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-rw-r--r--src/core/file_sys/path_parser.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/src/core/file_sys/path_parser.cpp b/src/core/file_sys/path_parser.cpp
new file mode 100644
index 000000000..5a89b02b8
--- /dev/null
+++ b/src/core/file_sys/path_parser.cpp
@@ -0,0 +1,98 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <set>
+#include "common/file_util.h"
+#include "common/string_util.h"
+#include "core/file_sys/path_parser.h"
+
+namespace FileSys {
+
+PathParser::PathParser(const Path& path) {
+ if (path.GetType() != LowPathType::Char && path.GetType() != LowPathType::Wchar) {
+ is_valid = false;
+ return;
+ }
+
+ auto path_string = path.AsString();
+ if (path_string.size() == 0 || path_string[0] != '/') {
+ is_valid = false;
+ return;
+ }
+
+ // Filter out invalid characters for the host system.
+ // Although some of these characters are valid on 3DS, they are unlikely to be used by games.
+ if (std::find_if(path_string.begin(), path_string.end(), [](char c) {
+ static const std::set<char> invalid_chars{'<', '>', '\\', '|', ':', '\"', '*', '?'};
+ return invalid_chars.find(c) != invalid_chars.end();
+ }) != path_string.end()) {
+ is_valid = false;
+ return;
+ }
+
+ Common::SplitString(path_string, '/', path_sequence);
+
+ auto begin = path_sequence.begin();
+ auto end = path_sequence.end();
+ end = std::remove_if(begin, end, [](std::string& str) { return str == "" || str == "."; });
+ path_sequence = std::vector<std::string>(begin, end);
+
+ // checks if the path is out of bounds.
+ int level = 0;
+ for (auto& node : path_sequence) {
+ if (node == "..") {
+ --level;
+ if (level < 0) {
+ is_valid = false;
+ return;
+ }
+ } else {
+ ++level;
+ }
+ }
+
+ is_valid = true;
+ is_root = level == 0;
+}
+
+PathParser::HostStatus PathParser::GetHostStatus(const std::string& mount_point) const {
+ auto path = mount_point;
+ if (!FileUtil::IsDirectory(path))
+ return InvalidMountPoint;
+ if (path_sequence.empty()) {
+ return DirectoryFound;
+ }
+
+ for (auto iter = path_sequence.begin(); iter != path_sequence.end() - 1; iter++) {
+ if (path.back() != '/')
+ path += '/';
+ path += *iter;
+
+ if (!FileUtil::Exists(path))
+ return PathNotFound;
+ if (FileUtil::IsDirectory(path))
+ continue;
+ return FileInPath;
+ }
+
+ path += "/" + path_sequence.back();
+ if (!FileUtil::Exists(path))
+ return NotFound;
+ if (FileUtil::IsDirectory(path))
+ return DirectoryFound;
+ return FileFound;
+}
+
+std::string PathParser::BuildHostPath(const std::string& mount_point) const {
+ std::string path = mount_point;
+ for (auto& node : path_sequence) {
+ if (path.back() != '/')
+ path += '/';
+ path += node;
+ }
+ return path;
+}
+
+} // namespace FileSys