diff options
author | bunnei <ericbunnie@gmail.com> | 2014-04-01 04:26:50 +0200 |
---|---|---|
committer | bunnei <ericbunnie@gmail.com> | 2014-04-01 04:26:50 +0200 |
commit | d4b529111afc27447b0557b9a89cdf35f104bf87 (patch) | |
tree | 3a39babcea58e1d2e143f16f79f51706dc124e12 /src | |
parent | added simple processing loop and ELF loading to main()... hackish, will cleanup later (diff) | |
download | yuzu-d4b529111afc27447b0557b9a89cdf35f104bf87.tar yuzu-d4b529111afc27447b0557b9a89cdf35f104bf87.tar.gz yuzu-d4b529111afc27447b0557b9a89cdf35f104bf87.tar.bz2 yuzu-d4b529111afc27447b0557b9a89cdf35f104bf87.tar.lz yuzu-d4b529111afc27447b0557b9a89cdf35f104bf87.tar.xz yuzu-d4b529111afc27447b0557b9a89cdf35f104bf87.tar.zst yuzu-d4b529111afc27447b0557b9a89cdf35f104bf87.zip |
Diffstat (limited to 'src')
-rw-r--r-- | src/core/src/core.cpp | 103 |
1 files changed, 97 insertions, 6 deletions
diff --git a/src/core/src/core.cpp b/src/core/src/core.cpp index 6ed7c5be8..523b860f6 100644 --- a/src/core/src/core.cpp +++ b/src/core/src/core.cpp @@ -24,37 +24,128 @@ #include "log.h" #include "core.h" +#include "mem_map.h" +#include "arm/armdefs.h" +#include "arm/disassembler/arm_disasm.h" namespace Core { +typedef struct arm11_core{ + conf_object_t* obj; + ARMul_State* state; + memory_space_intf* space; +}arm11_core_t; + +arm11_core* core = NULL; + +Arm* disasm = NULL; + +//ARMul_State* g_arm_state = NULL; + /// Start the core void Start() { - // TODO(ShizZy): ImplementMe + // TODO(ShizZy): ImplementMe } /// Run the core CPU loop void RunLoop() { - // TODO(ShizZy): ImplementMe + // TODO(ShizZy): ImplementMe } /// Step the CPU one instruction void SingleStep() { + //arm11_core_t* core = (arm11_core_t*)opaque->obj; + ARMul_State *state = core->state; + //if (state->space.conf_obj == NULL){ + // state->space.conf_obj = core->space->conf_obj; + // state->space.read = core->space->read; + // state->space.write = core->space->write; + //} + + char next_instr[255]; + + disasm->disasm(state->pc, Memory::Read32(state->pc), next_instr); + + NOTICE_LOG(ARM11, "0x%08X : %s", state->pc, next_instr); + + + for (int i = 0; i < 15; i++) { + NOTICE_LOG(ARM11, "Reg[%02d] = 0x%08X", i, state->Reg[i]); + } + + + state->step++; + state->cycle++; + state->EndCondition = 0; + state->stop_simulator = 0; + //state->NextInstr = RESUME; /* treat as PC change */ + state->last_pc = state->Reg[15]; + state->Reg[15] = ARMul_DoInstr(state); + state->Cpsr = (state->Cpsr & 0x0fffffdf) | \ + (state->NFlag << 31) | \ + (state->ZFlag << 30) | \ + (state->CFlag << 29) | \ + (state->VFlag << 28);// | \ + //(state->TFlag << 5); + + //FLUSHPIPE; } /// Halt the core void Halt(const char *msg) { - // TODO(ShizZy): ImplementMe + // TODO(ShizZy): ImplementMe } /// Kill the core void Stop() { - // TODO(ShizZy): ImplementMe + // TODO(ShizZy): ImplementMe } /// Initialize the core +const static cpu_config_t arm11_cpu_info = { "armv6", "arm11", 0x0007b000, 0x0007f000, NONCACHE }; int Init() { - NOTICE_LOG(MASTER_LOG, "Core initialized OK"); - return 0; + NOTICE_LOG(MASTER_LOG, "Core initialized OK"); + + disasm = new Arm(); + core = (arm11_core_t*)malloc(sizeof(arm11_core_t)); + //core->obj = new_conf_object(obj_name, core); + ARMul_EmulateInit(); + ARMul_State* state = new ARMul_State; + ARMul_NewState(state); + state->abort_model = 0; + state->cpu = (cpu_config_t*)&arm11_cpu_info; + state->bigendSig = LOW; + + ARMul_SelectProcessor(state, ARM_v6_Prop | ARM_v5_Prop | ARM_v5e_Prop); + state->lateabtSig = LOW; + mmu_init(state); + /* reset the core to initial state */ + ARMul_Reset(state); + state->NextInstr = 0; + state->Emulate = 3; +#if 0 + state->mmu.ops.read_byte = arm11_read_byte; + state->mmu.ops.read_halfword = arm11_read_halfword; + state->mmu.ops.read_word = arm11_read_word; + state->mmu.ops.write_byte = arm11_write_byte; + state->mmu.ops.write_halfword = arm11_write_halfword; + state->mmu.ops.write_word = arm11_write_word; +#endif + core->state = state; + + state->pc = state->Reg[15] = 0x080c3ee0; // Hardcoded set PC to start address of a homebrew ROM + // this is where most launcher.dat code loads /bunnei + + state->Reg[13] = 0x10000000; // Set stack pointer to the top of the stack, not sure if this is + // right? /bunnei + + //state->s + return 0; +} + +void Shutdown() { + //delete g_arm_state; + //g_arm_state = NULL; } } // namespace |