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author | Narr the Reg <juangerman-13@hotmail.com> | 2023-04-28 19:12:19 +0200 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2023-06-03 09:05:56 +0200 |
commit | c46a1da5dc6d9ec2c4994c5defcb81cce994e953 (patch) | |
tree | bdbe1c4beabca9c7b13cc20a6b8f675b209f0578 /src | |
parent | android: Move motion listener to emulation activity (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt | 64 |
1 files changed, 45 insertions, 19 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt index a48b7e00a..4303939ef 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt @@ -1,14 +1,14 @@ package org.yuzu.yuzu_emu.utils -import android.view.InputDevice import android.view.KeyEvent import android.view.MotionEvent import org.yuzu.yuzu_emu.NativeLibrary +import kotlin.math.sqrt class InputHandler { fun initialize() { // Connect first controller - NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device)); + NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device)) } fun dispatchKeyEvent(event: KeyEvent): Boolean { @@ -42,7 +42,7 @@ class InputHandler { val device = event.device // Check every axis input available on the controller for (range in device.motionRanges) { - val axis = range.axis; + val axis = range.axis when (device.vendorId) { 0x045E -> setGenericAxisInput(event, axis) 0x054C -> setGenericAxisInput(event, axis) @@ -69,6 +69,32 @@ class InputHandler { } } + private fun setStickState(playerNumber: Int, index: Int, xAxis: Float, yAxis: Float) { + // Calculate vector size + val r2 = xAxis * xAxis + yAxis * yAxis + var r = sqrt(r2.toDouble()).toFloat() + + // Adjust range of joystick + val deadzone = 0.15f + val deadzoneFactor = 1.0f / r * (r - deadzone) / (1.0f - deadzone) + var x = xAxis * deadzoneFactor + var y = yAxis * deadzoneFactor + r *= deadzoneFactor + + // Normalize joystick + if (r > 1.0f) { + x /= r + y /= r + } + + NativeLibrary.onGamePadJoystickEvent( + playerNumber, + index, + x, + -y + ) + } + private fun getAxisToButton(axis: Float): Int { return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED } @@ -197,25 +223,25 @@ class InputHandler { when (axis) { MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> - NativeLibrary.onGamePadJoystickEvent( + setStickState( playerNumber, NativeLibrary.StickType.STICK_L, event.getAxisValue(MotionEvent.AXIS_X), - -event.getAxisValue(MotionEvent.AXIS_Y) + event.getAxisValue(MotionEvent.AXIS_Y) ) MotionEvent.AXIS_RX, MotionEvent.AXIS_RY -> - NativeLibrary.onGamePadJoystickEvent( + setStickState( playerNumber, NativeLibrary.StickType.STICK_R, event.getAxisValue(MotionEvent.AXIS_RX), - -event.getAxisValue(MotionEvent.AXIS_RY) + event.getAxisValue(MotionEvent.AXIS_RY) ) MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ -> - NativeLibrary.onGamePadJoystickEvent( + setStickState( playerNumber, NativeLibrary.StickType.STICK_R, event.getAxisValue(MotionEvent.AXIS_Z), - -event.getAxisValue(MotionEvent.AXIS_RZ) + event.getAxisValue(MotionEvent.AXIS_RZ) ) MotionEvent.AXIS_LTRIGGER -> NativeLibrary.onGamePadButtonEvent( @@ -257,25 +283,25 @@ class InputHandler { when (axis) { MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> - NativeLibrary.onGamePadJoystickEvent( + setStickState( playerNumber, NativeLibrary.StickType.STICK_L, event.getAxisValue(MotionEvent.AXIS_X), - -event.getAxisValue(MotionEvent.AXIS_Y) + event.getAxisValue(MotionEvent.AXIS_Y) ) MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ -> - NativeLibrary.onGamePadJoystickEvent( + setStickState( playerNumber, NativeLibrary.StickType.STICK_R, event.getAxisValue(MotionEvent.AXIS_Z), - -event.getAxisValue(MotionEvent.AXIS_RZ) + event.getAxisValue(MotionEvent.AXIS_RZ) ) MotionEvent.AXIS_RX, MotionEvent.AXIS_RY -> - NativeLibrary.onGamePadJoystickEvent( + setStickState( playerNumber, NativeLibrary.StickType.STICK_R, event.getAxisValue(MotionEvent.AXIS_RX), - -event.getAxisValue(MotionEvent.AXIS_RY) + event.getAxisValue(MotionEvent.AXIS_RY) ) } } @@ -285,18 +311,18 @@ class InputHandler { when (axis) { MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> - NativeLibrary.onGamePadJoystickEvent( + setStickState( playerNumber, NativeLibrary.StickType.STICK_L, event.getAxisValue(MotionEvent.AXIS_X), - -event.getAxisValue(MotionEvent.AXIS_Y) + event.getAxisValue(MotionEvent.AXIS_Y) ) MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ -> - NativeLibrary.onGamePadJoystickEvent( + setStickState( playerNumber, NativeLibrary.StickType.STICK_R, event.getAxisValue(MotionEvent.AXIS_Z), - -event.getAxisValue(MotionEvent.AXIS_RZ) + event.getAxisValue(MotionEvent.AXIS_RZ) ) MotionEvent.AXIS_BRAKE -> NativeLibrary.onGamePadButtonEvent( |