diff options
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 22 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 40 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state_tracker.cpp | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state_tracker.h | 11 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 13 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 2 |
7 files changed, 99 insertions, 2 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 491cff370..ed7fc8fdd 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -524,6 +524,12 @@ public: FractionalEven = 2, }; + enum class PolygonMode : u32 { + Point = 0x1b00, + Line = 0x1b01, + Fill = 0x1b02, + }; + struct RenderTargetConfig { u32 address_high; u32 address_low; @@ -705,7 +711,12 @@ public: s32 clear_stencil; - INSERT_UNION_PADDING_WORDS(0x7); + INSERT_UNION_PADDING_WORDS(0x2); + + PolygonMode polygon_mode_front; + PolygonMode polygon_mode_back; + + INSERT_UNION_PADDING_WORDS(0x3); u32 polygon_offset_point_enable; u32 polygon_offset_line_enable; @@ -764,7 +775,11 @@ public: BitField<12, 4, u32> viewport; } clear_flags; - INSERT_UNION_PADDING_WORDS(0x19); + INSERT_UNION_PADDING_WORDS(0x10); + + u32 fill_rectangle; + + INSERT_UNION_PADDING_WORDS(0x8); std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format; @@ -1422,6 +1437,8 @@ ASSERT_REG_POSITION(depth_mode, 0x35F); ASSERT_REG_POSITION(clear_color[0], 0x360); ASSERT_REG_POSITION(clear_depth, 0x364); ASSERT_REG_POSITION(clear_stencil, 0x368); +ASSERT_REG_POSITION(polygon_mode_front, 0x36B); +ASSERT_REG_POSITION(polygon_mode_back, 0x36C); ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370); ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371); ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372); @@ -1435,6 +1452,7 @@ ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB); ASSERT_REG_POSITION(depth_bounds, 0x3E7); ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(clear_flags, 0x43E); +ASSERT_REG_POSITION(fill_rectangle, 0x44F); ASSERT_REG_POSITION(vertex_attrib_format, 0x458); ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(zeta_width, 0x48a); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 55324e6d5..90124e114 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -487,6 +487,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { SyncViewport(); SyncRasterizeEnable(); + SyncPolygonModes(); SyncColorMask(); SyncFragmentColorClampState(); SyncMultiSampleState(); @@ -1097,6 +1098,45 @@ void RasterizerOpenGL::SyncRasterizeEnable() { oglEnable(GL_RASTERIZER_DISCARD, gpu.regs.rasterize_enable == 0); } +void RasterizerOpenGL::SyncPolygonModes() { + auto& gpu = system.GPU().Maxwell3D(); + auto& flags = gpu.dirty.flags; + if (!flags[Dirty::PolygonModes]) { + return; + } + flags[Dirty::PolygonModes] = false; + + if (gpu.regs.fill_rectangle) { + if (!GLAD_GL_NV_fill_rectangle) { + LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported"); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + return; + } + + flags[Dirty::PolygonModeFront] = true; + flags[Dirty::PolygonModeBack] = true; + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL_RECTANGLE_NV); + return; + } + + if (gpu.regs.polygon_mode_front == gpu.regs.polygon_mode_back) { + flags[Dirty::PolygonModeFront] = false; + flags[Dirty::PolygonModeBack] = false; + glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front)); + return; + } + + if (flags[Dirty::PolygonModeFront]) { + flags[Dirty::PolygonModeFront] = false; + glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front)); + } + + if (flags[Dirty::PolygonModeBack]) { + flags[Dirty::PolygonModeBack] = false; + glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_back)); + } +} + void RasterizerOpenGL::SyncColorMask() { auto& gpu = system.GPU().Maxwell3D(); auto& flags = gpu.dirty.flags; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index b24c6661b..e5681d6df 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -178,6 +178,9 @@ private: /// Syncs the rasterizer enable state to match the guest state void SyncRasterizeEnable(); + /// Syncs polygon modes to match the guest state + void SyncPolygonModes(); + /// Syncs Color Mask void SyncColorMask(); diff --git a/src/video_core/renderer_opengl/gl_state_tracker.cpp b/src/video_core/renderer_opengl/gl_state_tracker.cpp index 1e43c9ec0..3f3bdf812 100644 --- a/src/video_core/renderer_opengl/gl_state_tracker.cpp +++ b/src/video_core/renderer_opengl/gl_state_tracker.cpp @@ -94,6 +94,15 @@ void SetupDirtyShaders(Tables& tables) { Shaders); } +void SetupDirtyPolygonModes(Tables& tables) { + tables[0][OFF(polygon_mode_front)] = PolygonModeFront; + tables[0][OFF(polygon_mode_back)] = PolygonModeBack; + + tables[1][OFF(polygon_mode_front)] = PolygonModes; + tables[1][OFF(polygon_mode_back)] = PolygonModes; + tables[0][OFF(fill_rectangle)] = PolygonModes; +} + void SetupDirtyDepthTest(Tables& tables) { auto& table = tables[0]; table[OFF(depth_test_enable)] = DepthTest; @@ -211,6 +220,7 @@ void StateTracker::Initialize() { SetupDirtyVertexArrays(tables); SetupDirtyVertexFormat(tables); SetupDirtyShaders(tables); + SetupDirtyPolygonModes(tables); SetupDirtyDepthTest(tables); SetupDirtyStencilTest(tables); SetupDirtyAlphaTest(tables); diff --git a/src/video_core/renderer_opengl/gl_state_tracker.h b/src/video_core/renderer_opengl/gl_state_tracker.h index e08482911..b882d75c3 100644 --- a/src/video_core/renderer_opengl/gl_state_tracker.h +++ b/src/video_core/renderer_opengl/gl_state_tracker.h @@ -59,6 +59,10 @@ enum : u8 { Shaders, ClipDistances, + PolygonModes, + PolygonModeFront, + PolygonModeBack, + ColorMask, FrontFace, CullTest, @@ -111,6 +115,13 @@ public: flags[OpenGL::Dirty::VertexInstance0 + 1] = true; } + void NotifyPolygonModes() { + auto& flags = system.GPU().Maxwell3D().dirty.flags; + flags[OpenGL::Dirty::PolygonModes] = true; + flags[OpenGL::Dirty::PolygonModeFront] = true; + flags[OpenGL::Dirty::PolygonModeBack] = true; + } + void NotifyViewport0() { auto& flags = system.GPU().Maxwell3D().dirty.flags; flags[OpenGL::Dirty::Viewports] = true; diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 494e38e7a..89f0e04ef 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -488,5 +488,18 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) { return GL_COPY; } +inline GLenum PolygonMode(Maxwell::PolygonMode polygon_mode) { + switch (polygon_mode) { + case Maxwell::PolygonMode::Point: + return GL_POINT; + case Maxwell::PolygonMode::Line: + return GL_LINE; + case Maxwell::PolygonMode::Fill: + return GL_FILL; + } + UNREACHABLE_MSG("Invalid polygon mode={}", static_cast<int>(polygon_mode)); + return GL_FILL; +} + } // namespace MaxwellToGL } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a51410660..d03b29c22 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -577,6 +577,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { // TODO: Signal state tracker about these changes state_tracker.NotifyScreenDrawVertexArray(); + state_tracker.NotifyPolygonModes(); state_tracker.NotifyViewport0(); state_tracker.NotifyScissor0(); state_tracker.NotifyColorMask0(); @@ -612,6 +613,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { glDisable(GL_ALPHA_TEST); glDisablei(GL_BLEND, 0); glDisablei(GL_SCISSOR_TEST, 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glCullFace(GL_BACK); glFrontFace(GL_CW); glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |