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authorLioncash <mathew1800@gmail.com>2018-10-28 22:44:46 +0100
committerLioncash <mathew1800@gmail.com>2018-10-28 22:45:29 +0100
commita973a049b7c55751cd70545d9ea0dbe1ff720f7e (patch)
tree8e420102bf7f5963ebf000090ad608b0a5a83499 /src
parentcore: Add missing const variants of getters for the System class (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/core/hle/kernel/kernel.cpp4
-rw-r--r--src/core/hle/kernel/svc.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 4b6b32dd5..1fd4ba5d2 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -32,7 +32,7 @@ namespace Kernel {
*/
static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_late) {
const auto proper_handle = static_cast<Handle>(thread_handle);
- auto& system = Core::System::GetInstance();
+ const auto& system = Core::System::GetInstance();
// Lock the global kernel mutex when we enter the kernel HLE.
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
@@ -90,7 +90,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_
/// The timer callback event, called when a timer is fired
static void TimerCallback(u64 timer_handle, int cycles_late) {
const auto proper_handle = static_cast<Handle>(timer_handle);
- auto& system = Core::System::GetInstance();
+ const auto& system = Core::System::GetInstance();
SharedPtr<Timer> timer = system.Kernel().RetrieveTimerFromCallbackHandleTable(proper_handle);
if (timer == nullptr) {
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 4e490e2b5..c7c579aaf 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -572,7 +572,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
return ERR_INVALID_HANDLE;
}
- auto& system = Core::System::GetInstance();
+ const auto& system = Core::System::GetInstance();
const auto& scheduler = system.CurrentScheduler();
const auto* const current_thread = scheduler.GetCurrentThread();
const bool same_thread = current_thread == thread;