diff options
Diffstat (limited to 'src/audio_core/splitter_context.cpp')
-rw-r--r-- | src/audio_core/splitter_context.cpp | 616 |
1 files changed, 0 insertions, 616 deletions
diff --git a/src/audio_core/splitter_context.cpp b/src/audio_core/splitter_context.cpp deleted file mode 100644 index 10646dc05..000000000 --- a/src/audio_core/splitter_context.cpp +++ /dev/null @@ -1,616 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "audio_core/behavior_info.h" -#include "audio_core/splitter_context.h" -#include "common/alignment.h" -#include "common/assert.h" -#include "common/logging/log.h" - -namespace AudioCore { - -ServerSplitterDestinationData::ServerSplitterDestinationData(s32 id_) : id{id_} {} -ServerSplitterDestinationData::~ServerSplitterDestinationData() = default; - -void ServerSplitterDestinationData::Update(SplitterInfo::InDestinationParams& header) { - // Log error as these are not actually failure states - if (header.magic != SplitterMagic::DataHeader) { - LOG_ERROR(Audio, "Splitter destination header is invalid!"); - return; - } - - // Incorrect splitter id - if (header.splitter_id != id) { - LOG_ERROR(Audio, "Splitter destination ids do not match!"); - return; - } - - mix_id = header.mix_id; - // Copy our mix volumes - std::copy(header.mix_volumes.begin(), header.mix_volumes.end(), current_mix_volumes.begin()); - if (!in_use && header.in_use) { - // Update mix volumes - std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin()); - needs_update = false; - } - in_use = header.in_use; -} - -ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() { - return next; -} - -const ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() const { - return next; -} - -void ServerSplitterDestinationData::SetNextDestination(ServerSplitterDestinationData* dest) { - next = dest; -} - -bool ServerSplitterDestinationData::ValidMixId() const { - return GetMixId() != AudioCommon::NO_MIX; -} - -s32 ServerSplitterDestinationData::GetMixId() const { - return mix_id; -} - -bool ServerSplitterDestinationData::IsConfigured() const { - return in_use && ValidMixId(); -} - -float ServerSplitterDestinationData::GetMixVolume(std::size_t i) const { - ASSERT(i < AudioCommon::MAX_MIX_BUFFERS); - return current_mix_volumes.at(i); -} - -const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& -ServerSplitterDestinationData::CurrentMixVolumes() const { - return current_mix_volumes; -} - -const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& -ServerSplitterDestinationData::LastMixVolumes() const { - return last_mix_volumes; -} - -void ServerSplitterDestinationData::MarkDirty() { - needs_update = true; -} - -void ServerSplitterDestinationData::UpdateInternalState() { - if (in_use && needs_update) { - std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin()); - } - needs_update = false; -} - -ServerSplitterInfo::ServerSplitterInfo(s32 id_) : id(id_) {} -ServerSplitterInfo::~ServerSplitterInfo() = default; - -void ServerSplitterInfo::InitializeInfos() { - send_length = 0; - head = nullptr; - new_connection = true; -} - -void ServerSplitterInfo::ClearNewConnectionFlag() { - new_connection = false; -} - -std::size_t ServerSplitterInfo::Update(SplitterInfo::InInfoPrams& header) { - if (header.send_id != id) { - return 0; - } - - sample_rate = header.sample_rate; - new_connection = true; - // We need to update the size here due to the splitter bug being present and providing an - // incorrect size. We're suppose to also update the header here but we just ignore and continue - return (sizeof(s32_le) * (header.length - 1)) + (sizeof(s32_le) * 3); -} - -ServerSplitterDestinationData* ServerSplitterInfo::GetHead() { - return head; -} - -const ServerSplitterDestinationData* ServerSplitterInfo::GetHead() const { - return head; -} - -ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) { - auto* current_head = head; - for (std::size_t i = 0; i < depth; i++) { - if (current_head == nullptr) { - return nullptr; - } - current_head = current_head->GetNextDestination(); - } - return current_head; -} - -const ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) const { - auto* current_head = head; - for (std::size_t i = 0; i < depth; i++) { - if (current_head == nullptr) { - return nullptr; - } - current_head = current_head->GetNextDestination(); - } - return current_head; -} - -bool ServerSplitterInfo::HasNewConnection() const { - return new_connection; -} - -s32 ServerSplitterInfo::GetLength() const { - return send_length; -} - -void ServerSplitterInfo::SetHead(ServerSplitterDestinationData* new_head) { - head = new_head; -} - -void ServerSplitterInfo::SetHeadDepth(s32 length) { - send_length = length; -} - -SplitterContext::SplitterContext() = default; -SplitterContext::~SplitterContext() = default; - -void SplitterContext::Initialize(BehaviorInfo& behavior_info, std::size_t _info_count, - std::size_t _data_count) { - if (!behavior_info.IsSplitterSupported() || _data_count == 0 || _info_count == 0) { - Setup(0, 0, false); - return; - } - // Only initialize if we're using splitters - Setup(_info_count, _data_count, behavior_info.IsSplitterBugFixed()); -} - -bool SplitterContext::Update(const std::vector<u8>& input, std::size_t& input_offset, - std::size_t& bytes_read) { - const auto UpdateOffsets = [&](std::size_t read) { - input_offset += read; - bytes_read += read; - }; - - if (info_count == 0 || data_count == 0) { - bytes_read = 0; - return true; - } - - if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset, - sizeof(SplitterInfo::InHeader))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - SplitterInfo::InHeader header{}; - std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InHeader)); - UpdateOffsets(sizeof(SplitterInfo::InHeader)); - - if (header.magic != SplitterMagic::SplitterHeader) { - LOG_ERROR(Audio, "Invalid header magic! Expecting {:X} but got {:X}", - SplitterMagic::SplitterHeader, header.magic); - return false; - } - - // Clear all connections - for (auto& info : infos) { - info.ClearNewConnectionFlag(); - } - - UpdateInfo(input, input_offset, bytes_read, header.info_count); - UpdateData(input, input_offset, bytes_read, header.data_count); - const auto aligned_bytes_read = Common::AlignUp(bytes_read, 16); - input_offset += aligned_bytes_read - bytes_read; - bytes_read = aligned_bytes_read; - return true; -} - -bool SplitterContext::UsingSplitter() const { - return info_count > 0 && data_count > 0; -} - -ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) { - ASSERT(i < info_count); - return infos.at(i); -} - -const ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) const { - ASSERT(i < info_count); - return infos.at(i); -} - -ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) { - ASSERT(i < data_count); - return datas.at(i); -} - -const ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) const { - ASSERT(i < data_count); - return datas.at(i); -} - -ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info, - std::size_t data) { - ASSERT(info < info_count); - auto& cur_info = GetInfo(info); - return cur_info.GetData(data); -} - -const ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info, - std::size_t data) const { - ASSERT(info < info_count); - const auto& cur_info = GetInfo(info); - return cur_info.GetData(data); -} - -void SplitterContext::UpdateInternalState() { - if (data_count == 0) { - return; - } - - for (auto& data : datas) { - data.UpdateInternalState(); - } -} - -std::size_t SplitterContext::GetInfoCount() const { - return info_count; -} - -std::size_t SplitterContext::GetDataCount() const { - return data_count; -} - -void SplitterContext::Setup(std::size_t info_count_, std::size_t data_count_, - bool is_splitter_bug_fixed) { - - info_count = info_count_; - data_count = data_count_; - - for (std::size_t i = 0; i < info_count; i++) { - auto& splitter = infos.emplace_back(static_cast<s32>(i)); - splitter.InitializeInfos(); - } - for (std::size_t i = 0; i < data_count; i++) { - datas.emplace_back(static_cast<s32>(i)); - } - - bug_fixed = is_splitter_bug_fixed; -} - -bool SplitterContext::UpdateInfo(const std::vector<u8>& input, std::size_t& input_offset, - std::size_t& bytes_read, s32 in_splitter_count) { - const auto UpdateOffsets = [&](std::size_t read) { - input_offset += read; - bytes_read += read; - }; - - for (s32 i = 0; i < in_splitter_count; i++) { - if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset, - sizeof(SplitterInfo::InInfoPrams))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - SplitterInfo::InInfoPrams header{}; - std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InInfoPrams)); - - // Logged as warning as these don't actually cause a bailout for some reason - if (header.magic != SplitterMagic::InfoHeader) { - LOG_ERROR(Audio, "Bad splitter data header"); - break; - } - - if (header.send_id < 0 || static_cast<std::size_t>(header.send_id) > info_count) { - LOG_ERROR(Audio, "Bad splitter data id"); - break; - } - - UpdateOffsets(sizeof(SplitterInfo::InInfoPrams)); - auto& info = GetInfo(header.send_id); - if (!RecomposeDestination(info, header, input, input_offset)) { - LOG_ERROR(Audio, "Failed to recompose destination for splitter!"); - return false; - } - const std::size_t read = info.Update(header); - bytes_read += read; - input_offset += read; - } - return true; -} - -bool SplitterContext::UpdateData(const std::vector<u8>& input, std::size_t& input_offset, - std::size_t& bytes_read, s32 in_data_count) { - const auto UpdateOffsets = [&](std::size_t read) { - input_offset += read; - bytes_read += read; - }; - - for (s32 i = 0; i < in_data_count; i++) { - if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset, - sizeof(SplitterInfo::InDestinationParams))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - SplitterInfo::InDestinationParams header{}; - std::memcpy(&header, input.data() + input_offset, - sizeof(SplitterInfo::InDestinationParams)); - UpdateOffsets(sizeof(SplitterInfo::InDestinationParams)); - - // Logged as warning as these don't actually cause a bailout for some reason - if (header.magic != SplitterMagic::DataHeader) { - LOG_ERROR(Audio, "Bad splitter data header"); - break; - } - - if (header.splitter_id < 0 || static_cast<std::size_t>(header.splitter_id) > data_count) { - LOG_ERROR(Audio, "Bad splitter data id"); - break; - } - GetData(header.splitter_id).Update(header); - } - return true; -} - -bool SplitterContext::RecomposeDestination(ServerSplitterInfo& info, - SplitterInfo::InInfoPrams& header, - const std::vector<u8>& input, - const std::size_t& input_offset) { - // Clear our current destinations - auto* current_head = info.GetHead(); - while (current_head != nullptr) { - auto* next_head = current_head->GetNextDestination(); - current_head->SetNextDestination(nullptr); - current_head = next_head; - } - info.SetHead(nullptr); - - s32 size = header.length; - // If the splitter bug is present, calculate fixed size - if (!bug_fixed) { - if (info_count > 0) { - const auto factor = data_count / info_count; - size = std::min(header.length, static_cast<s32>(factor)); - } else { - size = 0; - } - } - - if (size < 1) { - LOG_ERROR(Audio, "Invalid splitter info size! size={:X}", size); - return true; - } - - auto* start_head = &GetData(header.resource_id_base); - current_head = start_head; - std::vector<s32_le> resource_ids(size - 1); - if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset, - resource_ids.size() * sizeof(s32_le))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - std::memcpy(resource_ids.data(), input.data() + input_offset, - resource_ids.size() * sizeof(s32_le)); - - for (auto resource_id : resource_ids) { - auto* head = &GetData(resource_id); - current_head->SetNextDestination(head); - current_head = head; - } - - info.SetHead(start_head); - info.SetHeadDepth(size); - - return true; -} - -NodeStates::NodeStates() = default; -NodeStates::~NodeStates() = default; - -void NodeStates::Initialize(std::size_t node_count_) { - // Setup our work parameters - node_count = node_count_; - was_node_found.resize(node_count); - was_node_completed.resize(node_count); - index_list.resize(node_count); - index_stack.Reset(node_count * node_count); -} - -bool NodeStates::Tsort(EdgeMatrix& edge_matrix) { - return DepthFirstSearch(edge_matrix); -} - -std::size_t NodeStates::GetIndexPos() const { - return index_pos; -} - -const std::vector<s32>& NodeStates::GetIndexList() const { - return index_list; -} - -void NodeStates::PushTsortResult(s32 index) { - ASSERT(index < static_cast<s32>(node_count)); - index_list[index_pos++] = index; -} - -bool NodeStates::DepthFirstSearch(EdgeMatrix& edge_matrix) { - ResetState(); - for (std::size_t i = 0; i < node_count; i++) { - const auto node_id = static_cast<s32>(i); - - // If we don't have a state, send to our index stack for work - if (GetState(i) == NodeStates::State::NoState) { - index_stack.push(node_id); - } - - // While we have work to do in our stack - while (index_stack.Count() > 0) { - // Get the current node - const auto current_stack_index = index_stack.top(); - // Check if we've seen the node yet - const auto index_state = GetState(current_stack_index); - if (index_state == NodeStates::State::NoState) { - // Mark the node as seen - UpdateState(NodeStates::State::InFound, current_stack_index); - } else if (index_state == NodeStates::State::InFound) { - // We've seen this node before, mark it as completed - UpdateState(NodeStates::State::InCompleted, current_stack_index); - // Update our index list - PushTsortResult(current_stack_index); - // Pop the stack - index_stack.pop(); - continue; - } else if (index_state == NodeStates::State::InCompleted) { - // If our node is already sorted, clear it - index_stack.pop(); - continue; - } - - const auto edge_node_count = edge_matrix.GetNodeCount(); - for (s32 j = 0; j < static_cast<s32>(edge_node_count); j++) { - // Check if our node is connected to our edge matrix - if (!edge_matrix.Connected(current_stack_index, j)) { - continue; - } - - // Check if our node exists - const auto node_state = GetState(j); - if (node_state == NodeStates::State::NoState) { - // Add more work - index_stack.push(j); - } else if (node_state == NodeStates::State::InFound) { - ASSERT_MSG(false, "Node start marked as found"); - ResetState(); - return false; - } - } - } - } - return true; -} - -void NodeStates::ResetState() { - // Reset to the start of our index stack - index_pos = 0; - for (std::size_t i = 0; i < node_count; i++) { - // Mark all nodes as not found - was_node_found[i] = false; - // Mark all nodes as uncompleted - was_node_completed[i] = false; - // Mark all indexes as invalid - index_list[i] = -1; - } -} - -void NodeStates::UpdateState(NodeStates::State state, std::size_t i) { - switch (state) { - case NodeStates::State::NoState: - was_node_found[i] = false; - was_node_completed[i] = false; - break; - case NodeStates::State::InFound: - was_node_found[i] = true; - was_node_completed[i] = false; - break; - case NodeStates::State::InCompleted: - was_node_found[i] = false; - was_node_completed[i] = true; - break; - } -} - -NodeStates::State NodeStates::GetState(std::size_t i) { - ASSERT(i < node_count); - if (was_node_found[i]) { - // If our node exists in our found list - return NodeStates::State::InFound; - } else if (was_node_completed[i]) { - // If node is in the completed list - return NodeStates::State::InCompleted; - } else { - // If in neither - return NodeStates::State::NoState; - } -} - -NodeStates::Stack::Stack() = default; -NodeStates::Stack::~Stack() = default; - -void NodeStates::Stack::Reset(std::size_t size) { - // Mark our stack as empty - stack.resize(size); - stack_size = size; - stack_pos = 0; - std::fill(stack.begin(), stack.end(), 0); -} - -void NodeStates::Stack::push(s32 val) { - ASSERT(stack_pos < stack_size); - stack[stack_pos++] = val; -} - -std::size_t NodeStates::Stack::Count() const { - return stack_pos; -} - -s32 NodeStates::Stack::top() const { - ASSERT(stack_pos > 0); - return stack[stack_pos - 1]; -} - -s32 NodeStates::Stack::pop() { - ASSERT(stack_pos > 0); - stack_pos--; - return stack[stack_pos]; -} - -EdgeMatrix::EdgeMatrix() = default; -EdgeMatrix::~EdgeMatrix() = default; - -void EdgeMatrix::Initialize(std::size_t _node_count) { - node_count = _node_count; - edge_matrix.resize(node_count * node_count); -} - -bool EdgeMatrix::Connected(s32 a, s32 b) { - return GetState(a, b); -} - -void EdgeMatrix::Connect(s32 a, s32 b) { - SetState(a, b, true); -} - -void EdgeMatrix::Disconnect(s32 a, s32 b) { - SetState(a, b, false); -} - -void EdgeMatrix::RemoveEdges(s32 edge) { - for (std::size_t i = 0; i < node_count; i++) { - SetState(edge, static_cast<s32>(i), false); - } -} - -std::size_t EdgeMatrix::GetNodeCount() const { - return node_count; -} - -void EdgeMatrix::SetState(s32 a, s32 b, bool state) { - ASSERT(InRange(a, b)); - edge_matrix.at(a * node_count + b) = state; -} - -bool EdgeMatrix::GetState(s32 a, s32 b) { - ASSERT(InRange(a, b)); - return edge_matrix.at(a * node_count + b); -} - -bool EdgeMatrix::InRange(s32 a, s32 b) const { - const std::size_t pos = a * node_count + b; - return pos < (node_count * node_count); -} - -} // namespace AudioCore |