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Diffstat (limited to 'src/audio_core/audio_manager.h')
-rw-r--r-- | src/audio_core/audio_manager.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/audio_core/audio_manager.h b/src/audio_core/audio_manager.h new file mode 100644 index 000000000..70316e9cb --- /dev/null +++ b/src/audio_core/audio_manager.h @@ -0,0 +1,101 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <atomic> +#include <functional> +#include <mutex> +#include <thread> + +#include "audio_core/audio_event.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +class System; +} + +namespace AudioCore { + +namespace AudioOut { +class Manager; +} + +namespace AudioIn { +class Manager; +} + +/** + * The AudioManager's main purpose is to wait for buffer events for the audio in and out managers, + * and call an associated callback to release buffers. + * + * Execution pattern is: + * Buffers appended -> + * Buffers queued and played by the backend stream -> + * When consumed, set the corresponding manager event and signal the audio manager -> + * Consumed buffers are released, game is signalled -> + * Game appends more buffers. + * + * This is only used by audio in and audio out. + */ +class AudioManager { + using BufferEventFunc = std::function<void()>; + +public: + explicit AudioManager(Core::System& system); + + /** + * Shutdown the audio manager. + */ + void Shutdown(); + + /** + * Register the out manager, keeping a function to be called when the out event is signalled. + * + * @param buffer_func - Function to be called on signal. + * @return Result code. + */ + Result SetOutManager(BufferEventFunc buffer_func); + + /** + * Register the in manager, keeping a function to be called when the in event is signalled. + * + * @param buffer_func - Function to be called on signal. + * @return Result code. + */ + Result SetInManager(BufferEventFunc buffer_func); + + /** + * Set an event to signalled, and signal the thread. + * + * @param type - Manager type to set. + * @param signalled - Set the event to true or false? + */ + void SetEvent(Event::Type type, bool signalled); + +private: + /** + * Main thread, waiting on a manager signal and calling the registered fucntion. + */ + void ThreadFunc(); + + /// Core system + Core::System& system; + /// Have sessions started palying? + bool sessions_started{}; + /// Is the main thread running? + std::atomic<bool> running{}; + /// Unused + bool needs_update{}; + /// Events to be set and signalled + Event events{}; + /// Callbacks for each manager + std::array<BufferEventFunc, 3> buffer_events{}; + /// General lock + std::mutex lock{}; + /// Main thread for waiting and callbacks + std::jthread thread; +}; + +} // namespace AudioCore |