diff options
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 153 |
1 files changed, 78 insertions, 75 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 141408d3e..f6e977e96 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -557,8 +557,11 @@ struct Values { Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio}; Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio}; Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio}; - Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false}; + SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo, + AudioMode::Mono, AudioMode::Surround, + "sound_index", Category::SystemAudio}; SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio, true, true}; + Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false}; Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio, false}; @@ -612,28 +615,35 @@ struct Values { SwitchableSetting<RendererBackend, true> renderer_backend{ linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend", Category::Renderer}; - SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", - Category::RendererAdvanced}; - SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock", - Category::RendererAdvanced}; - Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug}; - Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback", - Category::RendererDebug}; - Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath", - Category::RendererDebug}; - Setting<bool> disable_shader_loop_safety_checks{ - linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; + SwitchableSetting<ShaderBackend, true> shader_backend{ + linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV, + "shader_backend", Category::Renderer}; SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer}; - ResolutionScalingInfo resolution_info{}; - SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, - "resolution_setup", Category::Renderer}; - SwitchableSetting<ScalingFilter, false> scaling_filter{ - linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true}; - SwitchableSetting<int, true> fsr_sharpening_slider{ - linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true}; - SwitchableSetting<AntiAliasing, false> anti_aliasing{ - linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true}; + SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", + Category::Renderer}; + SwitchableSetting<bool> use_asynchronous_gpu_emulation{ + linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; + SwitchableSetting<bool, false> use_speed_limit{ + linkage, true, "use_speed_limit", Category::Renderer, false, true}; + SwitchableSetting<u16, true> speed_limit{ + linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true}; + SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, + AstcDecodeMode::Cpu, + AstcDecodeMode::Cpu, + AstcDecodeMode::CpuAsynchronous, + "accelerate_astc", + Category::Renderer}; + Setting<VSyncMode, true> vsync_mode{linkage, + VSyncMode::Fifo, + VSyncMode::Immediate, + VSyncMode::FifoRelaxed, + "use_vsync", + Category::Renderer, + true, + true}; + SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu, + "nvdec_emulation", Category::Renderer}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage, @@ -656,15 +666,21 @@ struct Values { Category::Renderer, true, true}; - SwitchableSetting<AnisotropyMode, true> max_anisotropy{ - linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, - "max_anisotropy", Category::RendererAdvanced}; - SwitchableSetting<bool, false> use_speed_limit{ - linkage, true, "use_speed_limit", Category::Renderer, false, true}; - SwitchableSetting<u16, true> speed_limit{ - linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true}; - SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", - Category::Renderer}; + + ResolutionScalingInfo resolution_info{}; + SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, + "resolution_setup", Category::Renderer}; + SwitchableSetting<ScalingFilter, false> scaling_filter{ + linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true}; + SwitchableSetting<AntiAliasing, false> anti_aliasing{ + linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true}; + SwitchableSetting<int, true> fsr_sharpening_slider{ + linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true}; + + SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true}; + SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true}; + SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true}; + SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage, GpuAccuracy::High, GpuAccuracy::Normal, @@ -673,29 +689,21 @@ struct Values { Category::RendererAdvanced, true, true}; - SwitchableSetting<bool> use_asynchronous_gpu_emulation{ - linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; - SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu, - "nvdec_emulation", Category::Renderer}; - SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, - AstcDecodeMode::Cpu, - AstcDecodeMode::Cpu, - AstcDecodeMode::CpuAsynchronous, - "accelerate_astc", - Category::Renderer}; - Setting<VSyncMode, true> vsync_mode{linkage, - VSyncMode::Fifo, - VSyncMode::Immediate, - VSyncMode::FifoRelaxed, - "use_vsync", - Category::Renderer, - true, - true}; + SwitchableSetting<AnisotropyMode, true> max_anisotropy{ + linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, + "max_anisotropy", Category::RendererAdvanced}; + SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, + AstcRecompression::Uncompressed, + AstcRecompression::Uncompressed, + AstcRecompression::Bc3, + "astc_recompression", + Category::RendererAdvanced}; + SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", + Category::RendererAdvanced}; + SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock", + Category::RendererAdvanced}; SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", Category::RendererAdvanced}; - SwitchableSetting<ShaderBackend, true> shader_backend{ - linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV, - "shader_backend", Category::Renderer}; SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", Category::RendererAdvanced}; SwitchableSetting<bool, false> use_fast_gpu_time{ @@ -704,34 +712,20 @@ struct Values { linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true}; SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines", Category::RendererAdvanced}; - SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, - AstcRecompression::Uncompressed, - AstcRecompression::Uncompressed, - AstcRecompression::Bc3, - "astc_recompression", - Category::RendererAdvanced}; SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate", Category::RendererAdvanced}; SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops", Category::RendererAdvanced}; - SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true}; - SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true}; - SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true}; + Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug}; + Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback", + Category::RendererDebug}; + Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath", + Category::RendererDebug}; + Setting<bool> disable_shader_loop_safety_checks{ + linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; // System - SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", - Category::System, true, true}; - SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, true, true}; - Setting<std::string> device_name{linkage, "Yuzu", "device_name", Category::System, true, true}; - // Measured in seconds since epoch - SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", - Category::System, true, true}; - SwitchableSetting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System, true, true}; - // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` - s64 custom_rtc_differential; - - Setting<s32> current_user{linkage, 0, "current_user", Category::System}; SwitchableSetting<Language, true> language_index{linkage, Language::EnglishAmerican, Language::Japanese, @@ -743,9 +737,18 @@ struct Values { SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, TimeZone::Auto, TimeZone::Zulu, "time_zone_index", Category::System}; - SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo, - AudioMode::Mono, AudioMode::Surround, - "sound_index", Category::SystemAudio}; + // Measured in seconds since epoch + SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", + Category::System, true, true}; + SwitchableSetting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System, true, true}; + // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` + s64 custom_rtc_differential; + SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", + Category::System, true, true}; + SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, true, true}; + Setting<std::string> device_name{linkage, "Yuzu", "device_name", Category::System, true, true}; + + Setting<s32> current_user{linkage, 0, "current_user", Category::System}; SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System}; |