diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 34 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 78 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 17 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.h | 53 |
6 files changed, 119 insertions, 74 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 56f2d2972..4f7eeb22c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -29,8 +29,10 @@ namespace OpenGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; -using PixelFormat = VideoCore::Surface::PixelFormat; -using SurfaceType = VideoCore::Surface::SurfaceType; + +using VideoCore::Surface::PixelFormat; +using VideoCore::Surface::SurfaceTarget; +using VideoCore::Surface::SurfaceType; MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192)); @@ -281,8 +283,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { static_cast<GLsizeiptr>(sizeof(ubo))); Shader shader{shader_cache.GetStageProgram(program)}; - const auto [program_handle, next_bindings] = - shader->GetProgramHandle(primitive_mode, base_bindings); + + const auto stage_enum{static_cast<Maxwell::ShaderStage>(stage)}; + SetupDrawConstBuffers(stage_enum, shader); + SetupGlobalRegions(stage_enum, shader); + const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)}; + + const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage}; + const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant); switch (program) { case Maxwell::ShaderProgram::VertexA: @@ -300,11 +308,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { shader_config.enable.Value(), shader_config.offset); } - const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage); - SetupDrawConstBuffers(stage_enum, shader); - SetupGlobalRegions(stage_enum, shader); - SetupTextures(stage_enum, shader, base_bindings); - // Workaround for Intel drivers. // When a clip distance is enabled but not set in the shader it crops parts of the screen // (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the @@ -791,8 +794,8 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade } } -void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader, - BaseBindings base_bindings) { +TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader, + BaseBindings base_bindings) { MICROPROFILE_SCOPE(OpenGL_Texture); const auto& gpu = system.GPU(); const auto& maxwell3d = gpu.Maxwell3D(); @@ -801,6 +804,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.texture_units), "Exceeded the number of active textures."); + TextureBufferUsage texture_buffer_usage{0}; + for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { const auto& entry = entries[bindpoint]; Tegra::Texture::FullTextureInfo texture; @@ -814,7 +819,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s } const u32 current_bindpoint = base_bindings.sampler + bindpoint; - state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc); + auto& unit{state.texture_units[current_bindpoint]}; + unit.sampler = sampler_cache.GetSampler(texture.tsc); if (const auto view{texture_cache.GetTextureSurface(texture, entry)}; view) { view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, @@ -822,9 +828,11 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s state.texture_units[current_bindpoint].texture = view->GetTexture(); } else { // Can occur when texture addr is null or its memory is unmapped/invalid - state.texture_units[current_bindpoint].texture = 0; + unit.texture = 0; } } + + return texture_buffer_usage; } void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 2f13d9758..64c27660f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -126,9 +126,10 @@ private: void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader); - /// Configures the current textures to use for the draw command. - void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader, - BaseBindings base_bindings); + /// Configures the current textures to use for the draw command. Returns shaders texture buffer + /// usage. + TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, + const Shader& shader, BaseBindings base_bindings); /// Syncs the viewport and depth range to match the guest state void SyncViewport(OpenGLState& current_state); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index ac8a9e6b7..e859a900c 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -168,8 +168,12 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr } CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries, - Maxwell::ShaderProgram program_type, BaseBindings base_bindings, - GLenum primitive_mode, bool hint_retrievable = false) { + Maxwell::ShaderProgram program_type, const ProgramVariant& variant, + bool hint_retrievable = false) { + auto base_bindings{variant.base_bindings}; + const auto primitive_mode{variant.primitive_mode}; + const auto texture_buffer_usage{variant.texture_buffer_usage}; + std::string source = "#version 430 core\n" "#extension GL_ARB_separate_shader_objects : enable\n\n"; source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++); @@ -187,6 +191,14 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn base_bindings.sampler++); } + // Transform 1D textures to texture samplers by declaring its preprocessor macros. + for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) { + if (!texture_buffer_usage.test(i)) { + continue; + } + source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i); + } + if (program_type == Maxwell::ShaderProgram::Geometry) { const auto [glsl_topology, debug_name, max_vertices] = GetPrimitiveDescription(primitive_mode); @@ -261,20 +273,18 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier, shader_length = entries.shader_length; } -std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode, - BaseBindings base_bindings) { +std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) { GLuint handle{}; if (program_type == Maxwell::ShaderProgram::Geometry) { - handle = GetGeometryShader(primitive_mode, base_bindings); + handle = GetGeometryShader(variant); } else { - const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings); + const auto [entry, is_cache_miss] = programs.try_emplace(variant); auto& program = entry->second; if (is_cache_miss) { - program = TryLoadProgram(primitive_mode, base_bindings); + program = TryLoadProgram(variant); if (!program) { - program = - SpecializeShader(code, entries, program_type, base_bindings, primitive_mode); - disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings)); + program = SpecializeShader(code, entries, program_type, variant); + disk_cache.SaveUsage(GetUsage(variant)); } LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); @@ -283,6 +293,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive handle = program->handle; } + auto base_bindings{variant.base_bindings}; base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS; base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size()); base_bindings.sampler += static_cast<u32>(entries.samplers.size()); @@ -290,43 +301,42 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive return {handle, base_bindings}; } -GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) { - const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings); +GLuint CachedShader::GetGeometryShader(const ProgramVariant& variant) { + const auto [entry, is_cache_miss] = geometry_programs.try_emplace(variant); auto& programs = entry->second; - switch (primitive_mode) { + switch (variant.primitive_mode) { case GL_POINTS: - return LazyGeometryProgram(programs.points, base_bindings, primitive_mode); + return LazyGeometryProgram(programs.points, variant); case GL_LINES: case GL_LINE_STRIP: - return LazyGeometryProgram(programs.lines, base_bindings, primitive_mode); + return LazyGeometryProgram(programs.lines, variant); case GL_LINES_ADJACENCY: case GL_LINE_STRIP_ADJACENCY: - return LazyGeometryProgram(programs.lines_adjacency, base_bindings, primitive_mode); + return LazyGeometryProgram(programs.lines_adjacency, variant); case GL_TRIANGLES: case GL_TRIANGLE_STRIP: case GL_TRIANGLE_FAN: - return LazyGeometryProgram(programs.triangles, base_bindings, primitive_mode); + return LazyGeometryProgram(programs.triangles, variant); case GL_TRIANGLES_ADJACENCY: case GL_TRIANGLE_STRIP_ADJACENCY: - return LazyGeometryProgram(programs.triangles_adjacency, base_bindings, primitive_mode); + return LazyGeometryProgram(programs.triangles_adjacency, variant); default: UNREACHABLE_MSG("Unknown primitive mode."); - return LazyGeometryProgram(programs.points, base_bindings, primitive_mode); + return LazyGeometryProgram(programs.points, variant); } } -GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings, - GLenum primitive_mode) { +GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, + const ProgramVariant& variant) { if (target_program) { return target_program->handle; } - const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode); - target_program = TryLoadProgram(primitive_mode, base_bindings); + const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(variant.primitive_mode); + target_program = TryLoadProgram(variant); if (!target_program) { - target_program = - SpecializeShader(code, entries, program_type, base_bindings, primitive_mode); - disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings)); + target_program = SpecializeShader(code, entries, program_type, variant); + disk_cache.SaveUsage(GetUsage(variant)); } LabelGLObject(GL_PROGRAM, target_program->handle, cpu_addr, debug_name); @@ -334,18 +344,19 @@ GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBind return target_program->handle; }; -CachedProgram CachedShader::TryLoadProgram(GLenum primitive_mode, - BaseBindings base_bindings) const { - const auto found = precompiled_programs.find(GetUsage(primitive_mode, base_bindings)); +CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const { + const auto found = precompiled_programs.find(GetUsage(variant)); if (found == precompiled_programs.end()) { return {}; } return found->second; } -ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode, - BaseBindings base_bindings) const { - return {unique_identifier, base_bindings, primitive_mode}; +ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const { + ShaderDiskCacheUsage usage; + usage.unique_identifier = unique_identifier; + usage.variant = variant; + return usage; } ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, @@ -411,8 +422,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, } if (!shader) { shader = SpecializeShader(unspecialized.code, unspecialized.entries, - unspecialized.program_type, usage.bindings, - usage.primitive, true); + unspecialized.program_type, usage.variant, true); } std::scoped_lock lock(mutex); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 09bd0761d..59bcb14e8 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -6,6 +6,7 @@ #include <array> #include <atomic> +#include <bitset> #include <memory> #include <set> #include <tuple> @@ -67,8 +68,7 @@ public: } /// Gets the GL program handle for the shader - std::tuple<GLuint, BaseBindings> GetProgramHandle(GLenum primitive_mode, - BaseBindings base_bindings); + std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant); private: // Geometry programs. These are needed because GLSL needs an input topology but it's not @@ -82,15 +82,14 @@ private: CachedProgram triangles_adjacency; }; - GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings); + GLuint GetGeometryShader(const ProgramVariant& variant); /// Generates a geometry shader or returns one that already exists. - GLuint LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings, - GLenum primitive_mode); + GLuint LazyGeometryProgram(CachedProgram& target_program, const ProgramVariant& variant); - CachedProgram TryLoadProgram(GLenum primitive_mode, BaseBindings base_bindings) const; + CachedProgram TryLoadProgram(const ProgramVariant& variant) const; - ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const; + ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const; u8* host_ptr{}; VAddr cpu_addr{}; @@ -104,8 +103,8 @@ private: std::string code; - std::unordered_map<BaseBindings, CachedProgram> programs; - std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs; + std::unordered_map<ProgramVariant, CachedProgram> programs; + std::unordered_map<ProgramVariant, GeometryPrograms> geometry_programs; std::unordered_map<u32, GLuint> cbuf_resource_cache; std::unordered_map<u32, GLuint> gmem_resource_cache; diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index ee4a45ca2..d338ece8e 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -34,11 +34,11 @@ enum class PrecompiledEntryKind : u32 { Dump, }; -constexpr u32 NativeVersion = 1; +constexpr u32 NativeVersion = 2; // Making sure sizes doesn't change by accident static_assert(sizeof(BaseBindings) == 12); -static_assert(sizeof(ShaderDiskCacheUsage) == 24); +static_assert(sizeof(ShaderDiskCacheUsage) == 32); namespace { diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index ecd72ba58..7c9f0cc75 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -30,15 +30,17 @@ class IOFile; namespace OpenGL { -using ProgramCode = std::vector<u64>; -using Maxwell = Tegra::Engines::Maxwell3D::Regs; - struct ShaderDiskCacheUsage; struct ShaderDiskCacheDump; using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>; -/// Allocated bindings used by an OpenGL shader program +using ProgramCode = std::vector<u64>; +using Maxwell = Tegra::Engines::Maxwell3D::Regs; + +using TextureBufferUsage = std::bitset<64>; + +/// Allocated bindings used by an OpenGL shader program. struct BaseBindings { u32 cbuf{}; u32 gmem{}; @@ -53,15 +55,29 @@ struct BaseBindings { } }; -/// Describes how a shader is used +/// Describes the different variants a single program can be compiled. +struct ProgramVariant { + BaseBindings base_bindings; + GLenum primitive_mode{}; + TextureBufferUsage texture_buffer_usage{}; + + bool operator==(const ProgramVariant& rhs) const { + return std::tie(base_bindings, primitive_mode, texture_buffer_usage) == + std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage); + } + + bool operator!=(const ProgramVariant& rhs) const { + return !operator==(rhs); + } +}; + +/// Describes how a shader is used. struct ShaderDiskCacheUsage { u64 unique_identifier{}; - BaseBindings bindings; - GLenum primitive{}; + ProgramVariant variant; bool operator==(const ShaderDiskCacheUsage& rhs) const { - return std::tie(unique_identifier, bindings, primitive) == - std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive); + return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant); } bool operator!=(const ShaderDiskCacheUsage& rhs) const { @@ -81,10 +97,19 @@ struct hash<OpenGL::BaseBindings> { }; template <> +struct hash<OpenGL::ProgramVariant> { + std::size_t operator()(const OpenGL::ProgramVariant& variant) const { + return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^ + std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^ + (static_cast<std::size_t>(variant.primitive_mode) << 6); + } +}; + +template <> struct hash<OpenGL::ShaderDiskCacheUsage> { std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept { return static_cast<std::size_t>(usage.unique_identifier) ^ - std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16; + std::hash<OpenGL::ProgramVariant>()(usage.variant); } }; @@ -288,13 +313,15 @@ private: // Core system Core::System& system; - // Stored transferable shaders - std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable; - // Stores whole precompiled cache which will be read from/saved to the precompiled cache file + // Stores whole precompiled cache which will be read from or saved to the precompiled chache + // file FileSys::VectorVfsFile precompiled_cache_virtual_file; // Stores the current offset of the precompiled cache file for IO purposes std::size_t precompiled_cache_virtual_file_offset = 0; + // Stored transferable shaders + std::unordered_map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable; + // The cache has been loaded at boot bool tried_to_load{}; }; |