diff options
-rw-r--r-- | src/citra_qt/debugger/wait_tree.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/kernel/address_arbiter.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/kernel/kernel.cpp | 59 | ||||
-rw-r--r-- | src/core/hle/kernel/kernel.h | 3 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 97 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 22 | ||||
-rw-r--r-- | src/core/hle/kernel/timer.cpp | 4 | ||||
-rw-r--r-- | src/core/hle/svc.cpp | 181 |
8 files changed, 180 insertions, 190 deletions
diff --git a/src/citra_qt/debugger/wait_tree.cpp b/src/citra_qt/debugger/wait_tree.cpp index be5a51e52..8fc3e37e0 100644 --- a/src/citra_qt/debugger/wait_tree.cpp +++ b/src/citra_qt/debugger/wait_tree.cpp @@ -230,7 +230,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const { list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes)); } if (thread.status == THREADSTATUS_WAIT_SYNCH) { - list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.wait_all)); + list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, !thread.wait_objects.empty())); } return list; diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp index 37eec4c84..b5a0cc3a3 100644 --- a/src/core/hle/kernel/address_arbiter.cpp +++ b/src/core/hle/kernel/address_arbiter.cpp @@ -79,8 +79,6 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address, ErrorSummary::WrongArgument, ErrorLevel::Usage); } - HLE::Reschedule(__func__); - // The calls that use a timeout seem to always return a Timeout error even if they did not put // the thread to sleep if (type == ArbitrationType::WaitIfLessThanWithTimeout || diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 0c8752670..be7a5a6d8 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -31,13 +31,62 @@ void WaitObject::RemoveWaitingThread(Thread* thread) { waiting_threads.erase(itr); } -void WaitObject::WakeupAllWaitingThreads() { - for (auto thread : waiting_threads) - thread->ResumeFromWait(); +SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() { + // Remove the threads that are ready or already running from our waitlist + waiting_threads.erase(std::remove_if(waiting_threads.begin(), waiting_threads.end(), [](SharedPtr<Thread> thread) -> bool { + return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY; + }), waiting_threads.end()); + + if (waiting_threads.empty()) + return nullptr; - waiting_threads.clear(); + auto candidate_threads = waiting_threads; - HLE::Reschedule(__func__); + // Eliminate all threads that are waiting on more than one object, and not all of them are ready + candidate_threads.erase(std::remove_if(candidate_threads.begin(), candidate_threads.end(), [](SharedPtr<Thread> thread) -> bool { + for (auto object : thread->wait_objects) + if (object->ShouldWait()) + return true; + return false; + }), candidate_threads.end()); + + // Return the thread with the lowest priority value (The one with the highest priority) + auto thread_itr = std::min_element(candidate_threads.begin(), candidate_threads.end(), [](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) { + return lhs->current_priority < rhs->current_priority; + }); + + if (thread_itr == candidate_threads.end()) + return nullptr; + + return *thread_itr; +} + +void WaitObject::WakeupAllWaitingThreads() { + // Wake up all threads that can be awoken, in priority order + while (auto thread = GetHighestPriorityReadyThread()) { + if (thread->wait_objects.empty()) { + Acquire(); + // Set the output index of the WaitSynchronizationN call to the index of this object. + if (thread->wait_set_output) { + thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this)); + thread->wait_set_output = false; + } + } else { + for (auto object : thread->wait_objects) { + object->Acquire(); + // Remove the thread from the object's waitlist + object->RemoveWaitingThread(thread.get()); + } + // Note: This case doesn't update the output index of WaitSynchronizationN. + // Clear the thread's waitlist + thread->wait_objects.clear(); + } + + // Set the result of the call to WaitSynchronization to RESULT_SUCCESS + thread->SetWaitSynchronizationResult(RESULT_SUCCESS); + thread->ResumeFromWait(); + // Note: Removing the thread from the object's waitlist will be done by GetHighestPriorityReadyThread + } } const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const { diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index 231cf7b75..eb5a3bf7e 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -155,6 +155,9 @@ public: /// Wake up all threads waiting on this object void WakeupAllWaitingThreads(); + /// Obtains the highest priority thread that is ready to run from this object's waiting list. + SharedPtr<Thread> GetHighestPriorityReadyThread(); + /// Get a const reference to the waiting threads list for debug use const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const; diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 84d6d24c6..49ed9d899 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -120,8 +120,6 @@ void Thread::Stop() { u32 tls_slot = ((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE; Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot); - - HLE::Reschedule(__func__); } Thread* ArbitrateHighestPriorityThread(u32 address) { @@ -181,50 +179,6 @@ static void PriorityBoostStarvedThreads() { } /** - * Gets the registers for timeout parameter of the next WaitSynchronization call. - * @param thread a pointer to the thread that is ready to call WaitSynchronization - * @returns a tuple of two register pointers to low and high part of the timeout parameter - */ -static std::tuple<u32*, u32*> GetWaitSynchTimeoutParameterRegister(Thread* thread) { - bool thumb_mode = (thread->context.cpsr & TBIT) != 0; - u16 thumb_inst = Memory::Read16(thread->context.pc & 0xFFFFFFFE); - u32 inst = Memory::Read32(thread->context.pc & 0xFFFFFFFC) & 0x0FFFFFFF; - - if ((thumb_mode && thumb_inst == 0xDF24) || (!thumb_mode && inst == 0x0F000024)) { - // svc #0x24 (WaitSynchronization1) - return std::make_tuple(&thread->context.cpu_registers[2], - &thread->context.cpu_registers[3]); - } else if ((thumb_mode && thumb_inst == 0xDF25) || (!thumb_mode && inst == 0x0F000025)) { - // svc #0x25 (WaitSynchronizationN) - return std::make_tuple(&thread->context.cpu_registers[0], - &thread->context.cpu_registers[4]); - } - - UNREACHABLE(); -} - -/** - * Updates the WaitSynchronization timeout parameter according to the difference - * between ticks of the last WaitSynchronization call and the incoming one. - * @param timeout_low a pointer to the register for the low part of the timeout parameter - * @param timeout_high a pointer to the register for the high part of the timeout parameter - * @param last_tick tick of the last WaitSynchronization call - */ -static void UpdateTimeoutParameter(u32* timeout_low, u32* timeout_high, u64 last_tick) { - s64 timeout = ((s64)*timeout_high << 32) | *timeout_low; - - if (timeout != -1) { - timeout -= cyclesToUs(CoreTiming::GetTicks() - last_tick) * 1000; // in nanoseconds - - if (timeout < 0) - timeout = 0; - - *timeout_low = timeout & 0xFFFFFFFF; - *timeout_high = timeout >> 32; - } -} - -/** * Switches the CPU's active thread context to that of the specified thread * @param new_thread The thread to switch to */ @@ -254,32 +208,6 @@ static void SwitchContext(Thread* new_thread) { current_thread = new_thread; - // If the thread was waited by a svcWaitSynch call, step back PC by one instruction to rerun - // the SVC when the thread wakes up. This is necessary to ensure that the thread can acquire - // the requested wait object(s) before continuing. - if (new_thread->waitsynch_waited) { - // CPSR flag indicates CPU mode - bool thumb_mode = (new_thread->context.cpsr & TBIT) != 0; - - // SVC instruction is 2 bytes for THUMB, 4 bytes for ARM - new_thread->context.pc -= thumb_mode ? 2 : 4; - - // Get the register for timeout parameter - u32 *timeout_low, *timeout_high; - std::tie(timeout_low, timeout_high) = GetWaitSynchTimeoutParameterRegister(new_thread); - - // Update the timeout parameter - UpdateTimeoutParameter(timeout_low, timeout_high, new_thread->last_running_ticks); - } - - // Clean up the thread's wait_objects, they'll be restored if needed during - // the svcWaitSynchronization call - for (size_t i = 0; i < new_thread->wait_objects.size(); ++i) { - SharedPtr<WaitObject> object = new_thread->wait_objects[i]; - object->RemoveWaitingThread(new_thread); - } - new_thread->wait_objects.clear(); - ready_queue.remove(new_thread->current_priority, new_thread); new_thread->status = THREADSTATUS_RUNNING; @@ -319,17 +247,13 @@ static Thread* PopNextReadyThread() { void WaitCurrentThread_Sleep() { Thread* thread = GetCurrentThread(); thread->status = THREADSTATUS_WAIT_SLEEP; - - HLE::Reschedule(__func__); } void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, - bool wait_set_output, bool wait_all) { + bool wait_set_output) { Thread* thread = GetCurrentThread(); thread->wait_set_output = wait_set_output; - thread->wait_all = wait_all; thread->wait_objects = std::move(wait_objects); - thread->waitsynch_waited = true; thread->status = THREADSTATUS_WAIT_SYNCH; } @@ -351,15 +275,11 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { return; } - thread->waitsynch_waited = false; - if (thread->status == THREADSTATUS_WAIT_SYNCH || thread->status == THREADSTATUS_WAIT_ARB) { + thread->wait_set_output = false; thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS, ErrorSummary::StatusChanged, ErrorLevel::Info)); - - if (thread->wait_set_output) - thread->SetWaitSynchronizationOutput(-1); } thread->ResumeFromWait(); @@ -399,6 +319,7 @@ void Thread::ResumeFromWait() { ready_queue.push_back(current_priority, this); status = THREADSTATUS_READY; + HLE::Reschedule(__func__); } /** @@ -494,13 +415,11 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, thread->last_running_ticks = CoreTiming::GetTicks(); thread->processor_id = processor_id; thread->wait_set_output = false; - thread->wait_all = false; thread->wait_objects.clear(); thread->wait_address = 0; thread->name = std::move(name); thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom(); thread->owner_process = g_current_process; - thread->waitsynch_waited = false; // Find the next available TLS index, and mark it as used auto& tls_slots = Kernel::g_current_process->tls_slots; @@ -555,8 +474,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, ready_queue.push_back(thread->current_priority, thread.get()); thread->status = THREADSTATUS_READY; - HLE::Reschedule(__func__); - return MakeResult<SharedPtr<Thread>>(std::move(thread)); } @@ -619,14 +536,6 @@ void Reschedule() { HLE::DoneRescheduling(); - // Don't bother switching to the same thread. - // But if the thread was waiting on objects, we still need to switch it - // to perform PC modification, change state to RUNNING, etc. - // This occurs in the case when an object the thread is waiting on immediately wakes up - // the current thread before Reschedule() is called. - if (next == cur && (next == nullptr || next->waitsynch_waited == false)) - return; - if (cur && next) { LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId()); } else if (cur) { diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index e0ffcea8a..63b97b74f 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -5,6 +5,7 @@ #pragma once #include <string> +#include <unordered_map> #include <vector> #include <boost/container/flat_set.hpp> #include "common/common_types.h" @@ -125,6 +126,16 @@ public: void SetWaitSynchronizationOutput(s32 output); /** + * Retrieves the index that this particular object occupies in the list of objects + * that the thread passed to WaitSynchronizationN. + * It is used to set the output value of WaitSynchronizationN when the thread is awakened. + * @param object Object to query the index of. + */ + s32 GetWaitObjectIndex(WaitObject* object) { + return wait_objects_index[object->GetObjectId()]; + } + + /** * Stops a thread, invalidating it from further use */ void Stop(); @@ -154,16 +165,16 @@ public: VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread - bool waitsynch_waited; ///< Set to true if the last svcWaitSynch call caused the thread to wait - /// Mutexes currently held by this thread, which will be released when it exits. boost::container::flat_set<SharedPtr<Mutex>> held_mutexes; SharedPtr<Process> owner_process; ///< Process that owns this thread std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on + std::unordered_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on. + VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address - bool wait_all; ///< True if the thread is waiting on all objects before resuming - bool wait_set_output; ///< True if the output parameter should be set on thread wakeup + + bool wait_set_output; ///< True if the WaitSynchronizationN output parameter should be set on thread wakeup std::string name; @@ -215,10 +226,9 @@ void WaitCurrentThread_Sleep(); * @param wait_objects Kernel objects that we are waiting on * @param wait_set_output If true, set the output parameter on thread wakeup (for * WaitSynchronizationN only) - * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only) */ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, - bool wait_set_output, bool wait_all); + bool wait_set_output); /** * Waits the current thread from an ArbitrateAddress call diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp index eac181f4e..b50cf520d 100644 --- a/src/core/hle/kernel/timer.cpp +++ b/src/core/hle/kernel/timer.cpp @@ -60,14 +60,10 @@ void Timer::Set(s64 initial, s64 interval) { u64 initial_microseconds = initial / 1000; CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), timer_callback_event_type, callback_handle); - - HLE::Reschedule(__func__); } void Timer::Cancel() { CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle); - - HLE::Reschedule(__func__); } void Timer::Clear() { diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index c6b80dc50..061692af8 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -249,27 +249,30 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) { auto object = Kernel::g_handle_table.GetWaitObject(handle); Kernel::Thread* thread = Kernel::GetCurrentThread(); - thread->waitsynch_waited = false; - if (object == nullptr) return ERR_INVALID_HANDLE; LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); - HLE::Reschedule(__func__); - - // Check for next thread to schedule if (object->ShouldWait()) { + if (nano_seconds == 0) + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + object->AddWaitingThread(thread); - Kernel::WaitCurrentThread_WaitSynchronization({object}, false, false); + thread->status = THREADSTATUS_WAIT_SYNCH; // Create an event to wake the thread up after the specified nanosecond delay has passed thread->WakeAfterDelay(nano_seconds); - // NOTE: output of this SVC will be set later depending on how the thread resumes - return HLE::RESULT_INVALID; + // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects. + // Otherwise we retain the default value of timeout. + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); } object->Acquire(); @@ -283,8 +286,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou bool wait_thread = !wait_all; int handle_index = 0; Kernel::Thread* thread = Kernel::GetCurrentThread(); - bool was_waiting = thread->waitsynch_waited; - thread->waitsynch_waited = false; // Check if 'handles' is invalid if (handles == nullptr) @@ -300,90 +301,113 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage); - // If 'handle_count' is non-zero, iterate through each handle and wait the current thread if - // necessary - if (handle_count != 0) { - bool selected = false; // True once an object has been selected - - Kernel::SharedPtr<Kernel::WaitObject> wait_object; - - for (int i = 0; i < handle_count; ++i) { - auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); - if (object == nullptr) - return ERR_INVALID_HANDLE; - - // Check if the current thread should wait on this object... - if (object->ShouldWait()) { - - // Check we are waiting on all objects... - if (wait_all) - // Wait the thread - wait_thread = true; - } else { - // Do not wait on this object, check if this object should be selected... - if (!wait_all && (!selected || (wait_object == object && was_waiting))) { - // Do not wait the thread - wait_thread = false; - handle_index = i; - wait_object = object; - selected = true; - } - } - } - } else { - // If no handles were passed in, put the thread to sleep only when 'wait_all' is false - // NOTE: This should deadlock the current thread if no timeout was specified - if (!wait_all) { - wait_thread = true; - } + using ObjectPtr = Kernel::SharedPtr<Kernel::WaitObject>; + + std::vector<ObjectPtr> objects(handle_count); + + for (int i = 0; i < handle_count; ++i) { + auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); + if (object == nullptr) + return ERR_INVALID_HANDLE; + objects[i] = object; } - SCOPE_EXIT({ - HLE::Reschedule("WaitSynchronizationN"); - }); // Reschedule after putting the threads to sleep. + // Clear the mapping of wait object indices + thread->wait_objects_index.clear(); + + if (!wait_all) { + // Find the first object that is acquireable in the provided list of objects + auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) { + return !object->ShouldWait(); + }); + + if (itr != objects.end()) { + // We found a ready object, acquire it and set the result value + ObjectPtr object = *itr; + object->Acquire(); + *out = std::distance(objects.begin(), itr); + return RESULT_SUCCESS; + } + + // No objects were ready to be acquired, prepare to suspend the thread. + + // If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread. + if (nano_seconds == 0) { + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + } - // If thread should wait, then set its state to waiting - if (wait_thread) { + // Put the thread to sleep + thread->status = THREADSTATUS_WAIT_SYNCH; - // Actually wait the current thread on each object if we decided to wait... - std::vector<SharedPtr<Kernel::WaitObject>> wait_objects; - wait_objects.reserve(handle_count); + // Clear the thread's waitlist, we won't use it for wait_all = false + thread->wait_objects.clear(); - for (int i = 0; i < handle_count; ++i) { - auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); - object->AddWaitingThread(Kernel::GetCurrentThread()); - wait_objects.push_back(object); + // Add the thread to each of the objects' waiting threads. + for (int i = 0; i < objects.size(); ++i) { + ObjectPtr object = objects[i]; + // Set the index of this object in the mapping of Objects -> index for this thread. + thread->wait_objects_index[object->GetObjectId()] = i; + object->AddWaitingThread(thread); + // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion. } - Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all); + // Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior. // Create an event to wake the thread up after the specified nanosecond delay has passed - Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds); + thread->WakeAfterDelay(nano_seconds); - // NOTE: output of this SVC will be set later depending on how the thread resumes - return HLE::RESULT_INVALID; - } + // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects. + // Otherwise we retain the default value of timeout, and -1 in the out parameter + thread->wait_set_output = true; + *out = -1; + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + } else { + bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) { + return !object->ShouldWait(); + }); + if (all_available) { + // We can acquire all objects right now, do so. + for (auto object : objects) + object->Acquire(); + // Note: In this case, the `out` parameter is not set, and retains whatever value it had before. + return RESULT_SUCCESS; + } - // Acquire objects if we did not wait... - for (int i = 0; i < handle_count; ++i) { - auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); + // Not all objects were available right now, prepare to suspend the thread. - // Acquire the object if it is not waiting... - if (!object->ShouldWait()) { - object->Acquire(); + // If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread. + if (nano_seconds == 0) { + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + } + + // Put the thread to sleep + thread->status = THREADSTATUS_WAIT_SYNCH; - // If this was the first non-waiting object and 'wait_all' is false, don't acquire - // any other objects - if (!wait_all) - break; + // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN + thread->wait_objects = objects; + + // Add the thread to each of the objects' waiting threads. + for (auto object : objects) { + object->AddWaitingThread(thread); + // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion. } - } - // TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does - // not seem to set it to any meaningful value. - *out = handle_count != 0 ? (wait_all ? -1 : handle_index) : 0; + // Create an event to wake the thread up after the specified nanosecond delay has passed + thread->WakeAfterDelay(nano_seconds); - return RESULT_SUCCESS; + // This value gets set to -1 by default in this case, it is not modified after this. + *out = -1; + // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects. + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + } } /// Create an address arbiter (to allocate access to shared resources) @@ -1148,6 +1172,7 @@ void CallSVC(u32 immediate) { if (info) { if (info->func) { info->func(); + HLE::Reschedule(__func__); } else { LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name); } |