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Diffstat (limited to 'src/common/quaternion.h')
-rw-r--r-- | src/common/quaternion.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/common/quaternion.h b/src/common/quaternion.h new file mode 100644 index 000000000..84ac82ed3 --- /dev/null +++ b/src/common/quaternion.h @@ -0,0 +1,44 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/vector_math.h" + +namespace Math { + +template <typename T> +class Quaternion { +public: + Math::Vec3<T> xyz; + T w; + + Quaternion<decltype(-T{})> Inverse() const { + return {-xyz, w}; + } + + Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const { + return {xyz + other.xyz, w + other.w}; + } + + Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const { + return {xyz - other.xyz, w - other.w}; + } + + Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(const Quaternion& other) const { + return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz), + w * other.w - Dot(xyz, other.xyz)}; + } +}; + +template <typename T> +auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) { + return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w); +} + +inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) { + return {axis * std::sin(angle / 2), std::cos(angle / 2)}; +} + +} // namspace Math |