diff options
-rw-r--r-- | src/video_core/regs_framebuffer.h | 7 | ||||
-rw-r--r-- | src/video_core/regs_pipeline.h | 8 | ||||
-rw-r--r-- | src/video_core/regs_rasterizer.h | 8 | ||||
-rw-r--r-- | src/video_core/regs_texturing.h | 19 |
4 files changed, 25 insertions, 17 deletions
diff --git a/src/video_core/regs_framebuffer.h b/src/video_core/regs_framebuffer.h index 9ddc79243..a50bd4111 100644 --- a/src/video_core/regs_framebuffer.h +++ b/src/video_core/regs_framebuffer.h @@ -211,13 +211,14 @@ struct FramebufferRegs { BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable }; - DepthFormat depth_format; // TODO: Should be a BitField! + BitField<0, 2, DepthFormat> depth_format; + BitField<16, 3, ColorFormat> color_format; INSERT_PADDING_WORDS(0x4); - u32 depth_buffer_address; - u32 color_buffer_address; + BitField<0, 28, u32> depth_buffer_address; + BitField<0, 28, u32> color_buffer_address; union { // Apparently, the framebuffer width is stored as expected, diff --git a/src/video_core/regs_pipeline.h b/src/video_core/regs_pipeline.h index 0a4ec6e1e..31c747d77 100644 --- a/src/video_core/regs_pipeline.h +++ b/src/video_core/regs_pipeline.h @@ -22,10 +22,10 @@ struct PipelineRegs { }; struct { - BitField<0, 29, u32> base_address; + BitField<1, 28, u32> base_address; PAddr GetPhysicalBaseAddress() const { - return base_address * 8; + return base_address * 16; } // Descriptor for internal vertex attributes @@ -99,7 +99,7 @@ struct PipelineRegs { // This e.g. allows to load different attributes from different memory locations struct { // Source attribute data offset from the base address - u32 data_offset; + BitField<0, 28, u32> data_offset; union { BitField<0, 4, u32> comp0; @@ -180,6 +180,8 @@ struct PipelineRegs { // kicked off. // 2) Games can configure these registers to provide a command list subroutine mechanism. + // TODO: verify the bit length of these two fields + // According to 3dbrew, the bit length of them are 21 and 29, respectively BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to diff --git a/src/video_core/regs_rasterizer.h b/src/video_core/regs_rasterizer.h index a471a3b38..2874fd127 100644 --- a/src/video_core/regs_rasterizer.h +++ b/src/video_core/regs_rasterizer.h @@ -92,13 +92,13 @@ struct RasterizerRegs { BitField<0, 2, ScissorMode> mode; union { - BitField<0, 16, u32> x1; - BitField<16, 16, u32> y1; + BitField<0, 10, u32> x1; + BitField<16, 10, u32> y1; }; union { - BitField<0, 16, u32> x2; - BitField<16, 16, u32> y2; + BitField<0, 10, u32> x2; + BitField<16, 10, u32> y2; }; } scissor_test; diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h index 8a7c6efe4..3318812da 100644 --- a/src/video_core/regs_texturing.h +++ b/src/video_core/regs_texturing.h @@ -29,6 +29,11 @@ struct TexturingRegs { ClampToBorder = 1, Repeat = 2, MirroredRepeat = 3, + // Mode 4-7 produces some weird result and may be just invalid: + // 4: Positive coord: clamp to edge; negative coord: repeat + // 5: Positive coord: clamp to border; negative coord: repeat + // 6: Repeat + // 7: Repeat }; enum TextureFilter : u32 { @@ -45,22 +50,22 @@ struct TexturingRegs { } border_color; union { - BitField<0, 16, u32> height; - BitField<16, 16, u32> width; + BitField<0, 11, u32> height; + BitField<16, 11, u32> width; }; union { BitField<1, 1, TextureFilter> mag_filter; BitField<2, 1, TextureFilter> min_filter; - BitField<8, 2, WrapMode> wrap_t; - BitField<12, 2, WrapMode> wrap_s; - BitField<28, 2, TextureType> - type; ///< @note Only valid for texture 0 according to 3DBrew. + BitField<8, 3, WrapMode> wrap_t; + BitField<12, 3, WrapMode> wrap_s; + /// @note Only valid for texture 0 according to 3DBrew. + BitField<28, 3, TextureType> type; }; INSERT_PADDING_WORDS(0x1); - u32 address; + BitField<0, 28, u32> address; PAddr GetPhysicalAddress() const { return address * 8; |