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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-03 01:14:36 +0100 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-07 02:23:41 +0100 |
commit | e6a224530454987aa7e4dfabe2f4d9b768b99a44 (patch) | |
tree | 22d0ea6fb932e87c80eb773623966d36bab8f03f /src | |
parent | gl_shader_cache: Fixup GLSL unique identifiers (diff) | |
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Diffstat (limited to 'src')
4 files changed, 64 insertions, 56 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index bbcd15867..4883e4f62 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -431,11 +431,11 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram( return shader; } -std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders( +std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders( const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback, const std::vector<ShaderDiskCacheRaw>& raws, - const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) { - std::map<u64, UnspecializedShader> unspecialized; + const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) { + std::unordered_map<u64, UnspecializedShader> unspecialized; if (callback) callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size()); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 9c6b19fc3..97eed192f 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -5,10 +5,10 @@ #pragma once #include <array> -#include <map> #include <memory> #include <set> #include <tuple> +#include <unordered_map> #include <glad/glad.h> @@ -34,8 +34,8 @@ struct UnspecializedShader; using Shader = std::shared_ptr<CachedShader>; using CachedProgram = std::shared_ptr<OGLProgram>; using Maxwell = Tegra::Engines::Maxwell3D::Regs; -using PrecompiledPrograms = std::map<ShaderDiskCacheUsage, CachedProgram>; -using PrecompiledShaders = std::map<u64, GLShader::ProgramResult>; +using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>; +using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>; class CachedShader final : public RasterizerCacheObject { public: @@ -102,12 +102,12 @@ private: std::string code; - std::map<BaseBindings, CachedProgram> programs; - std::map<BaseBindings, GeometryPrograms> geometry_programs; + std::unordered_map<BaseBindings, CachedProgram> programs; + std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs; - std::map<u32, GLuint> cbuf_resource_cache; - std::map<u32, GLuint> gmem_resource_cache; - std::map<u32, GLint> uniform_cache; + std::unordered_map<u32, GLuint> cbuf_resource_cache; + std::unordered_map<u32, GLuint> gmem_resource_cache; + std::unordered_map<u32, GLint> uniform_cache; }; class ShaderCacheOpenGL final : public RasterizerCache<Shader> { @@ -122,10 +122,10 @@ public: Shader GetStageProgram(Maxwell::ShaderProgram program); private: - std::map<u64, UnspecializedShader> GenerateUnspecializedShaders( + std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders( const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback, const std::vector<ShaderDiskCacheRaw>& raws, - const std::map<u64, ShaderDiskCacheDecompiled>& decompiled); + const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled); CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats); diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index d88fff388..554d0dfb9 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -211,8 +211,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() { return {{raws, usages}}; } -std::pair<std::map<u64, ShaderDiskCacheDecompiled>, - std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> +std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, + std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> ShaderDiskCacheOpenGL::LoadPrecompiled() { if (!IsUsable()) return {}; @@ -236,8 +236,8 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { return *result; } -std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>, - std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> +std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, + std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { ShaderCacheVersionHash file_hash{}; if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) { @@ -248,8 +248,8 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {}; } - std::map<u64, ShaderDiskCacheDecompiled> decompiled; - std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; + std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled; + std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; while (file.Tell() < file.GetSize()) { PrecompiledEntryKind kind{}; if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 061c4f204..6be0c0547 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -5,9 +5,10 @@ #pragma once #include <optional> -#include <set> #include <string> #include <tuple> +#include <unordered_map> +#include <unordered_set> #include <utility> #include <vector> @@ -37,23 +38,54 @@ struct BaseBindings { u32 gmem{}; u32 sampler{}; - bool operator<(const BaseBindings& rhs) const { - return Tie() < rhs.Tie(); - } - bool operator==(const BaseBindings& rhs) const { - return Tie() == rhs.Tie(); + return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler); } bool operator!=(const BaseBindings& rhs) const { return !operator==(rhs); } +}; + +/// Describes how a shader is used +struct ShaderDiskCacheUsage { + u64 unique_identifier{}; + BaseBindings bindings; + GLenum primitive{}; + + bool operator==(const ShaderDiskCacheUsage& rhs) const { + return std::tie(unique_identifier, bindings, primitive) == + std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive); + } + + bool operator!=(const ShaderDiskCacheUsage& rhs) const { + return !operator==(rhs); + } +}; + +} // namespace OpenGL + +namespace std { + +template <> +struct hash<OpenGL::BaseBindings> { + std::size_t operator()(const OpenGL::BaseBindings& bindings) const { + return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16; + } +}; - std::tuple<u32, u32, u32> Tie() const { - return std::tie(cbuf, gmem, sampler); +template <> +struct hash<OpenGL::ShaderDiskCacheUsage> { + std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const { + return static_cast<std::size_t>(usage.unique_identifier) ^ + std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16; } }; +} // namespace std + +namespace OpenGL { + /// Describes a shader how it's used by the guest GPU class ShaderDiskCacheRaw { public: @@ -114,30 +146,6 @@ private: ProgramCode program_code_b; }; -/// Describes how a shader is used -struct ShaderDiskCacheUsage { - bool operator<(const ShaderDiskCacheUsage& rhs) const { - return Tie() < rhs.Tie(); - } - - bool operator==(const ShaderDiskCacheUsage& rhs) const { - return Tie() == rhs.Tie(); - } - - bool operator!=(const ShaderDiskCacheUsage& rhs) const { - return !operator==(rhs); - } - - u64 unique_identifier{}; - BaseBindings bindings; - GLenum primitive{}; - -private: - std::tuple<u64, BaseBindings, GLenum> Tie() const { - return std::tie(unique_identifier, bindings, primitive); - } -}; - /// Contains decompiled data from a shader struct ShaderDiskCacheDecompiled { std::string code; @@ -159,8 +167,8 @@ public: LoadTransferable(); /// Loads current game's precompiled cache. Invalidates on failure. - std::pair<std::map<u64, ShaderDiskCacheDecompiled>, - std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> + std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, + std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> LoadPrecompiled(); /// Removes the transferable (and precompiled) cache file. @@ -184,8 +192,8 @@ public: private: /// Loads the transferable cache. Returns empty on failure. - std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>, - std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> + std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, + std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> LoadPrecompiledFile(FileUtil::IOFile& file); /// Loads a decompiled cache entry from the passed file. Returns empty on failure. @@ -229,7 +237,7 @@ private: // Copre system Core::System& system; // Stored transferable shaders - std::map<u64, std::set<ShaderDiskCacheUsage>> transferable; + std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable; // The cache has been loaded at boot bool tried_to_load{}; }; |