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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-25 07:36:57 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-09-07 21:46:29 +0200
commitf77dfb3966f9f0aad09e54e77fff6ea2256e114d (patch)
tree25e17a80201a6adf2c6c36471bd92e6034421bcd /src
parentShader Debugger: Fix freeze when double-clicking shader disassembly (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/citra_qt/debugger/graphics_vertex_shader.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp
index a94538874..831ead51a 100644
--- a/src/citra_qt/debugger/graphics_vertex_shader.cpp
+++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp
@@ -475,6 +475,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
auto& shader_config = Pica::g_state.regs.vs;
for (auto instr : shader_setup.program_code)
info.code.push_back({instr});
+ int num_attributes = Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes();
for (auto pattern : shader_setup.swizzle_data)
info.swizzle_info.push_back({pattern});
@@ -483,19 +484,18 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
info.labels.insert({ entry_point, "main" });
// Generate debug information
- debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, 1, shader_config, shader_setup);
+ debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);
// Reload widget state
-
- // Only show input attributes which are used as input to the shader
- for (unsigned int attr = 0; attr < 16; ++attr) {
- input_data_container[attr]->setVisible(false);
- }
- for (unsigned int attr = 0; attr < Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes(); ++attr) {
+ for (unsigned int attr = 0; attr < num_attributes; ++attr) {
unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
input_data_container[source_attr]->setVisible(true);
}
+ // Only show input attributes which are used as input to the shader
+ for (unsigned int attr = num_attributes; attr < 16; ++attr) {
+ input_data_container[attr]->setVisible(false);
+ }
// Initialize debug info text for current cycle count
cycle_index->setMaximum(debug_data.records.size() - 1);