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-rw-r--r--src/video_core/engines/maxwell_3d.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index d7328ff39..0e205ed72 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -75,14 +75,6 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
ProcessMacroUpload(value);
break;
}
- case MAXWELL3D_REG_INDEX(code_address.code_address_high):
- case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
- // Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
- // register, we do not currently know if that's intended or a bug, so we assert it lest
- // stuff breaks in other places (like the shader address calculation).
- ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
- break;
- }
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):