diff options
Diffstat (limited to 'src/common/tree.h')
-rw-r--r-- | src/common/tree.h | 251 |
1 files changed, 2 insertions, 249 deletions
diff --git a/src/common/tree.h b/src/common/tree.h index a6b636646..4a295f894 100644 --- a/src/common/tree.h +++ b/src/common/tree.h @@ -27,33 +27,10 @@ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef _SYS_TREE_H_ -#define _SYS_TREE_H_ - -/* FreeBSD <sys/cdefs.h> has a lot of defines we don't really want. */ -/* tree.h only actually uses __inline and __unused, so we'll just define those. */ - -/* #include <sys/cdefs.h> */ - -#ifndef __inline -#define __inline inline -#endif +#pragma once /* - * This file defines data structures for different types of trees: - * splay trees and red-black trees. - * - * A splay tree is a self-organizing data structure. Every operation - * on the tree causes a splay to happen. The splay moves the requested - * node to the root of the tree and partly rebalances it. - * - * This has the benefit that request locality causes faster lookups as - * the requested nodes move to the top of the tree. On the other hand, - * every lookup causes memory writes. - * - * The Balance Theorem bounds the total access time for m operations - * and n inserts on an initially empty tree as O((m + n)lg n). The - * amortized cost for a sequence of m accesses to a splay tree is O(lg n); + * This file defines data structures for red-black trees. * * A red-black tree is a binary search tree with the node color as an * extra attribute. It fulfills a set of conditions: @@ -66,228 +43,6 @@ * The maximum height of a red-black tree is 2lg (n+1). */ -#define SPLAY_HEAD(name, type) \ - struct name { \ - struct type* sph_root; /* root of the tree */ \ - } - -#define SPLAY_INITIALIZER(root) \ - { NULL } - -#define SPLAY_INIT(root) \ - do { \ - (root)->sph_root = NULL; \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_ENTRY(type) \ - struct { \ - struct type* spe_left; /* left element */ \ - struct type* spe_right; /* right element */ \ - } - -#define SPLAY_LEFT(elm, field) (elm)->field.spe_left -#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right -#define SPLAY_ROOT(head) (head)->sph_root -#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) - -/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ -#define SPLAY_ROTATE_RIGHT(head, tmp, field) \ - do { \ - SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ - SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ - (head)->sph_root = tmp; \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_ROTATE_LEFT(head, tmp, field) \ - do { \ - SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ - SPLAY_LEFT(tmp, field) = (head)->sph_root; \ - (head)->sph_root = tmp; \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_LINKLEFT(head, tmp, field) \ - do { \ - SPLAY_LEFT(tmp, field) = (head)->sph_root; \ - tmp = (head)->sph_root; \ - (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_LINKRIGHT(head, tmp, field) \ - do { \ - SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ - tmp = (head)->sph_root; \ - (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_ASSEMBLE(head, node, left, right, field) \ - do { \ - SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ - SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field); \ - SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ - SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ - } while (/*CONSTCOND*/ 0) - -/* Generates prototypes and inline functions */ - -#define SPLAY_PROTOTYPE(name, type, field, cmp) \ - void name##_SPLAY(struct name*, struct type*); \ - void name##_SPLAY_MINMAX(struct name*, int); \ - struct type* name##_SPLAY_INSERT(struct name*, struct type*); \ - struct type* name##_SPLAY_REMOVE(struct name*, struct type*); \ - \ - /* Finds the node with the same key as elm */ \ - static __inline struct type* name##_SPLAY_FIND(struct name* head, struct type* elm) { \ - if (SPLAY_EMPTY(head)) \ - return (NULL); \ - name##_SPLAY(head, elm); \ - if ((cmp)(elm, (head)->sph_root) == 0) \ - return (head->sph_root); \ - return (NULL); \ - } \ - \ - static __inline struct type* name##_SPLAY_NEXT(struct name* head, struct type* elm) { \ - name##_SPLAY(head, elm); \ - if (SPLAY_RIGHT(elm, field) != NULL) { \ - elm = SPLAY_RIGHT(elm, field); \ - while (SPLAY_LEFT(elm, field) != NULL) { \ - elm = SPLAY_LEFT(elm, field); \ - } \ - } else \ - elm = NULL; \ - return (elm); \ - } \ - \ - static __inline struct type* name##_SPLAY_MIN_MAX(struct name* head, int val) { \ - name##_SPLAY_MINMAX(head, val); \ - return (SPLAY_ROOT(head)); \ - } - -/* Main splay operation. - * Moves node close to the key of elm to top - */ -#define SPLAY_GENERATE(name, type, field, cmp) \ - struct type* name##_SPLAY_INSERT(struct name* head, struct type* elm) { \ - if (SPLAY_EMPTY(head)) { \ - SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ - } else { \ - int __comp; \ - name##_SPLAY(head, elm); \ - __comp = (cmp)(elm, (head)->sph_root); \ - if (__comp < 0) { \ - SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field); \ - SPLAY_RIGHT(elm, field) = (head)->sph_root; \ - SPLAY_LEFT((head)->sph_root, field) = NULL; \ - } else if (__comp > 0) { \ - SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field); \ - SPLAY_LEFT(elm, field) = (head)->sph_root; \ - SPLAY_RIGHT((head)->sph_root, field) = NULL; \ - } else \ - return ((head)->sph_root); \ - } \ - (head)->sph_root = (elm); \ - return (NULL); \ - } \ - \ - struct type* name##_SPLAY_REMOVE(struct name* head, struct type* elm) { \ - struct type* __tmp; \ - if (SPLAY_EMPTY(head)) \ - return (NULL); \ - name##_SPLAY(head, elm); \ - if ((cmp)(elm, (head)->sph_root) == 0) { \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ - (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ - } else { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ - name##_SPLAY(head, elm); \ - SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ - } \ - return (elm); \ - } \ - return (NULL); \ - } \ - \ - void name##_SPLAY(struct name* head, struct type* elm) { \ - struct type __node, *__left, *__right, *__tmp; \ - int __comp; \ - \ - SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ - __left = __right = &__node; \ - \ - while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ - if (__comp < 0) { \ - __tmp = SPLAY_LEFT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if ((cmp)(elm, __tmp) < 0) { \ - SPLAY_ROTATE_RIGHT(head, __tmp, field); \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ - break; \ - } \ - SPLAY_LINKLEFT(head, __right, field); \ - } else if (__comp > 0) { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if ((cmp)(elm, __tmp) > 0) { \ - SPLAY_ROTATE_LEFT(head, __tmp, field); \ - if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ - break; \ - } \ - SPLAY_LINKRIGHT(head, __left, field); \ - } \ - } \ - SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ - } \ - \ - /* Splay with either the minimum or the maximum element \ - * Used to find minimum or maximum element in tree. \ - */ \ - void name##_SPLAY_MINMAX(struct name* head, int __comp) { \ - struct type __node, *__left, *__right, *__tmp; \ - \ - SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ - __left = __right = &__node; \ - \ - while (1) { \ - if (__comp < 0) { \ - __tmp = SPLAY_LEFT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if (__comp < 0) { \ - SPLAY_ROTATE_RIGHT(head, __tmp, field); \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ - break; \ - } \ - SPLAY_LINKLEFT(head, __right, field); \ - } else if (__comp > 0) { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if (__comp > 0) { \ - SPLAY_ROTATE_LEFT(head, __tmp, field); \ - if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ - break; \ - } \ - SPLAY_LINKRIGHT(head, __left, field); \ - } \ - } \ - SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ - } - -#define SPLAY_NEGINF -1 -#define SPLAY_INF 1 - -#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) -#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) -#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) -#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) -#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) -#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) - -#define SPLAY_FOREACH(x, name, head) \ - for ((x) = SPLAY_MIN(name, head); (x) != NULL; (x) = SPLAY_NEXT(name, head, x)) - /* Macros that define a red-black tree */ #define RB_HEAD(name, type) \ struct name { \ @@ -818,5 +573,3 @@ #define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ for ((x) = RB_MAX(name, head); ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ (x) = (y)) - -#endif /* _SYS_TREE_H_ */ |