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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index c802532db..6391f1ad4 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1093,9 +1093,6 @@ private:
default: {
switch (opcode->GetId()) {
case OpCode::Id::EXIT: {
- ASSERT_MSG(instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex),
- "Predicated exits not implemented");
-
// Final color output is currently hardcoded to GPR0-3 for fragment shaders
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
@@ -1105,7 +1102,12 @@ private:
}
shader.AddLine("return true;");
- offset = PROGRAM_END - 1;
+ if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
+ // If this is an unconditional exit then just end processing here, otherwise we
+ // have to account for the possibility of the condition not being met, so
+ // continue processing the next instruction.
+ offset = PROGRAM_END - 1;
+ }
break;
}
case OpCode::Id::KIL: {