diff options
-rw-r--r-- | src/common/settings_input.cpp | 9 | ||||
-rw-r--r-- | src/common/settings_input.h | 7 | ||||
-rw-r--r-- | src/core/hid/emulated_controller.cpp | 28 | ||||
-rw-r--r-- | src/core/hle/service/hid/controllers/npad.cpp | 6 | ||||
-rw-r--r-- | src/input_common/drivers/gc_adapter.cpp | 8 | ||||
-rw-r--r-- | src/input_common/drivers/joycon.cpp | 8 | ||||
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 20 | ||||
-rw-r--r-- | src/input_common/drivers/sdl_driver.h | 2 | ||||
-rw-r--r-- | src/input_common/drivers/udp_client.cpp | 8 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 36 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.ui | 389 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.cpp | 45 |
13 files changed, 382 insertions, 185 deletions
diff --git a/src/common/settings_input.cpp b/src/common/settings_input.cpp index 0a6eea3cf..a6007e7b2 100644 --- a/src/common/settings_input.cpp +++ b/src/common/settings_input.cpp @@ -6,10 +6,11 @@ namespace Settings { namespace NativeButton { const std::array<const char*, NumButtons> mapping = {{ - "button_a", "button_b", "button_x", "button_y", "button_lstick", - "button_rstick", "button_l", "button_r", "button_zl", "button_zr", - "button_plus", "button_minus", "button_dleft", "button_dup", "button_dright", - "button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot", + "button_a", "button_b", "button_x", "button_y", "button_lstick", + "button_rstick", "button_l", "button_r", "button_zl", "button_zr", + "button_plus", "button_minus", "button_dleft", "button_dup", "button_dright", + "button_ddown", "button_slleft", "button_srleft", "button_home", "button_screenshot", + "button_slright", "button_srright", }}; } diff --git a/src/common/settings_input.h b/src/common/settings_input.h index 46f38c703..53a95ef8f 100644 --- a/src/common/settings_input.h +++ b/src/common/settings_input.h @@ -29,12 +29,15 @@ enum Values : int { DRight, DDown, - SL, - SR, + SLLeft, + SRLeft, Home, Screenshot, + SLRight, + SRRight, + NumButtons, }; diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index b08a71446..34927cddd 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -243,10 +243,12 @@ void EmulatedController::LoadTASParams() { tas_button_params[Settings::NativeButton::DUp].Set("button", 13); tas_button_params[Settings::NativeButton::DRight].Set("button", 14); tas_button_params[Settings::NativeButton::DDown].Set("button", 15); - tas_button_params[Settings::NativeButton::SL].Set("button", 16); - tas_button_params[Settings::NativeButton::SR].Set("button", 17); + tas_button_params[Settings::NativeButton::SLLeft].Set("button", 16); + tas_button_params[Settings::NativeButton::SRLeft].Set("button", 17); tas_button_params[Settings::NativeButton::Home].Set("button", 18); tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19); + tas_button_params[Settings::NativeButton::SLRight].Set("button", 20); + tas_button_params[Settings::NativeButton::SRRight].Set("button", 21); tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0); tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); @@ -296,10 +298,12 @@ void EmulatedController::LoadVirtualGamepadParams() { virtual_button_params[Settings::NativeButton::DUp].Set("button", 13); virtual_button_params[Settings::NativeButton::DRight].Set("button", 14); virtual_button_params[Settings::NativeButton::DDown].Set("button", 15); - virtual_button_params[Settings::NativeButton::SL].Set("button", 16); - virtual_button_params[Settings::NativeButton::SR].Set("button", 17); + virtual_button_params[Settings::NativeButton::SLLeft].Set("button", 16); + virtual_button_params[Settings::NativeButton::SRLeft].Set("button", 17); virtual_button_params[Settings::NativeButton::Home].Set("button", 18); virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19); + virtual_button_params[Settings::NativeButton::SLRight].Set("button", 20); + virtual_button_params[Settings::NativeButton::SRRight].Set("button", 21); virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0); virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); @@ -867,12 +871,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback controller.npad_button_state.down.Assign(current_status.value); controller.debug_pad_button_state.d_down.Assign(current_status.value); break; - case Settings::NativeButton::SL: + case Settings::NativeButton::SLLeft: controller.npad_button_state.left_sl.Assign(current_status.value); + break; + case Settings::NativeButton::SLRight: controller.npad_button_state.right_sl.Assign(current_status.value); break; - case Settings::NativeButton::SR: + case Settings::NativeButton::SRLeft: controller.npad_button_state.left_sr.Assign(current_status.value); + break; + case Settings::NativeButton::SRRight: controller.npad_button_state.right_sr.Assign(current_status.value); break; case Settings::NativeButton::Home: @@ -1890,12 +1898,16 @@ NpadButton EmulatedController::GetTurboButtonMask() const { case Settings::NativeButton::DDown: button_mask.down.Assign(1); break; - case Settings::NativeButton::SL: + case Settings::NativeButton::SLLeft: button_mask.left_sl.Assign(1); + break; + case Settings::NativeButton::SLRight: button_mask.right_sl.Assign(1); break; - case Settings::NativeButton::SR: + case Settings::NativeButton::SRLeft: button_mask.left_sr.Assign(1); + break; + case Settings::NativeButton::SRRight: button_mask.right_sr.Assign(1); break; default: diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 21695bda2..d46bf917e 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -457,12 +457,14 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) { pad_entry.l_stick = stick_state.left; } - if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft) { + if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft || + controller_type == Core::HID::NpadStyleIndex::JoyconDual) { pad_entry.npad_buttons.left_sl.Assign(button_state.left_sl); pad_entry.npad_buttons.left_sr.Assign(button_state.left_sr); } - if (controller_type == Core::HID::NpadStyleIndex::JoyconRight) { + if (controller_type == Core::HID::NpadStyleIndex::JoyconRight || + controller_type == Core::HID::NpadStyleIndex::JoyconDual) { pad_entry.npad_buttons.right_sl.Assign(button_state.right_sl); pad_entry.npad_buttons.right_sr.Assign(button_state.right_sr); } diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp index 3ad34884d..1ff296af5 100644 --- a/src/input_common/drivers/gc_adapter.cpp +++ b/src/input_common/drivers/gc_adapter.cpp @@ -415,7 +415,7 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p // This list is missing ZL/ZR since those are not considered buttons. // We will add those afterwards // This list also excludes any button that can't be really mapped - static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12> + static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 14> switch_to_gcadapter_button = { std::pair{Settings::NativeButton::A, PadButton::ButtonA}, {Settings::NativeButton::B, PadButton::ButtonB}, @@ -426,8 +426,10 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p {Settings::NativeButton::DUp, PadButton::ButtonUp}, {Settings::NativeButton::DRight, PadButton::ButtonRight}, {Settings::NativeButton::DDown, PadButton::ButtonDown}, - {Settings::NativeButton::SL, PadButton::TriggerL}, - {Settings::NativeButton::SR, PadButton::TriggerR}, + {Settings::NativeButton::SLLeft, PadButton::TriggerL}, + {Settings::NativeButton::SRLeft, PadButton::TriggerR}, + {Settings::NativeButton::SLRight, PadButton::TriggerL}, + {Settings::NativeButton::SRRight, PadButton::TriggerR}, {Settings::NativeButton::R, PadButton::TriggerZ}, }; if (!params.Has("port")) { diff --git a/src/input_common/drivers/joycon.cpp b/src/input_common/drivers/joycon.cpp index 0aca5a3a3..72d2951f3 100644 --- a/src/input_common/drivers/joycon.cpp +++ b/src/input_common/drivers/joycon.cpp @@ -680,8 +680,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par Common::ParamPackage sr_button_params = button_params; sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSL)); sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSR)); - mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params)); - mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params)); + mapping.insert_or_assign(Settings::NativeButton::SLLeft, std::move(sl_button_params)); + mapping.insert_or_assign(Settings::NativeButton::SRLeft, std::move(sr_button_params)); } // Map SL and SR buttons for right joycons @@ -693,8 +693,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par Common::ParamPackage sr_button_params = button_params; sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSL)); sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSR)); - mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params)); - mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params)); + mapping.insert_or_assign(Settings::NativeButton::SLRight, std::move(sl_button_params)); + mapping.insert_or_assign(Settings::NativeButton::SRRight, std::move(sr_button_params)); } return mapping; diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 66e3ae9af..78f458afe 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -828,16 +828,18 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p ButtonBindings SDLDriver::GetDefaultButtonBinding( const std::shared_ptr<SDLJoystick>& joystick) const { // Default SL/SR mapping for other controllers - auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; - auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; + auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; + auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; + auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; + auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; if (joystick->IsJoyconLeft()) { - sl_button = SDL_CONTROLLER_BUTTON_PADDLE2; - sr_button = SDL_CONTROLLER_BUTTON_PADDLE4; + sll_button = SDL_CONTROLLER_BUTTON_PADDLE2; + srl_button = SDL_CONTROLLER_BUTTON_PADDLE4; } if (joystick->IsJoyconRight()) { - sl_button = SDL_CONTROLLER_BUTTON_PADDLE3; - sr_button = SDL_CONTROLLER_BUTTON_PADDLE1; + slr_button = SDL_CONTROLLER_BUTTON_PADDLE3; + srr_button = SDL_CONTROLLER_BUTTON_PADDLE1; } return { @@ -855,8 +857,10 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding( {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, - {Settings::NativeButton::SL, sl_button}, - {Settings::NativeButton::SR, sr_button}, + {Settings::NativeButton::SLLeft, sll_button}, + {Settings::NativeButton::SRLeft, srl_button}, + {Settings::NativeButton::SLRight, slr_button}, + {Settings::NativeButton::SRRight, srr_button}, {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, {Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1}, }; diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h index fcba4e3c6..08e49a0da 100644 --- a/src/input_common/drivers/sdl_driver.h +++ b/src/input_common/drivers/sdl_driver.h @@ -24,7 +24,7 @@ namespace InputCommon { class SDLJoystick; using ButtonBindings = - std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>; + std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 20>; using ZButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; diff --git a/src/input_common/drivers/udp_client.cpp b/src/input_common/drivers/udp_client.cpp index 77db60e92..60821b31a 100644 --- a/src/input_common/drivers/udp_client.cpp +++ b/src/input_common/drivers/udp_client.cpp @@ -396,7 +396,7 @@ std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const { ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) { // This list excludes any button that can't be really mapped - static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 20> + static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 22> switch_to_dsu_button = { std::pair{Settings::NativeButton::A, PadButton::Circle}, {Settings::NativeButton::B, PadButton::Cross}, @@ -412,8 +412,10 @@ ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& p {Settings::NativeButton::R, PadButton::R1}, {Settings::NativeButton::ZL, PadButton::L2}, {Settings::NativeButton::ZR, PadButton::R2}, - {Settings::NativeButton::SL, PadButton::L2}, - {Settings::NativeButton::SR, PadButton::R2}, + {Settings::NativeButton::SLLeft, PadButton::L2}, + {Settings::NativeButton::SRLeft, PadButton::R2}, + {Settings::NativeButton::SLRight, PadButton::L2}, + {Settings::NativeButton::SRRight, PadButton::R2}, {Settings::NativeButton::LStick, PadButton::L3}, {Settings::NativeButton::RStick, PadButton::R3}, {Settings::NativeButton::Home, PadButton::Home}, diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 42bbb2964..c0ae6468b 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -35,6 +35,7 @@ const std::array<int, Settings::NativeButton::NumButtons> Config::default_button Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T, Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0, + Qt::Key_Q, Qt::Key_E, }; const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = { diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 576f5b571..9259e2a5d 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -322,11 +322,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i setFocusPolicy(Qt::ClickFocus); button_map = { - ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, - ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, - ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, - ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, - ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot, + ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, + ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, + ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, + ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, + ui->buttonSLLeft, ui->buttonSRLeft, ui->buttonHome, ui->buttonScreenshot, + ui->buttonSLRight, ui->buttonSRRight, }; analog_map_buttons = {{ @@ -1181,10 +1182,13 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { // List of all the widgets that will be hidden by any of the following layouts that need // "unhidden" after the controller type changes - const std::array<QWidget*, 11> layout_show = { - ui->buttonShoulderButtonsSLSR, + const std::array<QWidget*, 14> layout_show = { + ui->buttonShoulderButtonsSLSRLeft, + ui->buttonShoulderButtonsSLSRRight, ui->horizontalSpacerShoulderButtonsWidget, ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget3, + ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft, ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, @@ -1202,16 +1206,19 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { std::vector<QWidget*> layout_hidden; switch (layout) { case Core::HID::NpadStyleIndex::ProController: - case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: layout_hidden = { - ui->buttonShoulderButtonsSLSR, + ui->buttonShoulderButtonsSLSRLeft, + ui->buttonShoulderButtonsSLSRRight, ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget4, }; break; case Core::HID::NpadStyleIndex::JoyconLeft: layout_hidden = { + ui->buttonShoulderButtonsSLSRRight, ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget3, ui->buttonShoulderButtonsRight, ui->buttonMiscButtonsPlusHome, ui->bottomRight, @@ -1219,16 +1226,17 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { break; case Core::HID::NpadStyleIndex::JoyconRight: layout_hidden = { - ui->horizontalSpacerShoulderButtonsWidget, - ui->buttonShoulderButtonsLeft, - ui->buttonMiscButtonsMinusScreenshot, - ui->bottomLeft, + ui->buttonShoulderButtonsSLSRLeft, ui->horizontalSpacerShoulderButtonsWidget, + ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft, + ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, }; break; case Core::HID::NpadStyleIndex::GameCube: layout_hidden = { - ui->buttonShoulderButtonsSLSR, + ui->buttonShoulderButtonsSLSRLeft, + ui->buttonShoulderButtonsSLSRRight, ui->horizontalSpacerShoulderButtonsWidget2, + ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonMiscButtonsMinusGroup, ui->buttonMiscButtonsScreenshotGroup, }; diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui index 611a79477..5518cccd1 100644 --- a/src/yuzu/configuration/configure_input_player.ui +++ b/src/yuzu/configuration/configure_input_player.ui @@ -1208,6 +1208,159 @@ <property name="spacing"> <number>3</number> </property> + <item> + <widget class="QWidget" name="buttonShoulderButtonsSLSRLeft" native="true"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRLeftVerticalLayout"> + <property name="spacing"> + <number>0</number> + </property> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item alignment="Qt::AlignHCenter"> + <widget class="QGroupBox" name="buttonShoulderButtonsSLLeftGroup"> + <property name="title"> + <string>SL</string> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSLLeftVerticalLayout"> + <property name="spacing"> + <number>3</number> + </property> + <property name="leftMargin"> + <number>3</number> + </property> + <property name="topMargin"> + <number>3</number> + </property> + <property name="rightMargin"> + <number>3</number> + </property> + <property name="bottomMargin"> + <number>3</number> + </property> + <item> + <widget class="QPushButton" name="buttonSLLeft"> + <property name="minimumSize"> + <size> + <width>68</width> + <height>0</height> + </size> + </property> + <property name="maximumSize"> + <size> + <width>68</width> + <height>16777215</height> + </size> + </property> + <property name="styleSheet"> + <string notr="true">min-width: 68px;</string> + </property> + <property name="text"> + <string>SL</string> + </property> + </widget> + </item> + </layout> + </widget> + </item> + <item alignment="Qt::AlignHCenter"> + <widget class="QGroupBox" name="buttonShoulderButtonsSRLeftGroup"> + <property name="title"> + <string>SR</string> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSRLeftVerticalLayout"> + <property name="spacing"> + <number>3</number> + </property> + <property name="leftMargin"> + <number>3</number> + </property> + <property name="topMargin"> + <number>3</number> + </property> + <property name="rightMargin"> + <number>3</number> + </property> + <property name="bottomMargin"> + <number>3</number> + </property> + <item> + <widget class="QPushButton" name="buttonSRLeft"> + <property name="minimumSize"> + <size> + <width>68</width> + <height>0</height> + </size> + </property> + <property name="maximumSize"> + <size> + <width>68</width> + <height>16777215</height> + </size> + </property> + <property name="styleSheet"> + <string notr="true">min-width: 68px;</string> + </property> + <property name="text"> + <string>SR</string> + </property> + </widget> + </item> + </layout> + </widget> + </item> + </layout> + </widget> + </item> + <item> + <widget class="QWidget" name="horizontalSpacerShoulderButtonsWidget4" native="true"> + <layout class="QHBoxLayout" name="horizontalSpacerShoulderButtonsWidget4Layout"> + <property name="spacing"> + <number>0</number> + </property> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item> + <spacer name="horizontalSpacerShoulderButtons5"> + <property name="orientation"> + <enum>Qt::Horizontal</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>0</width> + <height>20</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + </item> <item> <widget class="QWidget" name="buttonShoulderButtonsLeft" native="true"> <layout class="QVBoxLayout" name="buttonShoulderButtonsLeftVerticalLayout"> @@ -1830,125 +1983,125 @@ </layout> </widget> </item> - <item> - <widget class="QWidget" name="buttonShoulderButtonsSLSR" native="true"> - <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRVerticalLayout"> - <property name="spacing"> - <number>0</number> - </property> - <property name="leftMargin"> - <number>0</number> - </property> - <property name="topMargin"> - <number>0</number> - </property> - <property name="rightMargin"> - <number>0</number> - </property> - <property name="bottomMargin"> - <number>0</number> - </property> - <item alignment="Qt::AlignHCenter"> - <widget class="QGroupBox" name="buttonShoulderButtonsSLGroup"> - <property name="title"> - <string>SL</string> - </property> - <property name="alignment"> - <set>Qt::AlignCenter</set> - </property> - <layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout"> - <property name="spacing"> - <number>3</number> - </property> - <property name="leftMargin"> - <number>3</number> - </property> - <property name="topMargin"> - <number>3</number> - </property> - <property name="rightMargin"> - <number>3</number> - </property> - <property name="bottomMargin"> - <number>3</number> - </property> - <item> - <widget class="QPushButton" name="buttonSL"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="maximumSize"> - <size> - <width>68</width> - <height>16777215</height> - </size> - </property> - <property name="styleSheet"> - <string notr="true">min-width: 68px;</string> - </property> - <property name="text"> - <string>SL</string> - </property> - </widget> - </item> - </layout> - </widget> - </item> - <item alignment="Qt::AlignHCenter"> - <widget class="QGroupBox" name="buttonShoulderButtonsSRGroup"> - <property name="title"> - <string>SR</string> - </property> - <property name="alignment"> - <set>Qt::AlignCenter</set> - </property> - <layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout"> - <property name="spacing"> - <number>3</number> - </property> - <property name="leftMargin"> - <number>3</number> - </property> - <property name="topMargin"> - <number>3</number> - </property> - <property name="rightMargin"> - <number>3</number> - </property> - <property name="bottomMargin"> - <number>3</number> - </property> - <item> - <widget class="QPushButton" name="buttonSR"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="maximumSize"> - <size> - <width>68</width> - <height>16777215</height> - </size> - </property> - <property name="styleSheet"> - <string notr="true">min-width: 68px;</string> - </property> - <property name="text"> - <string>SR</string> - </property> - </widget> - </item> + <item> + <widget class="QWidget" name="buttonShoulderButtonsSLSRRight" native="true"> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRRightVerticalLayout"> + <property name="spacing"> + <number>0</number> + </property> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item alignment="Qt::AlignHCenter"> + <widget class="QGroupBox" name="buttonShoulderButtonsSLRightGroup"> + <property name="title"> + <string>SL</string> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSLRightVerticalLayout"> + <property name="spacing"> + <number>3</number> + </property> + <property name="leftMargin"> + <number>3</number> + </property> + <property name="topMargin"> + <number>3</number> + </property> + <property name="rightMargin"> + <number>3</number> + </property> + <property name="bottomMargin"> + <number>3</number> + </property> + <item> + <widget class="QPushButton" name="buttonSLRight"> + <property name="minimumSize"> + <size> + <width>68</width> + <height>0</height> + </size> + </property> + <property name="maximumSize"> + <size> + <width>68</width> + <height>16777215</height> + </size> + </property> + <property name="styleSheet"> + <string notr="true">min-width: 68px;</string> + </property> + <property name="text"> + <string>SL</string> + </property> + </widget> + </item> + </layout> + </widget> + </item> + <item alignment="Qt::AlignHCenter"> + <widget class="QGroupBox" name="buttonShoulderButtonsSRRightGroup"> + <property name="title"> + <string>SR</string> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + <layout class="QVBoxLayout" name="buttonShoulderButtonsSRRightVerticalLayout"> + <property name="spacing"> + <number>3</number> + </property> + <property name="leftMargin"> + <number>3</number> + </property> + <property name="topMargin"> + <number>3</number> + </property> + <property name="rightMargin"> + <number>3</number> + </property> + <property name="bottomMargin"> + <number>3</number> + </property> + <item> + <widget class="QPushButton" name="buttonSRRight"> + <property name="minimumSize"> + <size> + <width>68</width> + <height>0</height> + </size> + </property> + <property name="maximumSize"> + <size> + <width>68</width> + <height>16777215</height> + </size> + </property> + <property name="styleSheet"> + <string notr="true">min-width: 68px;</string> + </property> + <property name="text"> + <string>SR</string> + </property> + </widget> + </item> + </layout> + </widget> + </item> </layout> - </widget> - </item> - </layout> - </widget> - </item> + </widget> + </item> </layout> </item> <item> diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index a188eef92..550cff9a0 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -297,8 +297,8 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) // Sideview SL and SR buttons button_color = colors.slider_button; - DrawRoundButton(p, center + QPoint(59, 52), button_values[SR], 5, 12, Direction::Left); - DrawRoundButton(p, center + QPoint(59, -69), button_values[SL], 5, 12, Direction::Left); + DrawRoundButton(p, center + QPoint(59, 52), button_values[SRLeft], 5, 12, Direction::Left); + DrawRoundButton(p, center + QPoint(59, -69), button_values[SLLeft], 5, 12, Direction::Left); DrawLeftBody(p, center); @@ -353,8 +353,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) // SR and SL buttons p.setPen(colors.outline); button_color = colors.slider_button; - DrawRoundButton(p, center + QPoint(155, 52), button_values[SR], 5.2f, 12, Direction::None, 4); - DrawRoundButton(p, center + QPoint(155, -69), button_values[SL], 5.2f, 12, Direction::None, 4); + DrawRoundButton(p, center + QPoint(155, 52), button_values[SRLeft], 5.2f, 12, Direction::None, + 4); + DrawRoundButton(p, center + QPoint(155, -69), button_values[SLLeft], 5.2f, 12, Direction::None, + 4); // SR and SL text p.setPen(colors.transparent); @@ -428,8 +430,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center // Sideview SL and SR buttons button_color = colors.slider_button; - DrawRoundButton(p, center + QPoint(-59, 52), button_values[SL], 5, 11, Direction::Right); - DrawRoundButton(p, center + QPoint(-59, -69), button_values[SR], 5, 11, Direction::Right); + DrawRoundButton(p, center + QPoint(-59, 52), button_values[SLRight], 5, 11, + Direction::Right); + DrawRoundButton(p, center + QPoint(-59, -69), button_values[SRRight], 5, 11, + Direction::Right); DrawRightBody(p, center); @@ -484,8 +488,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center // SR and SL buttons p.setPen(colors.outline); button_color = colors.slider_button; - DrawRoundButton(p, center + QPoint(-155, 52), button_values[SL], 5, 12, Direction::None, 4.0f); - DrawRoundButton(p, center + QPoint(-155, -69), button_values[SR], 5, 12, Direction::None, 4.0f); + DrawRoundButton(p, center + QPoint(-155, 52), button_values[SLRight], 5, 12, Direction::None, + 4.0f); + DrawRoundButton(p, center + QPoint(-155, -69), button_values[SRRight], 5, 12, Direction::None, + 4.0f); // SR and SL text p.setPen(colors.transparent); @@ -557,6 +563,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) DrawRoundButton(p, center + QPoint(-154, -72), button_values[Minus], 7, 4, Direction::Up, 1); + // Left SR and SL sideview buttons + button_color = colors.slider_button; + DrawRoundButton(p, center + QPoint(-20, -62), button_values[SLLeft], 4, 11, + Direction::Left); + DrawRoundButton(p, center + QPoint(-20, 47), button_values[SRLeft], 4, 11, Direction::Left); + + // Right SR and SL sideview buttons + button_color = colors.slider_button; + DrawRoundButton(p, center + QPoint(20, 47), button_values[SLRight], 4, 11, + Direction::Right); + DrawRoundButton(p, center + QPoint(20, -62), button_values[SRRight], 4, 11, + Direction::Right); + DrawDualBody(p, center); // Right trigger top view @@ -1792,16 +1811,6 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) { p.setBrush(colors.right); DrawPolygon(p, qright_joycon_topview); - // Right SR and SL sideview buttons - p.setPen(colors.outline); - p.setBrush(colors.slider_button); - DrawRoundRectangle(p, center + QPoint(19, 47), 7, 22, 1); - DrawRoundRectangle(p, center + QPoint(19, -62), 7, 22, 1); - - // Left SR and SL sideview buttons - DrawRoundRectangle(p, center + QPoint(-19, 47), 7, 22, 1); - DrawRoundRectangle(p, center + QPoint(-19, -62), 7, 22, 1); - // Right Sideview body p.setBrush(colors.slider); DrawPolygon(p, qright_joycon_slider); |