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authorTony Wasserka <NeoBrainX@gmail.com>2014-08-25 21:45:49 +0200
committerTony Wasserka <NeoBrainX@gmail.com>2014-08-25 22:03:19 +0200
commita79644c9baaeaa88e79db9837e9ed6e2b74e9889 (patch)
treebc99e0fceaae732f9c8d4831fcdb8f661b49ccb8 /src
parentPica/VertexShader: Fix a bug in the call stack handling. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/rasterizer.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 1bd32e8d0..cdfdb6215 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -349,9 +349,11 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
combiner_output = Math::MakeVec(color_output, alpha_output);
}
+ // TODO: Not sure if the multiplication by 65535 has already been taken care
+ // of when transforming to screen coordinates or not.
u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
(float)v1.screenpos[2].ToFloat32() * w1 +
- (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); // TODO: Shouldn't need to multiply by 65536?
+ (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
SetDepth(x >> 4, y >> 4, z);
DrawPixel(x >> 4, y >> 4, combiner_output);