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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-07-08 23:21:08 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-07-09 02:08:08 +0200
commitfd09be5496b742b61c0ee1babf0012d2dafa196d (patch)
treeab1ec6ed83a513573d1501675714aec1a69d374e /src
parentMerge pull request #6539 from lat9nq/default-setting (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/yuzu/main.cpp80
-rw-r--r--src/yuzu/main.h4
2 files changed, 45 insertions, 39 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 5ed3b90b8..1e6f0e4a7 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -789,41 +789,28 @@ void GMainWindow::InitializeWidgets() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
statusBar()->insertPermanentWidget(0, dock_status_button);
- // Setup ASync button
- async_status_button = new QPushButton();
- async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
- async_status_button->setFocusPolicy(Qt::NoFocus);
- connect(async_status_button, &QPushButton::clicked, [&] {
- if (emulation_running) {
- return;
+ gpu_accuracy_button = new QPushButton();
+ gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
+ gpu_accuracy_button->setCheckable(true);
+ gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
+ connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
+ switch (Settings::values.gpu_accuracy.GetValue()) {
+ case Settings::GPUAccuracy::High: {
+ Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
+ break;
+ }
+ case Settings::GPUAccuracy::Normal:
+ case Settings::GPUAccuracy::Extreme:
+ default: {
+ Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
}
- Settings::values.use_asynchronous_gpu_emulation.SetValue(
- !Settings::values.use_asynchronous_gpu_emulation.GetValue());
- async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
- Core::System::GetInstance().ApplySettings();
- });
- async_status_button->setText(tr("ASYNC"));
- async_status_button->setCheckable(true);
- async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
-
- // Setup Multicore button
- multicore_status_button = new QPushButton();
- multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
- multicore_status_button->setFocusPolicy(Qt::NoFocus);
- connect(multicore_status_button, &QPushButton::clicked, [&] {
- if (emulation_running) {
- return;
}
- Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
- multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
+
Core::System::GetInstance().ApplySettings();
+ UpdateGPUAccuracyButton();
});
- multicore_status_button->setText(tr("MULTICORE"));
- multicore_status_button->setCheckable(true);
- multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
-
- statusBar()->insertPermanentWidget(0, multicore_status_button);
- statusBar()->insertPermanentWidget(0, async_status_button);
+ UpdateGPUAccuracyButton();
+ statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button
renderer_status_button = new QPushButton();
@@ -1397,8 +1384,6 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
game_list_placeholder->hide();
}
status_bar_update_timer.start(500);
- async_status_button->setDisabled(true);
- multicore_status_button->setDisabled(true);
renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
@@ -1500,8 +1485,6 @@ void GMainWindow::ShutdownGame() {
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
- async_status_button->setEnabled(true);
- multicore_status_button->setEnabled(true);
renderer_status_button->setEnabled(true);
emulation_running = false;
@@ -2921,12 +2904,35 @@ void GMainWindow::UpdateStatusBar() {
emu_frametime_label->setVisible(true);
}
+void GMainWindow::UpdateGPUAccuracyButton() {
+ switch (Settings::values.gpu_accuracy.GetValue()) {
+ case Settings::GPUAccuracy::Normal: {
+ gpu_accuracy_button->setText(tr("GPU NORMAL "));
+ gpu_accuracy_button->setChecked(false);
+ break;
+ }
+ case Settings::GPUAccuracy::High: {
+ gpu_accuracy_button->setText(tr("GPU HIGH "));
+ gpu_accuracy_button->setChecked(true);
+ break;
+ }
+ case Settings::GPUAccuracy::Extreme: {
+ gpu_accuracy_button->setText(tr("GPU EXTREME"));
+ gpu_accuracy_button->setChecked(true);
+ break;
+ }
+ default: {
+ gpu_accuracy_button->setText(tr("GPU ERROR"));
+ gpu_accuracy_button->setChecked(true);
+ }
+ }
+}
+
void GMainWindow::UpdateStatusButtons() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
- multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
- async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
+ UpdateGPUAccuracyButton();
}
void GMainWindow::UpdateUISettings() {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 45c8310e1..15e4deab9 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -291,6 +291,7 @@ private:
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
std::string_view gpu_vendor = {});
void UpdateStatusBar();
+ void UpdateGPUAccuracyButton();
void UpdateStatusButtons();
void UpdateUISettings();
void HideMouseCursor();
@@ -316,8 +317,7 @@ private:
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
- QPushButton* async_status_button = nullptr;
- QPushButton* multicore_status_button = nullptr;
+ QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
QTimer status_bar_update_timer;