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-rw-r--r--src/yuzu/main.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 82e4adfe0..53249426c 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -4401,6 +4401,10 @@ void GMainWindow::changeEvent(QEvent* event) {
#endif
static void SetHighDPIAttributes() {
+#ifdef _WIN32
+ // For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
+ // This is done by setting the optimal scaling policy for the primary screen.
+
// Create a temporary QApplication.
int temp_argc = 0;
char** temp_argv = nullptr;
@@ -4428,9 +4432,6 @@ static void SetHighDPIAttributes() {
// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
- QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
- QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
-
if (max_ratio > real_ratio) {
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::Round);
@@ -4438,6 +4439,14 @@ static void SetHighDPIAttributes() {
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::Floor);
}
+#else
+ // Other OSes should be better than Windows at fractional scaling.
+ QApplication::setHighDpiScaleFactorRoundingPolicy(
+ Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
+#endif
+
+ QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
+ QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
}
int main(int argc, char* argv[]) {