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author | Liam <byteslice@airmail.cc> | 2023-12-07 23:45:42 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2023-12-16 19:40:04 +0100 |
commit | fcc85abe27eaeb8194302dbb392b490217b13d85 (patch) | |
tree | b9510aca7cf7b2bf47512b324d21138c6099b399 /src | |
parent | Merge pull request #12354 from liamwhite/mackage-panager (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp | 35 | ||||
-rw-r--r-- | src/core/hle/service/nvnflinger/buffer_queue_core.cpp | 4 | ||||
-rw-r--r-- | src/core/hle/service/nvnflinger/buffer_slot.h | 1 |
3 files changed, 37 insertions, 3 deletions
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp b/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp index d91886bed..bbe8e06d4 100644 --- a/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp +++ b/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp @@ -90,6 +90,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer, LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot); + // If the front buffer is still being tracked, update its slot state + if (core->StillTracking(*front)) { + slots[slot].acquire_called = true; + slots[slot].needs_cleanup_on_release = false; + slots[slot].buffer_state = BufferState::Acquired; + + // TODO: for now, avoid resetting the fence, so that when we next return this + // slot to the producer, it will wait for the fence to pass. We should fix this + // by properly waiting for the fence in the BufferItemConsumer. + // slots[slot].fence = Fence::NoFence(); + } + // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to // avoid unnecessarily remapping this buffer on the consumer side. if (out_buffer->acquire_called) { @@ -132,11 +144,28 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc ++current; } - slots[slot].buffer_state = BufferState::Free; + if (slots[slot].buffer_state == BufferState::Acquired) { + // TODO: for now, avoid resetting the fence, so that when we next return this + // slot to the producer, it can wait for its own fence to pass. We should fix this + // by properly waiting for the fence in the BufferItemConsumer. + // slots[slot].fence = release_fence; + slots[slot].buffer_state = BufferState::Free; - listener = core->connected_producer_listener; + listener = core->connected_producer_listener; - LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot); + LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot); + } else if (slots[slot].needs_cleanup_on_release) { + LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot, + slots[slot].buffer_state); + slots[slot].needs_cleanup_on_release = false; + return Status::StaleBufferSlot; + } else { + LOG_ERROR(Service_Nvnflinger, + "attempted to release buffer slot {} but its state was {}", slot, + slots[slot].buffer_state); + + return Status::BadValue; + } core->SignalDequeueCondition(); } diff --git a/src/core/hle/service/nvnflinger/buffer_queue_core.cpp b/src/core/hle/service/nvnflinger/buffer_queue_core.cpp index 4ed5e5978..5d8c861fa 100644 --- a/src/core/hle/service/nvnflinger/buffer_queue_core.cpp +++ b/src/core/hle/service/nvnflinger/buffer_queue_core.cpp @@ -74,6 +74,10 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) { slots[slot].graphic_buffer.reset(); + if (slots[slot].buffer_state == BufferState::Acquired) { + slots[slot].needs_cleanup_on_release = true; + } + slots[slot].buffer_state = BufferState::Free; slots[slot].frame_number = UINT32_MAX; slots[slot].acquire_called = false; diff --git a/src/core/hle/service/nvnflinger/buffer_slot.h b/src/core/hle/service/nvnflinger/buffer_slot.h index d25bca049..37daca78b 100644 --- a/src/core/hle/service/nvnflinger/buffer_slot.h +++ b/src/core/hle/service/nvnflinger/buffer_slot.h @@ -31,6 +31,7 @@ struct BufferSlot final { u64 frame_number{}; Fence fence; bool acquire_called{}; + bool needs_cleanup_on_release{}; bool attached_by_consumer{}; bool is_preallocated{}; }; |