diff options
6 files changed, 112 insertions, 114 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index cbcf0a1eb..ed10eca8a 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -559,53 +559,45 @@ std::string EmitContext::DefineGlobalMemoryFunctions() { } void EmitContext::SetupImages(Bindings& bindings) { - image_buffer_bindings.reserve(info.image_buffer_descriptors.size()); + image_buffers.reserve(info.image_buffer_descriptors.size()); for (const auto& desc : info.image_buffer_descriptors) { - image_buffer_bindings.push_back(bindings.image); - const auto indices{bindings.image + desc.count}; + image_buffers.push_back({bindings.image, desc.count}); const auto format{ImageFormatString(desc.format)}; - for (u32 index = bindings.image; index < indices; ++index) { - header += fmt::format("layout(binding={}{}) uniform uimageBuffer img{};", - bindings.image, format, index); - } + const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; + header += fmt::format("layout(binding={}{}) uniform uimageBuffer img{}{};", bindings.image, + format, bindings.image, array_decorator); bindings.image += desc.count; } - image_bindings.reserve(info.image_descriptors.size()); + images.reserve(info.image_descriptors.size()); for (const auto& desc : info.image_descriptors) { - image_bindings.push_back(bindings.image); + images.push_back({bindings.image, desc.count}); const auto format{ImageFormatString(desc.format)}; const auto image_type{ImageType(desc.type)}; const auto qualifier{desc.is_written ? "" : "readonly "}; - const auto indices{bindings.image + desc.count}; - for (u32 index = bindings.image; index < indices; ++index) { - header += fmt::format("layout(binding={}{})uniform {}{} img{};", bindings.image, format, - qualifier, image_type, index); - } + const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; + header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format, + qualifier, image_type, bindings.image, array_decorator); bindings.image += desc.count; } } void EmitContext::SetupTextures(Bindings& bindings) { - texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size()); + texture_buffers.reserve(info.texture_buffer_descriptors.size()); for (const auto& desc : info.texture_buffer_descriptors) { - texture_buffer_bindings.push_back(bindings.texture); + texture_buffers.push_back({bindings.texture, desc.count}); const auto sampler_type{SamplerType(TextureType::Buffer, false)}; - const auto indices{bindings.texture + desc.count}; - for (u32 index = bindings.texture; index < indices; ++index) { - header += fmt::format("layout(binding={}) uniform {} tex{};", bindings.texture, - sampler_type, index); - } + const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; + header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, + sampler_type, bindings.texture, array_decorator); bindings.texture += desc.count; } - texture_bindings.reserve(info.texture_descriptors.size()); + textures.reserve(info.texture_descriptors.size()); for (const auto& desc : info.texture_descriptors) { + textures.push_back({bindings.texture, desc.count}); const auto sampler_type{SamplerType(desc.type, desc.is_depth)}; - texture_bindings.push_back(bindings.texture); - const auto indices{bindings.texture + desc.count}; - for (u32 index = bindings.texture; index < indices; ++index) { - header += fmt::format("layout(binding={}) uniform {} tex{};", bindings.texture, - sampler_type, index); - } + const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; + header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, + sampler_type, bindings.texture, array_decorator); bindings.texture += desc.count; } } diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 9d8be0c9a..685f56089 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -36,6 +36,11 @@ struct GenericElementInfo { u32 num_components{}; }; +struct TextureImageDefinition { + u32 binding; + u32 count; +}; + class EmitContext { public: explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, @@ -142,10 +147,10 @@ public: std::string_view stage_name = "invalid"; std::string_view position_name = "gl_Position"; - std::vector<u32> texture_buffer_bindings; - std::vector<u32> image_buffer_bindings; - std::vector<u32> texture_bindings; - std::vector<u32> image_bindings; + std::vector<TextureImageDefinition> texture_buffers; + std::vector<TextureImageDefinition> image_buffers; + std::vector<TextureImageDefinition> textures; + std::vector<TextureImageDefinition> images; std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; bool uses_y_direction{}; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 00fe288e2..6a98f7ac2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -12,20 +12,18 @@ namespace Shader::Backend::GLSL { namespace { -std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info) { - if (info.type == TextureType::Buffer) { - return fmt::format("tex{}", ctx.texture_buffer_bindings.at(info.descriptor_index)); - } else { - return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index)); - } +std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) { + const auto def{info.type == TextureType::Buffer ? ctx.texture_buffers.at(info.descriptor_index) + : ctx.textures.at(info.descriptor_index)}; + const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""}; + return fmt::format("tex{}{}", def.binding, index_offset); } -std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info) { - if (info.type == TextureType::Buffer) { - return fmt::format("img{}", ctx.image_buffer_bindings.at(info.descriptor_index)); - } else { - return fmt::format("img{}", ctx.image_bindings.at(info.descriptor_index)); - } +std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) { + const auto def{info.type == TextureType::Buffer ? ctx.image_buffers.at(info.descriptor_index) + : ctx.images.at(info.descriptor_index)}; + const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""}; + return fmt::format("img{}{}", def.binding, index_offset); } std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) { @@ -137,14 +135,14 @@ IR::Inst* PrepareSparse(IR::Inst& inst) { } } // Anonymous namespace -void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, std::string_view coords, - std::string_view bias_lc, const IR::Value& offset) { +void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view bias_lc, + const IR::Value& offset) { const auto info{inst.Flags<IR::TextureInstInfo>()}; if (info.has_lod_clamp) { throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples"); } - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; @@ -175,9 +173,9 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, } } -void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, std::string_view coords, - std::string_view lod_lc, const IR::Value& offset) { +void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view lod_lc, + const IR::Value& offset) { const auto info{inst.Flags<IR::TextureInstInfo>()}; if (info.has_bias) { throw NotImplementedException("EmitImageSampleExplicitLod Bias texture samples"); @@ -185,7 +183,7 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, if (info.has_lod_clamp) { throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples"); } - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; if (!sparse_inst) { @@ -208,8 +206,7 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, } } -void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, +void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, std::string_view dref, std::string_view bias_lc, const IR::Value& offset) { const auto info{inst.Flags<IR::TextureInstInfo>()}; @@ -223,7 +220,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, if (info.has_lod_clamp) { throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples"); } - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; const bool needs_shadow_ext{NeedsShadowLodExt(info.type)}; const auto cast{needs_shadow_ext ? "vec4" : "vec3"}; @@ -263,8 +260,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, } } -void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, +void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, std::string_view dref, std::string_view lod_lc, const IR::Value& offset) { const auto info{inst.Flags<IR::TextureInstInfo>()}; @@ -278,7 +274,7 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, if (info.has_lod_clamp) { throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples"); } - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; const bool needs_shadow_ext{NeedsShadowLodExt(info.type)}; const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext}; const auto cast{needs_shadow_ext ? "vec4" : "vec3"}; @@ -313,10 +309,10 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, } } -void EmitImageGather(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, const IR::Value& offset, const IR::Value& offset2) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; if (!sparse_inst) { @@ -355,11 +351,11 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR info.gather_component); } -void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, const IR::Value& offset, const IR::Value& offset2, std::string_view dref) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; const auto sparse_inst{PrepareSparse(inst)}; if (!sparse_inst) { @@ -395,7 +391,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] cons *sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel); } -void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, std::string_view offset, std::string_view lod, [[maybe_unused]] std::string_view ms) { const auto info{inst.Flags<IR::TextureInstInfo>()}; @@ -405,7 +401,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR: if (info.has_lod_clamp) { throw NotImplementedException("EmitImageFetch Lod clamp samples"); } - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; const auto sparse_inst{PrepareSparse(inst)}; const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; if (!sparse_inst) { @@ -433,10 +429,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR: } } -void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, std::string_view lod) { +void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view lod) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; switch (info.type) { case TextureType::Color1D: return ctx.AddU32x4( @@ -460,14 +456,14 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, throw LogicError("Unspecified image type {}", info.type.Value()); } -void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords); } -void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, const IR::Value& derivatives, const IR::Value& offset, [[maybe_unused]] const IR::Value& lod_clamp) { const auto info{inst.Flags<IR::TextureInstInfo>()}; @@ -481,7 +477,7 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const if (!offset.IsEmpty()) { throw NotImplementedException("EmitImageGradient offset"); } - const auto texture{Texture(ctx, info)}; + const auto texture{Texture(ctx, info, index)}; const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp}; const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)}; @@ -494,65 +490,60 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const } } -void EmitImageRead(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords) { const auto info{inst.Flags<IR::TextureInstInfo>()}; const auto sparse_inst{PrepareSparse(inst)}; if (sparse_inst) { throw NotImplementedException("EmitImageRead Sparse"); } - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, TexelFetchCastToInt(coords, info)); } -void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, std::string_view color) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.Add("imageStore({},{},{});", image, TexelFetchCastToInt(coords, info), color); } -void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, std::string_view coords, - std::string_view value) { +void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, TexelFetchCastToInt(coords, info), value); } -void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, std::string_view coords, - std::string_view value) { +void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, TexelFetchCastToInt(coords, info), value); } -void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, std::string_view coords, - std::string_view value) { +void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, TexelFetchCastToInt(coords, info), value); } -void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, std::string_view coords, - std::string_view value) { +void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, TexelFetchCastToInt(coords, info), value); } -void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, std::string_view coords, - std::string_view value) { +void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, TexelFetchCastToInt(coords, info), value); } @@ -567,35 +558,34 @@ void EmitImageAtomicDec32(EmitContext&, IR::Inst&, const IR::Value&, std::string NotImplemented(); } -void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, std::string_view value) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, TexelFetchCastToInt(coords, info), value); } -void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, std::string_view value) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, TexelFetchCastToInt(coords, info), value); } -void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index, +void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, std::string_view value) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, TexelFetchCastToInt(coords, info), value); } -void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, std::string_view coords, - std::string_view value) { +void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const auto image{Image(ctx, info)}; + const auto image{Image(ctx, info, index)}; ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, TexelFetchCastToInt(coords, info), value); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp index 7aa6096e6..49fba9073 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp @@ -28,12 +28,12 @@ void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::stri void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { - ctx.AddU32("{}={}?uint({}):uint({});", inst, cond, true_value, false_value); + ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value); } void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { - ctx.AddU64("{}={}?uint64_t({}):uint64_t({});", inst, cond, true_value, false_value); + ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value); } void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp index 7abc6575f..8a13bf617 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp @@ -9,6 +9,17 @@ #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { +namespace { +constexpr char cas_loop[]{"for(;;){{uint old_value={};uint " + "cas_result=atomicCompSwap({},old_value,bitfieldInsert({},{},{},{}));" + "if(cas_result==old_value){{break;}}}}"}; + +void SharedWriteCas(EmitContext& ctx, std::string_view offset, std::string_view value, + std::string_view bit_offset, u32 num_bits) { + const auto smem{fmt::format("smem[{}>>2]", offset)}; + ctx.Add(cas_loop, smem, smem, smem, value, bit_offset, num_bits); +} +} // Anonymous namespace void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) { ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int({}%4)*8,8);", inst, offset, offset); } @@ -39,13 +50,13 @@ void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offse } void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) { - ctx.Add("smem[{}>>2]=bitfieldInsert(smem[{}>>2],{},int({}%4)*8,8);", offset, offset, value, - offset); + const auto bit_offset{fmt::format("int({}%4)*8", offset)}; + SharedWriteCas(ctx, offset, value, bit_offset, 8); } void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) { - ctx.Add("smem[{}>>2]=bitfieldInsert(smem[{}>>2],{},int(({}>>1)%2)*16,16);", offset, offset, - value, offset); + const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset)}; + SharedWriteCas(ctx, offset, value, bit_offset, 16); } void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) { diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index ac6f33e34..5109985f1 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -13,7 +13,7 @@ namespace OpenGL { -static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) { +static void LogShader(GLuint shader, std::string_view code = {}) { GLint shader_status{}; glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status); if (shader_status == GL_FALSE) { @@ -28,8 +28,8 @@ static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) glGetShaderInfoLog(shader, log_length, nullptr, log.data()); if (shader_status == GL_FALSE) { LOG_ERROR(Render_OpenGL, "{}", log); - if (code.has_value()) { - LOG_INFO(Render_OpenGL, "\n{}", *code); + if (!code.empty()) { + LOG_INFO(Render_OpenGL, "\n{}", code); } } else { LOG_WARNING(Render_OpenGL, "{}", log); |