diff options
Diffstat (limited to 'src/audio_core/audio_event.h')
-rw-r--r-- | src/audio_core/audio_event.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio_core/audio_event.h b/src/audio_core/audio_event.h index 82dd32dca..012d2ed70 100644 --- a/src/audio_core/audio_event.h +++ b/src/audio_core/audio_event.h @@ -14,7 +14,7 @@ namespace AudioCore { * Responsible for the input/output events, set by the stream backend when buffers are consumed, and * waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer * recycling going. - * In a real Switch this is not a seprate class, and exists entirely within the audio manager. + * In a real Switch this is not a separate class, and exists entirely within the audio manager. * On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can * wait on multiple events at once, and the events are not needed by the backend. */ @@ -81,7 +81,7 @@ public: void ClearEvents(); private: - /// Lock, used bythe audio manager + /// Lock, used by the audio manager std::mutex event_lock; /// Array of events, one per system type (see Type), last event is used to terminate std::array<std::atomic<bool>, 4> events_signalled; |