diff options
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 2 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 4 | ||||
-rw-r--r-- | src/video_core/macro_interpreter.cpp | 2 |
3 files changed, 6 insertions, 2 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 96cbe374c..7a3e21c6b 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -160,7 +160,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register, increase the size of the Regs structure"); - // Keep track of the register value in shadow_regs when requested. + // Keep track of the register value in shadow_state when requested. if (regs.shadow_ram_control == Regs::ShadowRamControl::Track || regs.shadow_ram_control == Regs::ShadowRamControl::TrackWithFilter) { shadow_state.reg_array[method] = method_call.argument; diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 5e531e21b..17119beda 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -532,9 +532,13 @@ public: }; enum class ShadowRamControl : u32 { + // write value to shadow ram Track = 0, + // write value to shadow ram ( with validation ??? ) TrackWithFilter = 1, + // only write to real hw register Passthrough = 2, + // write value from shadow ram to real hw register Replay = 3, }; diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp index 181310606..861144c87 100644 --- a/src/video_core/macro_interpreter.cpp +++ b/src/video_core/macro_interpreter.cpp @@ -328,7 +328,7 @@ void MacroInterpreter::SetMethodAddress(u32 address) { } void MacroInterpreter::Send(u32 value) { - // Use the tracked value in shadow_regs when requested. + // Use the tracked value in shadow_state when requested. if (method_address.address < Engines::Maxwell3D::Regs::NUM_REGS && maxwell3d.shadow_state.shadow_ram_control == Engines::Maxwell3D::Regs::ShadowRamControl::Replay) { |