diff options
-rw-r--r-- | src/common/zstd_compression.cpp | 15 | ||||
-rw-r--r-- | src/common/zstd_compression.h | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 5 |
3 files changed, 11 insertions, 13 deletions
diff --git a/src/common/zstd_compression.cpp b/src/common/zstd_compression.cpp index f6cf7a791..60a35c67c 100644 --- a/src/common/zstd_compression.cpp +++ b/src/common/zstd_compression.cpp @@ -13,7 +13,6 @@ namespace Common::Compression { std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) { - compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel()); const std::size_t max_compressed_size = ZSTD_compressBound(source_size); @@ -36,17 +35,19 @@ std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_siz return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT); } -std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed, - std::size_t uncompressed_size) { - std::vector<u8> uncompressed(uncompressed_size); +std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) { + const std::size_t decompressed_size = + ZSTD_getDecompressedSize(compressed.data(), compressed.size()); + std::vector<u8> decompressed(decompressed_size); + const std::size_t uncompressed_result_size = ZSTD_decompress( - uncompressed.data(), uncompressed.size(), compressed.data(), compressed.size()); + decompressed.data(), decompressed.size(), compressed.data(), compressed.size()); - if (uncompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) { + if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) { // Decompression failed return {}; } - return uncompressed; + return decompressed; } } // namespace Common::Compression diff --git a/src/common/zstd_compression.h b/src/common/zstd_compression.h index c011ac34b..e0a64b035 100644 --- a/src/common/zstd_compression.h +++ b/src/common/zstd_compression.h @@ -34,11 +34,9 @@ std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_siz * Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector. * * @param compressed the compressed source memory region. - * @param uncompressed_size the size in bytes of the uncompressed data. * * @return the decompressed data. */ -std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed, - std::size_t uncompressed_size); +std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed); } // namespace Common::Compression
\ No newline at end of file diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index ec32602ad..8a43eb157 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -259,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {}; } - dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary, binary_length); + dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary); if (dump.binary.empty()) { return {}; } @@ -288,8 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn return {}; } - const std::vector<u8> code = - Common::Compression::DecompressDataZSTD(compressed_code, code_size); + const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code); if (code.empty()) { return {}; } |