diff options
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 12 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp | 43 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 2 |
5 files changed, 43 insertions, 20 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 5456d4e5b..c6325e55f 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -122,9 +122,11 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile void EmitContext::SetupExtensions(std::string&) { header += "#extension GL_ARB_separate_shader_objects : enable\n"; - header += "#extension GL_ARB_sparse_texture2 : enable\n"; - header += "#extension GL_EXT_texture_shadow_lod : enable\n"; - // header += "#extension GL_ARB_texture_cube_map_array : enable\n"; + if (stage != Stage::Compute) { + // TODO: track this usage + header += "#extension GL_ARB_sparse_texture2 : enable\n"; + header += "#extension GL_EXT_texture_shadow_lod : enable\n"; + } if (info.uses_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } @@ -149,6 +151,10 @@ void EmitContext::SetupExtensions(std::string&) { info.uses_subgroup_shuffles || info.uses_fswzadd) { header += "#extension GL_ARB_shader_ballot : enable\n"; header += "#extension GL_ARB_shader_group_vote : enable\n"; + header += "#extension GL_KHR_shader_subgroup_basic : enable\n"; + if (!info.uses_int64) { + header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; + } } } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp index e462c977c..8a018acb5 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp @@ -42,31 +42,42 @@ void EmitLaneId([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& in } void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) { - ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred); - // TODO: - // if (ctx.profile.warp_size_potentially_larger_than_guest) { - // } + if (!ctx.profile.warp_size_potentially_larger_than_guest) { + ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred); + } else { + const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubgroupInvocationID]")}; + const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubgroupInvocationID]", pred)}; + ctx.AddU1("{}=({}&{})=={};", inst, ballot, active_mask, active_mask); + } } void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred) { - ctx.AddU1("{}=anyInvocationARB({});", inst, pred); - // TODO: - // if (ctx.profile.warp_size_potentially_larger_than_guest) { - // } + if (!ctx.profile.warp_size_potentially_larger_than_guest) { + ctx.AddU1("{}=anyInvocationARB({});", inst, pred); + } else { + const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubgroupInvocationID]")}; + const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubgroupInvocationID]", pred)}; + ctx.AddU1("{}=({}&{})!=0u;", inst, ballot, active_mask, active_mask); + } } void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred) { - ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred); - // TODO: - // if (ctx.profile.warp_size_potentially_larger_than_guest) { - // } + if (!ctx.profile.warp_size_potentially_larger_than_guest) { + ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred); + } else { + const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubgroupInvocationID]")}; + const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubgroupInvocationID]", pred)}; + const auto value{fmt::format("({}^{})", ballot, active_mask)}; + ctx.AddU1("{}=({}==0)||({}=={});", inst, value, value, active_mask); + } } void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) { - ctx.AddU32("{}=uvec2(ballotARB({})).x;", inst, pred); - // TODO: - // if (ctx.profile.warp_size_potentially_larger_than_guest) { - // } + if (!ctx.profile.warp_size_potentially_larger_than_guest) { + ctx.AddU32("{}=uvec2(ballotARB({})).x;", inst, pred); + } else { + ctx.AddU32("{}=uvec2(ballotARB({}))[gl_SubgroupInvocationID];", inst, pred); + } } void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) { diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 071133781..20ea42cff 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -160,6 +160,7 @@ Device::Device() { has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5; has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; + warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel; // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive // uniform buffers as "push constants" diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 9b9402c29..ff0ff2b08 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -128,6 +128,10 @@ public: return has_amd_shader_half_float; } + bool IsWarpSizePotentiallyLargerThanGuest() const { + return warp_size_potentially_larger_than_guest; + } + private: static bool TestVariableAoffi(); static bool TestPreciseBug(); @@ -161,6 +165,7 @@ private: bool has_depth_buffer_float{}; bool has_nv_gpu_shader_5{}; bool has_amd_shader_half_float{}; + bool warp_size_potentially_larger_than_guest{}; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 8a052851b..cd11ff653 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -220,7 +220,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), - .warp_size_potentially_larger_than_guest = true, + .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(), .lower_left_origin_mode = true, .need_declared_frag_colors = true, |