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author | bunnei <bunneidev@gmail.com> | 2018-06-27 04:05:49 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-06-27 04:05:49 +0200 |
commit | dfac394e60d9ae07348b18c88fff7892e4172318 (patch) | |
tree | 29d6255ff5d8418c0b7288d37e76ac2f6f2c7328 /src | |
parent | Merge pull request #592 from bunnei/cleanup-gl-state (diff) | |
parent | gl_state: Fix state management for texture swizzle. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_resource_manager.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 11 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 15 |
5 files changed, 20 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0f6dec60b..aadf7e233 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -437,7 +437,7 @@ void RasterizerOpenGL::DrawArrays() { // Unbind textures for potential future use as framebuffer attachments for (auto& texture_unit : state.texture_units) { - texture_unit.texture_2d = 0; + texture_unit.Unbind(); } state.Apply(); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 8e74c9412..857164ff6 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -645,7 +645,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui glActiveTexture(GL_TEXTURE0); glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]); } else { - state.ResetTexture(texture.handle); + state.UnbindTexture(texture.handle); state.draw.read_framebuffer = read_fb_handle; state.Apply(); diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h index 93f9172e7..0fed93ca5 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.h +++ b/src/video_core/renderer_opengl/gl_resource_manager.h @@ -38,7 +38,7 @@ public: if (handle == 0) return; glDeleteTextures(1, &handle); - OpenGLState::GetCurState().ResetTexture(handle).Apply(); + OpenGLState::GetCurState().UnbindTexture(handle).Apply(); handle = 0; } diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index dd5e8de26..2e8a422a8 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -48,12 +48,7 @@ OpenGLState::OpenGLState() { logic_op = GL_COPY; for (auto& texture_unit : texture_units) { - texture_unit.texture_2d = 0; - texture_unit.sampler = 0; - texture_unit.swizzle.r = GL_RED; - texture_unit.swizzle.g = GL_GREEN; - texture_unit.swizzle.b = GL_BLUE; - texture_unit.swizzle.a = GL_ALPHA; + texture_unit.Reset(); } draw.read_framebuffer = 0; @@ -286,10 +281,10 @@ void OpenGLState::Apply() const { cur_state = *this; } -OpenGLState& OpenGLState::ResetTexture(GLuint handle) { +OpenGLState& OpenGLState::UnbindTexture(GLuint handle) { for (auto& unit : texture_units) { if (unit.texture_2d == handle) { - unit.texture_2d = 0; + unit.Unbind(); } } return *this; diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 844144215..3398d7c04 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -91,6 +91,19 @@ public: GLint b; // GL_TEXTURE_SWIZZLE_B GLint a; // GL_TEXTURE_SWIZZLE_A } swizzle; + + void Unbind() { + texture_2d = 0; + swizzle.r = GL_RED; + swizzle.g = GL_GREEN; + swizzle.b = GL_BLUE; + swizzle.a = GL_ALPHA; + } + + void Reset() { + Unbind(); + sampler = 0; + } } texture_units[32]; struct { @@ -137,7 +150,7 @@ public: void Apply() const; /// Resets any references to the given resource - OpenGLState& ResetTexture(GLuint handle); + OpenGLState& UnbindTexture(GLuint handle); OpenGLState& ResetSampler(GLuint handle); OpenGLState& ResetProgram(GLuint handle); OpenGLState& ResetPipeline(GLuint handle); |