diff options
-rw-r--r-- | src/video_core/command_processor.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 33414258a..4b59984ad 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -200,7 +200,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { for (int loader = 0; loader < 12; ++loader) { const auto& loader_config = attribute_config.attribute_loaders[loader]; - u32 load_address = base_address + loader_config.data_offset; + u32 offset = 0; // TODO: What happens if a loader overwrites a previous one's data? for (unsigned component = 0; component < loader_config.component_count; ++component) { @@ -212,17 +212,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { u32 attribute_index = loader_config.GetComponent(component); if (attribute_index < 12) { int element_size = attribute_config.GetElementSizeInBytes(attribute_index); - load_address = Common::AlignUp(load_address, element_size); - vertex_attribute_sources[attribute_index] = load_address; + offset = Common::AlignUp(offset, element_size); + vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset; vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); vertex_attribute_element_size[attribute_index] = element_size; - load_address += attribute_config.GetStride(attribute_index); + offset += attribute_config.GetStride(attribute_index); } else if (attribute_index < 16) { // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively - load_address = Common::AlignUp(load_address, 4); - load_address += (attribute_index - 11) * 4; + offset = Common::AlignUp(offset, 4); + offset += (attribute_index - 11) * 4; } else { UNREACHABLE(); // This is truly unreachable due to the number of bits for each component } |