diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 13 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 17 |
2 files changed, 12 insertions, 18 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index da0b36368..9391a4cd9 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -238,16 +238,13 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, if (title_id == 0) { return; } - auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)}; - auto base_dir{shader_dir / "new_opengl"}; - auto transferable_dir{base_dir / "transferable"}; - auto precompiled_dir{base_dir / "precompiled"}; - if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) || - !Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) { - LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories"); + const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)}; + const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)}; + if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) { + LOG_ERROR(Common_Filesystem, "Failed to create shader cache directories"); return; } - shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id); + shader_cache_filename = base_dir / "opengl.bin"; if (!workers) { workers = CreateWorkers(); diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index e61d76490..6df4088a7 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -337,22 +337,19 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading if (title_id == 0) { return; } - auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)}; - auto base_dir{shader_dir / "vulkan"}; - auto transferable_dir{base_dir / "transferable"}; - auto precompiled_dir{base_dir / "precompiled"}; - if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) || - !Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) { + const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)}; + const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)}; + if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) { LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories"); return; } - pipeline_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id); + pipeline_cache_filename = base_dir / "vulkan.bin"; struct { std::mutex mutex; - size_t total{0}; - size_t built{0}; - bool has_loaded{false}; + size_t total{}; + size_t built{}; + bool has_loaded{}; } state; const auto load_compute{[&](std::ifstream& file, FileEnvironment env) { |