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author | bunnei <bunneidev@gmail.com> | 2015-08-24 19:02:44 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-08-24 19:02:44 +0200 |
commit | afd45d1d7f444c25ad7d8166e49170ff90aac76d (patch) | |
tree | f0a8495804f7a96bdaa4378972a964c7887add86 /src | |
parent | Merge pull request #1064 from lioncash/matr (diff) | |
parent | HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 8ad77f0c8..059445f7d 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -25,6 +25,8 @@ #include "common/math_util.h" #include "common/vector_math.h" +#include "core/settings.h" + #include "video_core/pica.h" #include "video_core/renderer_base.h" #include "video_core/utils.h" @@ -45,8 +47,10 @@ void DebugContext::OnEvent(Event event, void* data) { { std::unique_lock<std::mutex> lock(breakpoint_mutex); - // Commit the hardware renderer's framebuffer so it will show on debug widgets - VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer(); + if (Settings::values.use_hw_renderer) { + // Commit the hardware renderer's framebuffer so it will show on debug widgets + VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer(); + } // TODO: Should stop the CPU thread here once we multithread emulation. |