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authorbunnei <bunneidev@gmail.com>2016-04-02 05:33:03 +0200
committerbunnei <bunneidev@gmail.com>2016-04-14 05:04:48 +0200
commitffcf7ecee9f0b2843783e3678edaffbe1dda8ca2 (patch)
treef3bf0ec46d7317c0ec4bea8b5912f0d2d0639dcc /src
parentshader_jit_x64: Specify shader main offset at runtime. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/command_processor.cpp4
-rw-r--r--src/video_core/shader/shader.cpp2
-rw-r--r--src/video_core/shader/shader.h3
3 files changed, 4 insertions, 5 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 08ec2907a..3abe79c09 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -140,7 +140,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
immediate_attribute_id = 0;
Shader::UnitState<false> shader_unit;
- Shader::Setup(shader_unit);
+ Shader::Setup();
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
@@ -300,7 +300,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
vertex_cache_ids.fill(-1);
Shader::UnitState<false> shader_unit;
- Shader::Setup(shader_unit);
+ Shader::Setup();
for (unsigned int index = 0; index < regs.num_vertices; ++index)
{
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index b35413488..5214864ec 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -32,7 +32,7 @@ static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map;
static const JitCompiler* jit_shader;
#endif // ARCHITECTURE_x86_64
-void Setup(UnitState<false>& state) {
+void Setup() {
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 7af8f1fa1..9c5bd97bd 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -339,9 +339,8 @@ struct UnitState {
/**
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
* vertex, which would happen within the `Run` function).
- * @param state Shader unit state, must be setup per shader and per shader unit
*/
-void Setup(UnitState<false>& state);
+void Setup();
/// Performs any cleanup when the emulator is shutdown
void Shutdown();