diff options
-rw-r--r-- | src/video_core/shader/shader_jit_x64.cpp | 9 | ||||
-rw-r--r-- | src/video_core/shader/shader_jit_x64.h | 4 |
2 files changed, 8 insertions, 5 deletions
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp index 503fad158..e32a4e720 100644 --- a/src/video_core/shader/shader_jit_x64.cpp +++ b/src/video_core/shader/shader_jit_x64.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <algorithm> #include <smmintrin.h> #include "common/x64/abi.h" @@ -760,8 +761,7 @@ void JitCompiler::Compile_Return() { } void JitCompiler::Compile_NextInstr() { - auto search = return_offsets.find(program_counter); - if (search != return_offsets.end()) { + if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) { Compile_Return(); } @@ -793,10 +793,13 @@ void JitCompiler::FindReturnOffsets() { case OpCode::Id::CALL: case OpCode::Id::CALLC: case OpCode::Id::CALLU: - return_offsets.insert(instr.flow_control.dest_offset + instr.flow_control.num_instructions); + return_offsets.push_back(instr.flow_control.dest_offset + instr.flow_control.num_instructions); break; } } + + // Sort for efficient binary search later + std::sort(return_offsets.begin(), return_offsets.end()); } void JitCompiler::Compile() { diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h index 920a269e2..aa5060584 100644 --- a/src/video_core/shader/shader_jit_x64.h +++ b/src/video_core/shader/shader_jit_x64.h @@ -4,8 +4,8 @@ #pragma once -#include <set> #include <utility> +#include <vector> #include <nihstro/shader_bytecode.h> @@ -106,7 +106,7 @@ private: std::array<const u8*, 1024> code_ptr; /// Offsets in code where a return needs to be inserted - std::set<unsigned> return_offsets; + std::vector<unsigned> return_offsets; unsigned program_counter = 0; ///< Offset of the next instruction to decode bool looping = false; ///< True if compiling a loop, used to check for nested loops |