diff options
-rw-r--r-- | src/common/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/common/atomic.h | 16 | ||||
-rw-r--r-- | src/common/atomic_gcc.h | 110 | ||||
-rw-r--r-- | src/common/atomic_win32.h | 69 | ||||
-rw-r--r-- | src/core/core_timing.cpp | 8 |
5 files changed, 4 insertions, 202 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index f8a55c2a7..55a5f9eba 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -23,9 +23,6 @@ set(SRCS ) set(HEADERS - atomic.h - atomic_gcc.h - atomic_win32.h bit_field.h break_points.h chunk_file.h diff --git a/src/common/atomic.h b/src/common/atomic.h deleted file mode 100644 index 941f5ad5e..000000000 --- a/src/common/atomic.h +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project -// Licensed under GPLv2 -// Refer to the license.txt file included. - -#pragma once - -#ifdef _WIN32 - -#include "common/atomic_win32.h" - -#else - -// GCC-compatible compiler assumed! -#include "common/atomic_gcc.h" - -#endif diff --git a/src/common/atomic_gcc.h b/src/common/atomic_gcc.h deleted file mode 100644 index 117e342f6..000000000 --- a/src/common/atomic_gcc.h +++ /dev/null @@ -1,110 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project -// Licensed under GPLv2 -// Refer to the license.txt file included. - -#pragma once - -#include "common/common.h" - -// Atomic operations are performed in a single step by the CPU. It is -// impossible for other threads to see the operation "half-done." -// -// Some atomic operations can be combined with different types of memory -// barriers called "Acquire semantics" and "Release semantics", defined below. -// -// Acquire semantics: Future memory accesses cannot be relocated to before the -// operation. -// -// Release semantics: Past memory accesses cannot be relocated to after the -// operation. -// -// These barriers affect not only the compiler, but also the CPU. - -namespace Common -{ - -inline void AtomicAdd(volatile u32& target, u32 value) { - __sync_add_and_fetch(&target, value); -} - -inline void AtomicAnd(volatile u32& target, u32 value) { - __sync_and_and_fetch(&target, value); -} - -inline void AtomicDecrement(volatile u32& target) { - __sync_add_and_fetch(&target, -1); -} - -inline void AtomicIncrement(volatile u32& target) { - __sync_add_and_fetch(&target, 1); -} - -inline u32 AtomicLoad(volatile u32& src) { - return src; // 32-bit reads are always atomic. -} -inline u32 AtomicLoadAcquire(volatile u32& src) { - //keep the compiler from caching any memory references - u32 result = src; // 32-bit reads are always atomic. - //__sync_synchronize(); // TODO: May not be necessary. - // Compiler instruction only. x86 loads always have acquire semantics. - __asm__ __volatile__ ( "":::"memory" ); - return result; -} - -inline void AtomicOr(volatile u32& target, u32 value) { - __sync_or_and_fetch(&target, value); -} - -inline void AtomicStore(volatile u32& dest, u32 value) { - dest = value; // 32-bit writes are always atomic. -} -inline void AtomicStoreRelease(volatile u32& dest, u32 value) { - __sync_lock_test_and_set(&dest, value); // TODO: Wrong! This function is has acquire semantics. -} - -} - -// Old code kept here for reference in case we need the parts with __asm__ __volatile__. -#if 0 -LONG SyncInterlockedIncrement(LONG *Dest) -{ -#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__)) - return __sync_add_and_fetch(Dest, 1); -#else - register int result; - __asm__ __volatile__("lock; xadd %0,%1" - : "=r" (result), "=m" (*Dest) - : "0" (1), "m" (*Dest) - : "memory"); - return result; -#endif -} - -LONG SyncInterlockedExchangeAdd(LONG *Dest, LONG Val) -{ -#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__)) - return __sync_add_and_fetch(Dest, Val); -#else - register int result; - __asm__ __volatile__("lock; xadd %0,%1" - : "=r" (result), "=m" (*Dest) - : "0" (Val), "m" (*Dest) - : "memory"); - return result; -#endif -} - -LONG SyncInterlockedExchange(LONG *Dest, LONG Val) -{ -#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__)) - return __sync_lock_test_and_set(Dest, Val); -#else - register int result; - __asm__ __volatile__("lock; xchg %0,%1" - : "=r" (result), "=m" (*Dest) - : "0" (Val), "m" (*Dest) - : "memory"); - return result; -#endif -} -#endif diff --git a/src/common/atomic_win32.h b/src/common/atomic_win32.h deleted file mode 100644 index 0808905f0..000000000 --- a/src/common/atomic_win32.h +++ /dev/null @@ -1,69 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project -// Licensed under GPLv2 -// Refer to the license.txt file included. - -#pragma once - -#include "common/common.h" -#include <intrin.h> -#include <Windows.h> - -// Atomic operations are performed in a single step by the CPU. It is -// impossible for other threads to see the operation "half-done." -// -// Some atomic operations can be combined with different types of memory -// barriers called "Acquire semantics" and "Release semantics", defined below. -// -// Acquire semantics: Future memory accesses cannot be relocated to before the -// operation. -// -// Release semantics: Past memory accesses cannot be relocated to after the -// operation. -// -// These barriers affect not only the compiler, but also the CPU. -// -// NOTE: Acquire and Release are not differentiated right now. They perform a -// full memory barrier instead of a "one-way" memory barrier. The newest -// Windows SDK has Acquire and Release versions of some Interlocked* functions. - -namespace Common -{ - -inline void AtomicAdd(volatile u32& target, u32 value) { - InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value); -} - -inline void AtomicAnd(volatile u32& target, u32 value) { - _InterlockedAnd((volatile LONG*)&target, (LONG)value); -} - -inline void AtomicIncrement(volatile u32& target) { - InterlockedIncrement((volatile LONG*)&target); -} - -inline void AtomicDecrement(volatile u32& target) { - InterlockedDecrement((volatile LONG*)&target); -} - -inline u32 AtomicLoad(volatile u32& src) { - return src; // 32-bit reads are always atomic. -} -inline u32 AtomicLoadAcquire(volatile u32& src) { - u32 result = src; // 32-bit reads are always atomic. - _ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics. - return result; -} - -inline void AtomicOr(volatile u32& target, u32 value) { - _InterlockedOr((volatile LONG*)&target, (LONG)value); -} - -inline void AtomicStore(volatile u32& dest, u32 value) { - dest = value; // 32-bit writes are always atomic. -} -inline void AtomicStoreRelease(volatile u32& dest, u32 value) { - _WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics. - dest = value; // 32-bit writes are always atomic. -} - -} diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index a4fc0aaa4..c30e36732 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -4,10 +4,10 @@ #include <vector> #include <cstdio> +#include <atomic> #include "common/msg_handler.h" #include "common/std_mutex.h" -#include "common/atomic.h" #include "common/chunk_file.h" #include "core/core_timing.h" @@ -54,7 +54,7 @@ Event *eventPool = 0; Event *eventTsPool = 0; int allocatedTsEvents = 0; // Optimization to skip MoveEvents when possible. -volatile u32 hasTsEvents = false; +std::atomic<u32> hasTsEvents; // Downcount has been moved to currentMIPS, to save a couple of clocks in every ARM JIT block // as we can already reach that structure through a register. @@ -202,7 +202,7 @@ void ScheduleEvent_Threadsafe(s64 cyclesIntoFuture, int event_type, u64 userdata tsLast->next = ne; tsLast = ne; - Common::AtomicStoreRelease(hasTsEvents, 1); + hasTsEvents.store(1, std::memory_order_release); } // Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread @@ -484,7 +484,7 @@ void ProcessFifoWaitEvents() void MoveEvents() { - Common::AtomicStoreRelease(hasTsEvents, 0); + hasTsEvents.store(0, std::memory_order_release); std::lock_guard<std::recursive_mutex> lk(externalEventSection); // Move events from async queue into main queue |