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author | bunnei <bunneidev@gmail.com> | 2020-03-12 17:14:03 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-12 17:14:03 +0100 |
commit | ca2d228c9d72b7660b2a305674c1a25019e638cd (patch) | |
tree | e29cd00c2d0de9e1d35388aba070d0ef0b3b7f8f /src | |
parent | Merge pull request #3496 from vitor-k/remove-enum (diff) | |
parent | NVFlinger: Do the microprofile Flip after processing a valid frame. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 134152210..437bc5dee 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -191,8 +191,6 @@ void NVFlinger::Compose() { // Search for a queued buffer and acquire it auto buffer = buffer_queue.AcquireBuffer(); - MicroProfileFlip(); - if (!buffer) { continue; } @@ -206,6 +204,8 @@ void NVFlinger::Compose() { gpu.WaitFence(fence.id, fence.value); } + MicroProfileFlip(); + // Now send the buffer to the GPU for drawing. // TODO(Subv): Support more than just disp0. The display device selection is probably based // on which display we're drawing (Default, Internal, External, etc) |