diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 23 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 136 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 9 |
3 files changed, 107 insertions, 61 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index a6d9f7c43..b91e7edf8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -577,6 +577,14 @@ void RasterizerOpenGL::SyncViewport() { const bool force = flags[Dirty::ViewportTransform]; flags[Dirty::ViewportTransform] = false; + const auto& resolution = Settings::values.resolution_info; + const auto scale_up = [&](u32 value) -> u32 { + if (value == 0) { + return 0U; + } + const u32 converted_value = (value * resolution.up_scale) >> resolution.down_shift; + return std::max<u32>(converted_value, 1U); + }; for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) { if (!force && !flags[Dirty::Viewport0 + i]) { continue; @@ -585,8 +593,8 @@ void RasterizerOpenGL::SyncViewport() { const auto& src = regs.viewport_transform[i]; const Common::Rectangle<f32> rect{src.GetRect()}; - glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(), - rect.GetHeight()); + glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, + scale_up(rect.GetWidth()), scale_up(rect.GetHeight())); const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne; const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z; @@ -909,6 +917,15 @@ void RasterizerOpenGL::SyncScissorTest() { flags[Dirty::Scissors] = false; const auto& regs = maxwell3d.regs; + + const auto& resolution = Settings::values.resolution_info; + const auto scale_up = [&](u32 value) -> u32 { + if (value == 0) { + return 0U; + } + const u32 converted_value = (value * resolution.up_scale) >> resolution.down_shift; + return std::max<u32>(converted_value, 1U); + }; for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) { if (!flags[Dirty::Scissor0 + index]) { continue; @@ -919,7 +936,7 @@ void RasterizerOpenGL::SyncScissorTest() { if (src.enable) { glEnablei(GL_SCISSOR_TEST, static_cast<GLuint>(index)); glScissorIndexed(static_cast<GLuint>(index), src.min_x, src.min_y, - src.max_x - src.min_x, src.max_y - src.min_y); + scale_up(src.max_x - src.min_x), scale_up(src.max_y - src.min_y)); } else { glDisablei(GL_SCISSOR_TEST, static_cast<GLuint>(index)); } diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 2d9f770cd..ecde5b600 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -316,6 +316,52 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) { } } +OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) { + const GLenum target = ImageTarget(info); + const GLsizei width = info.size.width; + const GLsizei height = info.size.height; + const GLsizei depth = info.size.depth; + const int max_host_mip_levels = std::bit_width(info.size.width); + const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels); + const GLsizei num_layers = info.resources.layers; + const GLsizei num_samples = info.num_samples; + + GLuint handle = 0; + OGLTexture texture; + if (target != GL_TEXTURE_BUFFER) { + texture.Create(target); + handle = texture.handle; + } + switch (target) { + case GL_TEXTURE_1D_ARRAY: + glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers); + break; + case GL_TEXTURE_2D_ARRAY: + glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers); + break; + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: { + // TODO: Where should 'fixedsamplelocations' come from? + const auto [samples_x, samples_y] = SamplesLog2(info.num_samples); + glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x, + height >> samples_y, num_layers, GL_FALSE); + break; + } + case GL_TEXTURE_RECTANGLE: + glTextureStorage2D(handle, num_levels, gl_internal_format, width, height); + break; + case GL_TEXTURE_3D: + glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth); + break; + case GL_TEXTURE_BUFFER: + UNREACHABLE(); + break; + default: + UNREACHABLE_MSG("Invalid target=0x{:x}", target); + break; + } + return texture; +} + [[nodiscard]] bool IsPixelFormatBGR(PixelFormat format) { switch (format) { case PixelFormat::B5G6R5_UNORM: @@ -430,6 +476,11 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& TextureCacheRuntime::~TextureCacheRuntime() = default; +void TextureCacheRuntime::Init() { + resolution = Settings::values.resolution_info; + is_rescaling_on = resolution.up_scale != 1 || resolution.down_shift != 0; +} + void TextureCacheRuntime::Finish() { glFinish(); } @@ -605,13 +656,13 @@ std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t req return found; } -Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_, +Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_, VAddr cpu_addr_) - : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_) { - if (CanBeAccelerated(runtime, info)) { + : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} { + if (CanBeAccelerated(*runtime, info)) { flags |= ImageFlagBits::AcceleratedUpload; } - if (IsConverted(runtime.device, info.format, info.type)) { + if (IsConverted(runtime->device, info.format, info.type)) { flags |= ImageFlagBits::Converted; gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8; gl_format = GL_RGBA; @@ -622,51 +673,11 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_, gl_format = tuple.format; gl_type = tuple.type; } - const GLenum target = ImageTarget(info); - const GLsizei width = info.size.width; - const GLsizei height = info.size.height; - const GLsizei depth = info.size.depth; - const int max_host_mip_levels = std::bit_width(info.size.width); - const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels); - const GLsizei num_layers = info.resources.layers; - const GLsizei num_samples = info.num_samples; - - GLuint handle = 0; - if (target != GL_TEXTURE_BUFFER) { - texture.Create(target); - handle = texture.handle; - } - switch (target) { - case GL_TEXTURE_1D_ARRAY: - glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers); - break; - case GL_TEXTURE_2D_ARRAY: - glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers); - break; - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: { - // TODO: Where should 'fixedsamplelocations' come from? - const auto [samples_x, samples_y] = SamplesLog2(info.num_samples); - glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x, - height >> samples_y, num_layers, GL_FALSE); - break; - } - case GL_TEXTURE_RECTANGLE: - glTextureStorage2D(handle, num_levels, gl_internal_format, width, height); - break; - case GL_TEXTURE_3D: - glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth); - break; - case GL_TEXTURE_BUFFER: - UNREACHABLE(); - break; - default: - UNREACHABLE_MSG("Invalid target=0x{:x}", target); - break; - } - if (runtime.device.HasDebuggingToolAttached()) { + texture = MakeImage(info, gl_internal_format); + if (runtime->device.HasDebuggingToolAttached()) { const std::string name = VideoCommon::Name(*this); - glObjectLabel(target == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE, handle, - static_cast<GLsizei>(name.size()), name.data()); + glObjectLabel(ImageTarget(info) == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE, + texture.handle, static_cast<GLsizei>(name.size()), name.data()); } } @@ -855,7 +866,7 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b } } -void Image::Scale() { +void Image::Scale(u32 up, u32 down) { // TODO: Pass scaling factor? if (gl_format == 0 || gl_type == 0) { // compressed textures @@ -902,12 +913,22 @@ void Image::Scale() { glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_handle); glNamedFramebufferTexture(fbo_handle, attachment, texture.handle, 0); - const size_t scaled_width = info.size.width; - const size_t scaled_height = info.size.height * 2; - glBlitNamedFramebuffer(fbo_handle, fbo_handle, 0, 0, info.size.width, info.size.height, 0, 0, + const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); }; + const u32 scaled_width = scale_up(info.size.width); + const u32 scaled_height = scale_up(info.size.height); + const u32 original_width = info.size.width; + const u32 original_height = info.size.height; + + auto scaled_info = info; + scaled_info.size.width = scaled_width; + scaled_info.size.height = scaled_height; + auto scaled_texture = MakeImage(scaled_info, gl_internal_format); + + glBlitNamedFramebuffer(fbo_handle, fbo_handle, 0, 0, original_width, original_height, 0, 0, scaled_width, scaled_height, mask, filter); - // TODO: resize texture? - glCopyTextureSubImage3D(texture.handle, 0, 0, 0, 0, 0, 0, scaled_width, scaled_height / 2); + glCopyTextureSubImage3D(scaled_texture.handle, 0, 0, 0, 0, 0, 0, scaled_width, scaled_height); + texture = std::move(scaled_texture); + // Restore previous framebuffers glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo); glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo); @@ -918,7 +939,8 @@ bool Image::ScaleUp() { return false; } flags |= ImageFlagBits::Rescaled; - //Scale(); + const auto& resolution = runtime->resolution; + Scale(resolution.up_scale, resolution.down_shift); return true; } @@ -927,7 +949,9 @@ bool Image::ScaleDown() { return false; } flags &= ~ImageFlagBits::Rescaled; - //Scale(); + UNIMPLEMENTED(); + // const auto& resolution = runtime->resolution; + // Scale(); return true; } diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 324a0f1cb..77ca14132 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -9,6 +9,7 @@ #include <glad/glad.h> +#include "common/settings.h" #include "shader_recompiler/shader_info.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/util_shaders.h" @@ -72,7 +73,7 @@ public: StateTracker& state_tracker); ~TextureCacheRuntime(); - void Init() {} + void Init(); void Finish(); @@ -153,6 +154,9 @@ private: OGLTextureView null_image_view_cube; std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{}; + + Settings::ResolutionScalingInfo resolution; + bool is_rescaling_on{}; }; class Image : public VideoCommon::ImageBase { @@ -198,13 +202,14 @@ private: void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset); - void Scale(); + void Scale(u32 up, u32 down); OGLTexture texture; OGLTextureView store_view; GLenum gl_internal_format = GL_NONE; GLenum gl_format = GL_NONE; GLenum gl_type = GL_NONE; + TextureCacheRuntime* runtime; }; class ImageView : public VideoCommon::ImageViewBase { |