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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-20 00:02:12 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-20 00:02:12 +0100
commite02cff2f69f9a90777f87f85f290f83fc04c16ec (patch)
tree3d83cf6cbd4e3ba7c8120e3c5dadbef925305493 /src
parentTextureCache: Add B10G11R11 to D24S8 converter. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_r16g16_to_d24s8.frag18
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp11
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h5
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp3
5 files changed, 38 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index a2e046f12..1c91999d7 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -17,6 +17,7 @@ set(SHADER_FILES
convert_d24s8_to_r16g16.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
+ convert_r16g16_to_d24s8.frag
full_screen_triangle.vert
fxaa.frag
fxaa.vert
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
new file mode 100644
index 000000000..7b1b914f6
--- /dev/null
+++ b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
@@ -0,0 +1,18 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+// #extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ vec4 color = texelFetch(color_texture, coord, 0).rgba;
+ uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16)
+ | (uint(color.g * (exp2(16) - 1.0f)) << 16);
+
+ gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
+ // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
+}
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index e70459de5..28b631f73 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -11,6 +11,7 @@
#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
+#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
@@ -361,6 +362,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
+ convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
@@ -476,6 +478,15 @@ void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer
down_shift);
}
+void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, u32 up_scale,
+ u32 down_shift) {
+ ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
+ convert_r16g16_to_d24s8_frag, true);
+ Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
+}
+
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index 607964b5e..cec095341 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -62,6 +62,9 @@ public:
void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
+ void ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
+ u32 up_scale, u32 down_shift);
+
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift);
@@ -109,6 +112,7 @@ private:
vk::ShaderModule convert_float_to_depth_frag;
vk::ShaderModule convert_abgr8_to_d24s8_frag;
vk::ShaderModule convert_b10g11r11_to_d24s8_frag;
+ vk::ShaderModule convert_r16g16_to_d24s8_frag;
vk::ShaderModule convert_d24s8_to_abgr8_frag;
vk::ShaderModule convert_d24s8_to_b10g11r11_frag;
vk::ShaderModule convert_d24s8_to_r16g16_frag;
@@ -125,6 +129,7 @@ private:
vk::Pipeline convert_r16_to_d16_pipeline;
vk::Pipeline convert_abgr8_to_d24s8_pipeline;
vk::Pipeline convert_b10g11r11_to_d24s8_pipeline;
+ vk::Pipeline convert_r16g16_to_d24s8_pipeline;
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
vk::Pipeline convert_d24s8_to_b10g11r11_pipeline;
vk::Pipeline convert_d24s8_to_r16g16_pipeline;
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 28a659c0e..af1a11059 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -915,6 +915,9 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
if (src_view.format == PixelFormat::B10G11R11_FLOAT) {
return blit_image_helper.ConvertB10G11R11ToD24S8(dst, src_view, up_scale, down_shift);
}
+ if (src_view.format == PixelFormat::R16G16_UNORM) {
+ return blit_image_helper.ConvertR16G16ToD24S8(dst, src_view, up_scale, down_shift);
+ }
break;
case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::R32_FLOAT) {