diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index b6b6659c1..208fc6167 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -188,20 +188,6 @@ bool IsASTCSupported() { return true; } -/// @brief Returns true when a GL_RENDERER is a Turing GPU -/// @param renderer GL_RENDERER string -bool IsTuring(std::string_view renderer) { - static constexpr std::array<std::string_view, 12> TURING_GPUS = { - "GTX 1650", "GTX 1660", "RTX 2060", "RTX 2070", - "RTX 2080", "TITAN RTX", "Quadro RTX 3000", "Quadro RTX 4000", - "Quadro RTX 5000", "Quadro RTX 6000", "Quadro RTX 8000", "Tesla T4", - }; - return std::any_of(TURING_GPUS.begin(), TURING_GPUS.end(), - [renderer](std::string_view candidate) { - return renderer.find(candidate) != std::string_view::npos; - }); -} - } // Anonymous namespace Device::Device() @@ -213,7 +199,6 @@ Device::Device() const bool is_nvidia = vendor == "NVIDIA Corporation"; const bool is_amd = vendor == "ATI Technologies Inc."; - const bool is_turing = is_nvidia && IsTuring(renderer); bool disable_fast_buffer_sub_data = false; if (is_nvidia && version == "4.6.0 NVIDIA 443.24") { @@ -238,15 +223,12 @@ Device::Device() has_component_indexing_bug = is_amd; has_precise_bug = TestPreciseBug(); has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; + has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive // uniform buffers as "push constants" has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; - // Nvidia's driver on Turing GPUs randomly crashes when the buffer is made resident, or on - // DeleteBuffers. Disable unified memory on these devices. - has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory && !is_turing; - use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; |