATI Technologies Inc.";
const bool is_intel = vendor == "Intel";
+#ifdef __linux__
+ const bool is_linux = true;
+#else
+ const bool is_linux = false;
+#endif
+
bool disable_fast_buffer_sub_data = false;
if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
LOG_WARNING(
@@ -249,7 +255,9 @@ Device::Device() {
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
- use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
+ // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
+ use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
+ !(is_amd || (is_intel && !is_linux));
use_driver_cache = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
@@ -261,6 +269,10 @@ Device::Device() {
if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
}
+
+ if (Settings::values.use_asynchronous_shaders.GetValue() && !use_asynchronous_shaders) {
+ LOG_WARNING(Render_OpenGL, "Asynchronous shader compilation enabled but not supported");
+ }
}
Device::Device(std::nullptr_t) {