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authorbunnei <bunneidev@gmail.com>2018-09-07 01:08:45 +0200
committerbunnei <bunneidev@gmail.com>2018-09-08 08:53:38 +0200
commitf165a85398f48504541a7ab9aedee1b517dfd863 (patch)
tree4020493e25fce1ea73b9702c72894336f825c649 /src
parentgl_shader_decompiler: Partially implement several non-2D texture types (Subv). (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp141
1 files changed, 111 insertions, 30 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 1a44de332..e9fd67d00 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -245,7 +245,8 @@ static bool IsFormatBCn(PixelFormat format) {
}
template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) {
+void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, size_t gl_buffer_size,
+ VAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
@@ -255,18 +256,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
addr, tile_size, bytes_per_pixel, stride, height, block_height);
- const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
- gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
+ const size_t size_to_copy{std::min(gl_buffer_size, data.size())};
+ memcpy(gl_buffer, data.data(), size_to_copy);
} else {
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
// check the configuration for this and perform more generic un/swizzle
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
- Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl);
+ Memory::GetPointer(addr), gl_buffer, morton_to_gl);
}
}
-static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
// clang-format off
@@ -323,7 +324,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
// clang-format on
};
-static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
// clang-format off
@@ -441,29 +442,51 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
texture.Create();
const auto& rect{params.GetRect()};
+ // Keep track of previous texture bindings
OpenGLState cur_state = OpenGLState::GetCurState();
+ const auto& old_tex = cur_state.texture_units[0];
+ SCOPE_EXIT({
+ cur_state.texture_units[0] = old_tex;
+ cur_state.Apply();
+ });
- // Keep track of previous texture bindings
- GLuint old_tex = cur_state.texture_units[0].texture;
cur_state.texture_units[0].texture = texture.handle;
+ cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
cur_state.Apply();
glActiveTexture(GL_TEXTURE0);
const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
if (!format_tuple.compressed) {
// Only pre-create the texture for non-compressed textures.
- glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(),
- rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr);
+ switch (params.target) {
+ case SurfaceParams::SurfaceTarget::Texture1D:
+ glTexImage1D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
+ rect.GetWidth(), 0, format_tuple.format, format_tuple.type, nullptr);
+ break;
+ case SurfaceParams::SurfaceTarget::Texture2D:
+ glTexImage2D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
+ rect.GetWidth(), rect.GetHeight(), 0, format_tuple.format,
+ format_tuple.type, nullptr);
+ break;
+ case SurfaceParams::SurfaceTarget::Texture3D:
+ case SurfaceParams::SurfaceTarget::Texture2DArray:
+ glTexImage3D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
+ rect.GetWidth(), rect.GetHeight(), params.depth, 0, format_tuple.format,
+ format_tuple.type, nullptr);
+ break;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
+ static_cast<u32>(params.target));
+ UNREACHABLE();
+ glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(),
+ rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr);
+ }
}
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- // Restore previous texture bindings
- cur_state.texture_units[0].texture = old_tex;
- cur_state.Apply();
}
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
@@ -548,13 +571,24 @@ void CachedSurface::LoadGLBuffer() {
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
if (params.is_tiled) {
- gl_buffer.resize(copy_size);
+ // TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
+ // this for 3D textures, etc.
+ switch (params.target) {
+ case SurfaceParams::SurfaceTarget::Texture2D:
+ // Pass impl. to the fallback code below
+ break;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
+ static_cast<u32>(params.target));
+ UNREACHABLE();
+ }
+ gl_buffer.resize(params.depth * copy_size);
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer, params.addr);
+ params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
+ params.addr);
} else {
- const u8* const texture_src_data_end = texture_src_data + copy_size;
-
+ const u8* const texture_src_data_end{texture_src_data + (params.depth * copy_size)};
gl_buffer.assign(texture_src_data, texture_src_data_end);
}
@@ -574,7 +608,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
MICROPROFILE_SCOPE(OpenGL_TextureUL);
ASSERT(gl_buffer.size() ==
- params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
+ params.width * params.height * GetGLBytesPerPixel(params.pixel_format) * params.depth);
const auto& rect{params.GetRect()};
@@ -587,8 +621,13 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
GLuint target_tex = texture.handle;
OpenGLState cur_state = OpenGLState::GetCurState();
- GLuint old_tex = cur_state.texture_units[0].texture;
+ const auto& old_tex = cur_state.texture_units[0];
+ SCOPE_EXIT({
+ cur_state.texture_units[0] = old_tex;
+ cur_state.Apply();
+ });
cur_state.texture_units[0].texture = target_tex;
+ cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
cur_state.Apply();
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
@@ -597,20 +636,62 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
glActiveTexture(GL_TEXTURE0);
if (tuple.compressed) {
- glCompressedTexImage2D(
- GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
- static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes),
- &gl_buffer[buffer_offset]);
+ switch (params.target) {
+ case SurfaceParams::SurfaceTarget::Texture2D:
+ glCompressedTexImage2D(
+ SurfaceTargetToGL(params.target), 0, tuple.internal_format,
+ static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
+ static_cast<GLsizei>(params.size_in_bytes), &gl_buffer[buffer_offset]);
+ break;
+ case SurfaceParams::SurfaceTarget::Texture3D:
+ case SurfaceParams::SurfaceTarget::Texture2DArray:
+ glCompressedTexImage3D(
+ SurfaceTargetToGL(params.target), 0, tuple.internal_format,
+ static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
+ static_cast<GLsizei>(params.depth), 0, static_cast<GLsizei>(params.size_in_bytes),
+ &gl_buffer[buffer_offset]);
+ break;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
+ static_cast<u32>(params.target));
+ UNREACHABLE();
+ glCompressedTexImage2D(
+ GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
+ static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes),
+ &gl_buffer[buffer_offset]);
+ }
} else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
- static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
- &gl_buffer[buffer_offset]);
+
+ switch (params.target) {
+ case SurfaceParams::SurfaceTarget::Texture1D:
+ glTexSubImage1D(SurfaceTargetToGL(params.target), 0, x0,
+ static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
+ &gl_buffer[buffer_offset]);
+ break;
+ case SurfaceParams::SurfaceTarget::Texture2D:
+ glTexSubImage2D(SurfaceTargetToGL(params.target), 0, x0, y0,
+ static_cast<GLsizei>(rect.GetWidth()),
+ static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
+ &gl_buffer[buffer_offset]);
+ break;
+ case SurfaceParams::SurfaceTarget::Texture3D:
+ case SurfaceParams::SurfaceTarget::Texture2DArray:
+ glTexSubImage3D(SurfaceTargetToGL(params.target), 0, x0, y0, 0,
+ static_cast<GLsizei>(rect.GetWidth()),
+ static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
+ tuple.type, &gl_buffer[buffer_offset]);
+ break;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
+ static_cast<u32>(params.target));
+ UNREACHABLE();
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
+ static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
+ &gl_buffer[buffer_offset]);
+ }
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-
- cur_state.texture_units[0].texture = old_tex;
- cur_state.Apply();
}
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {