diff options
-rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index e46790f85..c83680629 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -143,8 +143,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( // Use the normalized the quaternion when performing the rotation auto normal = Math::QuaternionRotate(normquat.Normalized(), surface_normal); - Math::Vec4<float> diffuse_sum = {0.f, 0.f, 0.f, 1.f}; - Math::Vec4<float> specular_sum = {0.f, 0.f, 0.f, 1.f}; + Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f}; + Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f}; for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) { unsigned num = lighting.light_enable.GetNum(light_index); @@ -174,7 +174,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( float sample_loc = scale * distance + bias; u8 lutindex = - static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f)); + static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f)); float delta = sample_loc * 256 - lutindex; dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta); } @@ -206,7 +206,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( default: LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); UNIMPLEMENTED(); - result = 0.f; + result = 0.0f; } u8 index; @@ -218,13 +218,13 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( else result = std::max(result, 0.0f); - float flr = std::floor(result * 256.f); + float flr = std::floor(result * 256.0f); index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f)); delta = result * 256 - index; } else { - float flr = std::floor(result * 128.f); + float flr = std::floor(result * 128.0f); s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f)); - delta = result * 128.f - signed_index; + delta = result * 128.0f - signed_index; index = static_cast<u8>(signed_index); } @@ -278,6 +278,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( refl_value.z = refl_value.x; } + // Specular 1 component float d1_lut_value = 1.0f; if (lighting.config1.disable_lut_d1 == 0 && LightingRegs::IsLightingSamplerSupported( @@ -290,6 +291,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( Math::Vec3<float> specular_1 = d1_lut_value * refl_value * light_config.specular_1.ToVec3f(); + // Fresnel if (lighting.config1.disable_lut_fr == 0 && LightingRegs::IsLightingSamplerSupported(lighting.config0.config, LightingRegs::LightingSampler::Fresnel)) { @@ -319,10 +321,10 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( // product. float clamp_highlights = 1.0f; if (lighting.config0.clamp_highlights) { - if (dot_product <= 0.f) - clamp_highlights = 0.f; + if (dot_product <= 0.0f) + clamp_highlights = 0.0f; else - clamp_highlights = 1.f; + clamp_highlights = 1.0f; } if (light_config.config.two_sided_diffuse) @@ -335,7 +337,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f); specular_sum += - Math::MakeVec((specular_0 + specular_1) * clamp_highlights * dist_atten, 0.f); + Math::MakeVec((specular_0 + specular_1) * clamp_highlights * dist_atten, 0.0f); } diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f); |