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authorbunnei <bunneidev@gmail.com>2015-08-24 19:02:44 +0200
committerbunnei <bunneidev@gmail.com>2015-08-24 19:02:44 +0200
commitafd45d1d7f444c25ad7d8166e49170ff90aac76d (patch)
treef0a8495804f7a96bdaa4378972a964c7887add86 /src
parentMerge pull request #1064 from lioncash/matr (diff)
parentHWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 8ad77f0c8..059445f7d 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -25,6 +25,8 @@
#include "common/math_util.h"
#include "common/vector_math.h"
+#include "core/settings.h"
+
#include "video_core/pica.h"
#include "video_core/renderer_base.h"
#include "video_core/utils.h"
@@ -45,8 +47,10 @@ void DebugContext::OnEvent(Event event, void* data) {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);
- // Commit the hardware renderer's framebuffer so it will show on debug widgets
- VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
+ if (Settings::values.use_hw_renderer) {
+ // Commit the hardware renderer's framebuffer so it will show on debug widgets
+ VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
+ }
// TODO: Should stop the CPU thread here once we multithread emulation.