diff options
Diffstat (limited to 'src/android')
-rw-r--r-- | src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.java | 139 | ||||
-rw-r--r-- | src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt | 118 |
2 files changed, 118 insertions, 139 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.java b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.java deleted file mode 100644 index 16a4b96ad..000000000 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.java +++ /dev/null @@ -1,139 +0,0 @@ -/** - * Copyright 2013 Dolphin Emulator Project - * Licensed under GPLv2+ - * Refer to the license.txt file included. - */ - -package org.yuzu.yuzu_emu.overlay; - -import android.content.res.Resources; -import android.graphics.Bitmap; -import android.graphics.Canvas; -import android.graphics.Rect; -import android.graphics.drawable.BitmapDrawable; -import android.view.MotionEvent; - -import org.yuzu.yuzu_emu.NativeLibrary.ButtonState; - - -/** - * Custom {@link BitmapDrawable} that is capable - * of storing it's own ID. - */ -public final class InputOverlayDrawableButton { - // The ID value what type of button this Drawable represents. - private int mButtonId; - - // The ID value what motion event is tracking - private int mTrackId; - - // The drawable position on the screen - private int mButtonPositionX, mButtonPositionY; - private int mWidth; - private int mHeight; - private BitmapDrawable mDefaultStateBitmap; - private BitmapDrawable mPressedStateBitmap; - private boolean mPressedState = false; - - /** - * Constructor - * - * @param res {@link Resources} instance. - * @param defaultStateBitmap {@link Bitmap} to use with the default state Drawable. - * @param pressedStateBitmap {@link Bitmap} to use with the pressed state Drawable. - * @param buttonId Identifier for this type of button. - */ - public InputOverlayDrawableButton(Resources res, Bitmap defaultStateBitmap, - Bitmap pressedStateBitmap, int buttonId) { - mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap); - mPressedStateBitmap = new BitmapDrawable(res, pressedStateBitmap); - mButtonId = buttonId; - mTrackId = -1; - - mWidth = mDefaultStateBitmap.getIntrinsicWidth(); - mHeight = mDefaultStateBitmap.getIntrinsicHeight(); - } - - /** - * Updates button status based on the motion event. - * - * @return true if value was changed - */ - public boolean updateStatus(MotionEvent event) { - int pointerIndex = event.getActionIndex(); - int xPosition = (int) event.getX(pointerIndex); - int yPosition = (int) event.getY(pointerIndex); - int pointerId = event.getPointerId(pointerIndex); - int motion_event = event.getAction() & MotionEvent.ACTION_MASK; - boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN; - boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP; - boolean current_state = mPressedState; - - if (isActionDown) { - if (!getBounds().contains(xPosition, yPosition)) { - return false; - } - mPressedState = true; - mTrackId = pointerId; - return true; - } - - if (isActionUp) { - if (mTrackId != pointerId) { - return false; - } - mPressedState = false; - mTrackId = -1; - return true; - } - - return false; - } - - public void setPosition(int x, int y) { - mButtonPositionX = x; - mButtonPositionY = y; - } - - public void draw(Canvas canvas) { - getCurrentStateBitmapDrawable().draw(canvas); - } - - private BitmapDrawable getCurrentStateBitmapDrawable() { - return mPressedState ? mPressedStateBitmap : mDefaultStateBitmap; - } - - public void setBounds(int left, int top, int right, int bottom) { - mDefaultStateBitmap.setBounds(left, top, right, bottom); - mPressedStateBitmap.setBounds(left, top, right, bottom); - } - - /** - * Gets this InputOverlayDrawableButton's button ID. - * - * @return this InputOverlayDrawableButton's button ID. - */ - public int getId() { - return mButtonId; - } - - public int getTrackId() { - return mTrackId; - } - - public int getStatus() { - return mPressedState ? ButtonState.PRESSED : ButtonState.RELEASED; - } - - private Rect getBounds() { - return mDefaultStateBitmap.getBounds(); - } - - public int getWidth() { - return mWidth; - } - - public int getHeight() { - return mHeight; - } -} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt new file mode 100644 index 000000000..819d9d6b2 --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt @@ -0,0 +1,118 @@ +/** + * Copyright 2013 Dolphin Emulator Project + * Licensed under GPLv2+ + * Refer to the license.txt file included. + */ +package org.yuzu.yuzu_emu.overlay + +import android.content.res.Resources +import android.graphics.Bitmap +import android.graphics.Canvas +import android.graphics.Rect +import android.graphics.drawable.BitmapDrawable +import android.view.MotionEvent +import org.yuzu.yuzu_emu.NativeLibrary.ButtonState + +/** + * Custom [BitmapDrawable] that is capable + * of storing it's own ID. + * + * @param res [Resources] instance. + * @param defaultStateBitmap [Bitmap] to use with the default state Drawable. + * @param pressedStateBitmap [Bitmap] to use with the pressed state Drawable. + * @param buttonId Identifier for this type of button. + */ +class InputOverlayDrawableButton( + res: Resources, + defaultStateBitmap: Bitmap, + pressedStateBitmap: Bitmap, + buttonId: Int +) { + /** + * Gets this InputOverlayDrawableButton's button ID. + * + * @return this InputOverlayDrawableButton's button ID. + */ + // The ID value what type of button this Drawable represents. + val id: Int + + // The ID value what motion event is tracking + var trackId: Int + + // The drawable position on the screen + private var buttonPositionX = 0 + private var buttonPositionY = 0 + val width: Int + val height: Int + private val defaultStateBitmap: BitmapDrawable + private val pressedStateBitmap: BitmapDrawable + private var pressedState = false + + init { + this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap) + this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap) + id = buttonId + trackId = -1 + width = this.defaultStateBitmap.intrinsicWidth + height = this.defaultStateBitmap.intrinsicHeight + } + + /** + * Updates button status based on the motion event. + * + * @return true if value was changed + */ + fun updateStatus(event: MotionEvent): Boolean { + val pointerIndex = event.actionIndex + val xPosition = event.getX(pointerIndex).toInt() + val yPosition = event.getY(pointerIndex).toInt() + val pointerId = event.getPointerId(pointerIndex) + val motionEvent = event.action and MotionEvent.ACTION_MASK + val isActionDown = + motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN + val isActionUp = + motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP + + if (isActionDown) { + if (!bounds.contains(xPosition, yPosition)) { + return false + } + pressedState = true + trackId = pointerId + return true + } + + if (isActionUp) { + if (trackId != pointerId) { + return false + } + pressedState = false + trackId = -1 + return true + } + + return false + } + + fun setPosition(x: Int, y: Int) { + buttonPositionX = x + buttonPositionY = y + } + + fun draw(canvas: Canvas?) { + currentStateBitmapDrawable.draw(canvas!!) + } + + private val currentStateBitmapDrawable: BitmapDrawable + get() = if (pressedState) pressedStateBitmap else defaultStateBitmap + + fun setBounds(left: Int, top: Int, right: Int, bottom: Int) { + defaultStateBitmap.setBounds(left, top, right, bottom) + pressedStateBitmap.setBounds(left, top, right, bottom) + } + + val status: Int + get() = if (pressedState) ButtonState.PRESSED else ButtonState.RELEASED + private val bounds: Rect + get() = defaultStateBitmap.bounds +} |