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author | bunnei <bunneidev@gmail.com> | 2019-10-19 20:52:19 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-10-19 20:52:19 +0200 |
commit | dd2e96b36249aff99d06fe373817125ec291fd43 (patch) | |
tree | c1e8019a5c7b8be93d3e463c5dfe4bc6466c62c6 /src | |
parent | Merge pull request #2998 from cociorbaandrei/fix_null_pderef (diff) | |
parent | core: Fix clang-format errors. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/core.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 9612e4bca..b7b9259ec 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -242,15 +242,16 @@ struct System::Impl { void Shutdown() { // Log last frame performance stats if game was loded if (perf_stats) { - const auto perf_results = GetAndResetPerfStats(); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", - perf_results.emulation_speed * 100.0); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", - perf_results.game_fps); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", - perf_results.frametime * 1000.0); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", - perf_stats->GetMeanFrametime()); + const auto perf_results = GetAndResetPerfStats(); + telemetry_session->AddField(Telemetry::FieldType::Performance, + "Shutdown_EmulationSpeed", + perf_results.emulation_speed * 100.0); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", + perf_results.game_fps); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", + perf_results.frametime * 1000.0); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", + perf_stats->GetMeanFrametime()); } lm_manager.Flush(); |