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-rw-r--r--src/common/color.h40
-rw-r--r--src/common/quaternion.h6
-rw-r--r--src/common/vector_math.h4
3 files changed, 25 insertions, 25 deletions
diff --git a/src/common/color.h b/src/common/color.h
index 0379040be..3a2222077 100644
--- a/src/common/color.h
+++ b/src/common/color.h
@@ -55,36 +55,36 @@ constexpr u8 Convert8To6(u8 value) {
/**
* Decode a color stored in RGBA8 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGBA8(const u8* bytes) {
return {bytes[3], bytes[2], bytes[1], bytes[0]};
}
/**
* Decode a color stored in RGB8 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGB8(const u8* bytes) {
return {bytes[2], bytes[1], bytes[0], 255};
}
/**
* Decode a color stored in RG8 (aka HILO8) format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRG8(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRG8(const u8* bytes) {
return {bytes[1], bytes[0], 0, 255};
}
/**
* Decode a color stored in RGB565 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGB565(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
@@ -94,9 +94,9 @@ inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
/**
* Decode a color stored in RGB5A1 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
@@ -106,9 +106,9 @@ inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
/**
* Decode a color stored in RGBA4 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGBA4(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
@@ -138,9 +138,9 @@ inline u32 DecodeD24(const u8* bytes) {
/**
* Decode a depth value and a stencil value stored in D24S8 format
* @param bytes Pointer to encoded source values
- * @return Resulting values stored as a Math::Vec2
+ * @return Resulting values stored as a Common::Vec2
*/
-inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
+inline Common::Vec2<u32> DecodeD24S8(const u8* bytes) {
return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
}
@@ -149,7 +149,7 @@ inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGBA8(const Common::Vec4<u8>& color, u8* bytes) {
bytes[3] = color.r();
bytes[2] = color.g();
bytes[1] = color.b();
@@ -161,7 +161,7 @@ inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGB8(const Common::Vec4<u8>& color, u8* bytes) {
bytes[2] = color.r();
bytes[1] = color.g();
bytes[0] = color.b();
@@ -172,7 +172,7 @@ inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRG8(const Common::Vec4<u8>& color, u8* bytes) {
bytes[1] = color.r();
bytes[0] = color.g();
}
@@ -181,7 +181,7 @@ inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGB565(const Common::Vec4<u8>& color, u8* bytes) {
const u16_le data =
(Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b());
@@ -193,7 +193,7 @@ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGB5A1(const Common::Vec4<u8>& color, u8* bytes) {
const u16_le data = (Convert8To5(color.r()) << 11) | (Convert8To5(color.g()) << 6) |
(Convert8To5(color.b()) << 1) | Convert8To1(color.a());
@@ -205,7 +205,7 @@ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGBA4(const Common::Vec4<u8>& color, u8* bytes) {
const u16 data = (Convert8To4(color.r()) << 12) | (Convert8To4(color.g()) << 8) |
(Convert8To4(color.b()) << 4) | Convert8To4(color.a());
diff --git a/src/common/quaternion.h b/src/common/quaternion.h
index 1c304b048..370198ae0 100644
--- a/src/common/quaternion.h
+++ b/src/common/quaternion.h
@@ -11,7 +11,7 @@ namespace Common {
template <typename T>
class Quaternion {
public:
- Math::Vec3<T> xyz;
+ Vec3<T> xyz;
T w{};
Quaternion<decltype(-T{})> Inverse() const {
@@ -38,11 +38,11 @@ public:
};
template <typename T>
-auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) {
+auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
}
-inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) {
+inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
return {axis * std::sin(angle / 2), std::cos(angle / 2)};
}
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 8feb49941..429485329 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -33,7 +33,7 @@
#include <cmath>
#include <type_traits>
-namespace Math {
+namespace Common {
template <typename T>
class Vec2;
@@ -690,4 +690,4 @@ constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
}
-} // namespace Math
+} // namespace Common