diff options
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 136 |
1 files changed, 86 insertions, 50 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 0ae71dd1b..c78dd85c8 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -128,25 +128,31 @@ struct Values { Linkage linkage{}; // Audio - Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio}; - Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio}; - Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio}; + Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio, + Specialization::RuntimeList}; + Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio, + Specialization::RuntimeList}; + Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio, + Specialization::RuntimeList}; SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround, "sound_index", Category::SystemAudio}; - SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio, true, true}; - Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false}; - Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio, - false}; + SwitchableSetting<u8, true> volume{ + linkage, 100, 0, 200, "volume", Category::Audio, Specialization::Scalar, true, true}; + Setting<bool, false> audio_muted{ + linkage, false, "audio_muted", Category::Audio, Specialization::Default, false}; + Setting<bool, false> dump_audio_commands{ + linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false}; // Core SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core}; SwitchableSetting<bool> use_unsafe_extended_memory_layout{ linkage, false, "use_unsafe_extended_memory_layout", Category::Core}; - SwitchableSetting<bool> use_speed_limit{linkage, true, "use_speed_limit", - Category::Core, false, true}; - SwitchableSetting<u16, true> speed_limit{linkage, 100, 0, 9999, "speed_limit", - Category::Core, true, true}; + SwitchableSetting<bool> use_speed_limit{ + linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true}; + SwitchableSetting<u16, true> speed_limit{ + linkage, 100, 0, 9999, "speed_limit", Category::Core, Specialization::Countable, + true, true}; // Cpu SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto, @@ -192,9 +198,10 @@ struct Values { linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend", Category::Renderer}; SwitchableSetting<ShaderBackend, true> shader_backend{ - linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV, - "shader_backend", Category::Renderer}; - SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer}; + linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV, + "shader_backend", Category::Renderer, Specialization::RuntimeList}; + SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, + Specialization::RuntimeList}; SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", Category::Renderer}; @@ -206,14 +213,10 @@ struct Values { AstcDecodeMode::CpuAsynchronous, "accelerate_astc", Category::Renderer}; - Setting<VSyncMode, true> vsync_mode{linkage, - VSyncMode::Fifo, - VSyncMode::Immediate, - VSyncMode::FifoRelaxed, - "use_vsync", - Category::Renderer, - true, - true}; + Setting<VSyncMode, true> vsync_mode{ + linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed, + "use_vsync", Category::Renderer, Specialization::RuntimeList, true, + true}; SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu, "nvdec_emulation", Category::Renderer}; // *nix platforms may have issues with the borderless windowed fullscreen mode. @@ -228,6 +231,7 @@ struct Values { FullscreenMode::Exclusive, "fullscreen_mode", Category::Renderer, + Specialization::Default, true, true}; SwitchableSetting<AspectRatio, true> aspect_ratio{linkage, @@ -236,22 +240,37 @@ struct Values { AspectRatio::Stretch, "aspect_ratio", Category::Renderer, + Specialization::Default, true, true}; ResolutionScalingInfo resolution_info{}; SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, "resolution_setup", Category::Renderer}; - SwitchableSetting<ScalingFilter> scaling_filter{ - linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true}; - SwitchableSetting<AntiAliasing> anti_aliasing{ - linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true}; + SwitchableSetting<ScalingFilter> scaling_filter{linkage, + ScalingFilter::Bilinear, + "scaling_filter", + Category::Renderer, + Specialization::Default, + true, + true}; + SwitchableSetting<AntiAliasing> anti_aliasing{linkage, + AntiAliasing::None, + "anti_aliasing", + Category::Renderer, + Specialization::Default, + true, + true}; SwitchableSetting<int, true> fsr_sharpening_slider{ - linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true}; + linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, Specialization::Scalar, + true, true}; - SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true}; - SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true}; - SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true}; + SwitchableSetting<u8, false> bg_red{ + linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true}; + SwitchableSetting<u8, false> bg_green{ + linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true}; + SwitchableSetting<u8, false> bg_blue{ + linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true}; SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage, GpuAccuracy::High, @@ -259,6 +278,7 @@ struct Values { GpuAccuracy::Extreme, "gpu_accuracy", Category::RendererAdvanced, + Specialization::Default, true, true}; SwitchableSetting<AnisotropyMode, true> max_anisotropy{ @@ -279,9 +299,15 @@ struct Values { SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", Category::RendererAdvanced}; SwitchableSetting<bool> use_fast_gpu_time{ - linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true}; - SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{ - linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true}; + linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default, + true, true}; + SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage, + true, + "use_vulkan_driver_pipeline_cache", + Category::RendererAdvanced, + Specialization::Default, + true, + true}; SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines", Category::RendererAdvanced}; SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate", @@ -310,15 +336,18 @@ struct Values { TimeZone::Auto, TimeZone::Zulu, "time_zone_index", Category::System}; // Measured in seconds since epoch - SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", - Category::System, true, true}; - SwitchableSetting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System, true, true}; + SwitchableSetting<bool> custom_rtc_enabled{ + linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true}; + SwitchableSetting<s64> custom_rtc{ + linkage, 0, "custom_rtc", Category::System, Specialization::Time, true, true}; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` s64 custom_rtc_differential; - SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", - Category::System, true, true}; - SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, true, true}; - Setting<std::string> device_name{linkage, "yuzu", "device_name", Category::System, true, true}; + SwitchableSetting<bool> rng_seed_enabled{ + linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true}; + SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, Specialization::Hex, + true, true}; + Setting<std::string> device_name{ + linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true}; Setting<s32> current_user{linkage, 0, "current_user", Category::System}; @@ -327,12 +356,13 @@ struct Values { // Controls InputSetting<std::array<PlayerInput, 10>> players; - Setting<bool> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls, + Setting<bool> enable_raw_input{ + linkage, false, "enable_raw_input", Category::Controls, Specialization::Default, // Only read/write enable_raw_input on Windows platforms #ifdef _WIN32 - true + true #else - false + false #endif }; Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls}; @@ -354,7 +384,8 @@ struct Values { Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls}; Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls}; - Setting<bool> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false}; + Setting<bool> mouse_panning{ + linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false}; Setting<u8, true> mouse_panning_sensitivity{ linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls}; Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls}; @@ -410,19 +441,24 @@ struct Values { Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging}; Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging}; Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging}; - Setting<bool> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, false}; - Setting<bool> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics, false}; + Setting<bool> dump_shaders{ + linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default, + false}; + Setting<bool> dump_macros{ + linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false}; Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging}; - Setting<bool> reporting_services{linkage, false, "reporting_services", Category::Debugging, - false}; + Setting<bool> reporting_services{ + linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false}; Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging}; Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit", Category::DebuggingGraphics}; Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle", Category::DebuggingGraphics}; - Setting<bool> extended_logging{linkage, false, "extended_logging", Category::Debugging, false}; + Setting<bool> extended_logging{ + linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false}; Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging}; - Setting<bool> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false}; + Setting<bool> use_auto_stub{ + linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false}; Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers", Category::Debugging}; Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging}; |