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-rw-r--r--src/citra_qt/debugger/graphics_tracing.cpp2
-rw-r--r--src/video_core/command_processor.cpp2
-rw-r--r--src/video_core/pica_state.h2
-rw-r--r--src/video_core/shader/shader.h2
-rw-r--r--src/video_core/vertex_loader.cpp2
5 files changed, 5 insertions, 5 deletions
diff --git a/src/citra_qt/debugger/graphics_tracing.cpp b/src/citra_qt/debugger/graphics_tracing.cpp
index 1402f8e79..9c80f7ec9 100644
--- a/src/citra_qt/debugger/graphics_tracing.cpp
+++ b/src/citra_qt/debugger/graphics_tracing.cpp
@@ -74,7 +74,7 @@ void GraphicsTracingWidget::StartRecording() {
std::array<u32, 4 * 16> default_attributes;
for (unsigned i = 0; i < 16; ++i) {
for (unsigned comp = 0; comp < 3; ++comp) {
- default_attributes[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
+ default_attributes[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs_default_attributes[i][comp].ToFloat32());
}
}
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index e7dc5ddac..ad0da796e 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -128,7 +128,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// TODO: Verify that this actually modifies the register!
if (setup.index < 15) {
- g_state.vs.default_attributes[setup.index] = attribute;
+ g_state.vs_default_attributes[setup.index] = attribute;
setup.index++;
} else {
// Put each attribute into an immediate input buffer.
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h
index 1059c6ae4..495174c25 100644
--- a/src/video_core/pica_state.h
+++ b/src/video_core/pica_state.h
@@ -25,6 +25,8 @@ struct State {
Shader::ShaderSetup vs;
Shader::ShaderSetup gs;
+ std::array<Math::Vec4<float24>, 16> vs_default_attributes;
+
struct {
union LutEntry {
// Used for raw access
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 7f417675a..828c0a0e9 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -340,8 +340,6 @@ struct ShaderSetup {
std::array<Math::Vec4<u8>, 4> i;
} uniforms;
- Math::Vec4<float24> default_attributes[16];
-
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
index 21ae52949..83896814f 100644
--- a/src/video_core/vertex_loader.cpp
+++ b/src/video_core/vertex_loader.cpp
@@ -124,7 +124,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
} else if (vertex_attribute_is_default[i]) {
// Load the default attribute if we're configured to do so
- input.attr[i] = g_state.vs.default_attributes[i];
+ input.attr[i] = g_state.vs_default_attributes[i];
LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
i, vertex, index,
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),