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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-26 01:55:40 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commitbd24fa97138ff1e33a7f8d3c30a4f4482a6482a8 (patch)
tree5ae0c1d535a258dbe45d7aecccf925f6d1ab62f5 /src
parentglsl: Simply FP storage atomics (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp9
-rw-r--r--src/shader_recompiler/profile.h2
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_device.h10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
5 files changed, 23 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 9c3fd44ba..6f769fa10 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -5,6 +5,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
+#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
@@ -40,8 +41,12 @@ void EmitContext::SetupExtensions(std::string& header) {
header += "#extension NV_shader_atomic_fp16_vector : enable\n";
}
if (info.uses_fp16) {
- // TODO: AMD
- header += "#extension GL_NV_gpu_shader5 : enable\n";
+ if (profile.support_gl_nv_gpu_shader_5) {
+ header += "#extension GL_NV_gpu_shader5 : enable\n";
+ }
+ if (profile.support_gl_amd_gpu_shader_half_float) {
+ header += "#extension GL_AMD_gpu_shader_half_float : enable\n";
+ }
}
}
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 3109fb69c..5d269368a 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -83,6 +83,8 @@ struct Profile {
bool support_demote_to_helper_invocation{};
bool support_int64_atomics{};
bool support_derivative_control{};
+ bool support_gl_nv_gpu_shader_5{};
+ bool support_gl_amd_gpu_shader_half_float{};
bool warp_size_potentially_larger_than_guest{};
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 3f7929f9e..071133781 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -158,6 +158,8 @@ Device::Device() {
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
has_debugging_tool_attached = IsDebugToolAttached(extensions);
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
+ has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5;
+ has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
// uniform buffers as "push constants"
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 1ffd24883..9b9402c29 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -120,6 +120,14 @@ public:
return has_depth_buffer_float;
}
+ bool HasNvGpuShader5() const {
+ return has_nv_gpu_shader_5;
+ }
+
+ bool HasAmdShaderHalfFloat() const {
+ return has_amd_shader_half_float;
+ }
+
private:
static bool TestVariableAoffi();
static bool TestPreciseBug();
@@ -151,6 +159,8 @@ private:
bool use_asynchronous_shaders{};
bool use_driver_cache{};
bool has_depth_buffer_float{};
+ bool has_nv_gpu_shader_5{};
+ bool has_amd_shader_half_float{};
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 602cf025b..e00d01e34 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -217,6 +217,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.support_demote_to_helper_invocation = false,
.support_int64_atomics = false,
.support_derivative_control = device.HasDerivativeControl(),
+ .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
+ .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
.warp_size_potentially_larger_than_guest = true,