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-rw-r--r--src/core/frontend/emu_window.cpp26
-rw-r--r--src/core/frontend/emu_window.h54
-rw-r--r--src/core/frontend/input.h110
-rw-r--r--src/core/frontend/key_map.cpp152
-rw-r--r--src/core/frontend/key_map.h93
5 files changed, 111 insertions, 324 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index a155b657d..73a44bfe7 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -7,33 +7,9 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
-#include "core/frontend/key_map.h"
+#include "core/settings.h"
#include "video_core/video_core.h"
-void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
- pad_state.hex |= pad.hex;
-}
-
-void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
- pad_state.hex &= ~pad.hex;
-}
-
-void EmuWindow::CirclePadUpdated(float x, float y) {
- constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
-
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
- circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
-}
-
/**
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 1ba64c92b..36f2667fa 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -10,7 +10,6 @@
#include "common/common_types.h"
#include "common/framebuffer_layout.h"
#include "common/math_util.h"
-#include "core/hle/service/hid/hid.h"
/**
* Abstraction class used to provide an interface between emulation code and the frontend
@@ -52,30 +51,6 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
- virtual void ReloadSetKeymaps() = 0;
-
- /**
- * Signals a button press action to the HID module.
- * @param pad_state indicates which button to press
- * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
- */
- void ButtonPressed(Service::HID::PadState pad_state);
-
- /**
- * Signals a button release action to the HID module.
- * @param pad_state indicates which button to press
- * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
- */
- void ButtonReleased(Service::HID::PadState pad_state);
-
- /**
- * Signals a circle pad change action to the HID module.
- * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
- * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
- * @note the coordinates will be normalized if the radius is larger than 1
- */
- void CirclePadUpdated(float x, float y);
-
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param framebuffer_x Framebuffer x-coordinate that was pressed
@@ -115,27 +90,6 @@ public:
void GyroscopeChanged(float x, float y, float z);
/**
- * Gets the current pad state (which buttons are pressed).
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @note This doesn't include analog input like circle pad direction
- * @todo Fix this function to be thread-safe.
- * @return PadState object indicating the current pad state
- */
- Service::HID::PadState GetPadState() const {
- return pad_state;
- }
-
- /**
- * Gets the current circle pad state.
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @todo Fix this function to be thread-safe.
- * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
- */
- std::tuple<s16, s16> GetCirclePadState() const {
- return std::make_tuple(circle_pad_x, circle_pad_y);
- }
-
- /**
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
@@ -230,11 +184,8 @@ protected:
// TODO: Find a better place to set this.
config.min_client_area_size = std::make_pair(400u, 480u);
active_config = config;
- pad_state.hex = 0;
touch_x = 0;
touch_y = 0;
- circle_pad_x = 0;
- circle_pad_y = 0;
touch_pressed = false;
accel_x = 0;
accel_y = -512;
@@ -304,9 +255,6 @@ private:
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
- s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
- s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
-
std::mutex accel_mutex;
s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
@@ -321,6 +269,4 @@ private:
* Clip the provided coordinates to be inside the touchscreen area.
*/
std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
-
- Service::HID::PadState pad_state;
};
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
new file mode 100644
index 000000000..0a5713dc0
--- /dev/null
+++ b/src/core/frontend/input.h
@@ -0,0 +1,110 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <string>
+#include <tuple>
+#include <unordered_map>
+#include <utility>
+#include "common/logging/log.h"
+#include "common/param_package.h"
+
+namespace Input {
+
+/// An abstract class template for an input device (a button, an analog input, etc.).
+template <typename StatusType>
+class InputDevice {
+public:
+ virtual ~InputDevice() = default;
+ virtual StatusType GetStatus() const {
+ return {};
+ }
+};
+
+/// An abstract class template for a factory that can create input devices.
+template <typename InputDeviceType>
+class Factory {
+public:
+ virtual ~Factory() = default;
+ virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
+};
+
+namespace Impl {
+
+template <typename InputDeviceType>
+using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
+
+template <typename InputDeviceType>
+struct FactoryList {
+ static FactoryListType<InputDeviceType> list;
+};
+
+template <typename InputDeviceType>
+FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
+
+} // namespace Impl
+
+/**
+ * Registers an input device factory.
+ * @tparam InputDeviceType the type of input devices the factory can create
+ * @param name the name of the factory. Will be used to match the "engine" parameter when creating
+ * a device
+ * @param factory the factory object to register
+ */
+template <typename InputDeviceType>
+void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
+ auto pair = std::make_pair(name, std::move(factory));
+ if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
+ LOG_ERROR(Input, "Factory %s already registered", name.c_str());
+ }
+}
+
+/**
+ * Unregisters an input device factory.
+ * @tparam InputDeviceType the type of input devices the factory can create
+ * @param name the name of the factory to unregister
+ */
+template <typename InputDeviceType>
+void UnregisterFactory(const std::string& name) {
+ if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
+ LOG_ERROR(Input, "Factory %s not registered", name.c_str());
+ }
+}
+
+/**
+ * Create an input device from given paramters.
+ * @tparam InputDeviceType the type of input devices to create
+ * @param params a serialized ParamPackage string contains all parameters for creating the device
+ */
+template <typename InputDeviceType>
+std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) {
+ const Common::ParamPackage package(params);
+ const std::string engine = package.Get("engine", "null");
+ const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
+ const auto pair = factory_list.find(engine);
+ if (pair == factory_list.end()) {
+ if (engine != "null") {
+ LOG_ERROR(Input, "Unknown engine name: %s", engine.c_str());
+ }
+ return std::make_unique<InputDeviceType>();
+ }
+ return pair->second->Create(package);
+}
+
+/**
+ * A button device is an input device that returns bool as status.
+ * true for pressed; false for released.
+ */
+using ButtonDevice = InputDevice<bool>;
+
+/**
+ * An analog device is an input device that returns a tuple of x and y coordinates as status. The
+ * coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up
+ * direction
+ */
+using AnalogDevice = InputDevice<std::tuple<float, float>>;
+
+} // namespace Input
diff --git a/src/core/frontend/key_map.cpp b/src/core/frontend/key_map.cpp
deleted file mode 100644
index 15f0e079c..000000000
--- a/src/core/frontend/key_map.cpp
+++ /dev/null
@@ -1,152 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <map>
-#include "core/frontend/emu_window.h"
-#include "core/frontend/key_map.h"
-
-namespace KeyMap {
-
-// TODO (wwylele): currently we treat c-stick as four direction buttons
-// and map it directly to EmuWindow::ButtonPressed.
-// It should go the analog input way like circle pad does.
-const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
- Service::HID::PAD_A,
- Service::HID::PAD_B,
- Service::HID::PAD_X,
- Service::HID::PAD_Y,
- Service::HID::PAD_L,
- Service::HID::PAD_R,
- Service::HID::PAD_ZL,
- Service::HID::PAD_ZR,
- Service::HID::PAD_START,
- Service::HID::PAD_SELECT,
- Service::HID::PAD_NONE,
- Service::HID::PAD_UP,
- Service::HID::PAD_DOWN,
- Service::HID::PAD_LEFT,
- Service::HID::PAD_RIGHT,
- Service::HID::PAD_C_UP,
- Service::HID::PAD_C_DOWN,
- Service::HID::PAD_C_LEFT,
- Service::HID::PAD_C_RIGHT,
-
- IndirectTarget::CirclePadUp,
- IndirectTarget::CirclePadDown,
- IndirectTarget::CirclePadLeft,
- IndirectTarget::CirclePadRight,
- IndirectTarget::CirclePadModifier,
-}};
-
-static std::map<HostDeviceKey, KeyTarget> key_map;
-static int next_device_id = 0;
-
-static bool circle_pad_up = false;
-static bool circle_pad_down = false;
-static bool circle_pad_left = false;
-static bool circle_pad_right = false;
-static bool circle_pad_modifier = false;
-
-static void UpdateCirclePad(EmuWindow& emu_window) {
- constexpr float SQRT_HALF = 0.707106781f;
- int x = 0, y = 0;
-
- if (circle_pad_right)
- ++x;
- if (circle_pad_left)
- --x;
- if (circle_pad_up)
- ++y;
- if (circle_pad_down)
- --y;
-
- float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
- emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
- y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
-}
-
-int NewDeviceId() {
- return next_device_id++;
-}
-
-void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
- key_map[key] = target;
-}
-
-void ClearKeyMapping(int device_id) {
- auto iter = key_map.begin();
- while (iter != key_map.end()) {
- if (iter->first.device_id == device_id)
- key_map.erase(iter++);
- else
- ++iter;
- }
-}
-
-void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
- auto target = key_map.find(key);
- if (target == key_map.end())
- return;
-
- if (target->second.direct) {
- emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
- } else {
- switch (target->second.target.indirect_target) {
- case IndirectTarget::CirclePadUp:
- circle_pad_up = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadDown:
- circle_pad_down = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadLeft:
- circle_pad_left = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadRight:
- circle_pad_right = true;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadModifier:
- circle_pad_modifier = true;
- UpdateCirclePad(emu_window);
- break;
- }
- }
-}
-
-void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
- auto target = key_map.find(key);
- if (target == key_map.end())
- return;
-
- if (target->second.direct) {
- emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
- } else {
- switch (target->second.target.indirect_target) {
- case IndirectTarget::CirclePadUp:
- circle_pad_up = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadDown:
- circle_pad_down = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadLeft:
- circle_pad_left = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadRight:
- circle_pad_right = false;
- UpdateCirclePad(emu_window);
- break;
- case IndirectTarget::CirclePadModifier:
- circle_pad_modifier = false;
- UpdateCirclePad(emu_window);
- break;
- }
- }
-}
-}
diff --git a/src/core/frontend/key_map.h b/src/core/frontend/key_map.h
deleted file mode 100644
index 040794578..000000000
--- a/src/core/frontend/key_map.h
+++ /dev/null
@@ -1,93 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <tuple>
-#include "core/hle/service/hid/hid.h"
-
-class EmuWindow;
-
-namespace KeyMap {
-
-/**
- * Represents key mapping targets that are not real 3DS buttons.
- * They will be handled by KeyMap and translated to 3DS input.
- */
-enum class IndirectTarget {
- CirclePadUp,
- CirclePadDown,
- CirclePadLeft,
- CirclePadRight,
- CirclePadModifier,
-};
-
-/**
- * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
- * or an IndirectTarget.
- */
-struct KeyTarget {
- bool direct;
- union {
- u32 direct_target_hex;
- IndirectTarget indirect_target;
- } target;
-
- KeyTarget() : direct(true) {
- target.direct_target_hex = 0;
- }
-
- KeyTarget(Service::HID::PadState pad) : direct(true) {
- target.direct_target_hex = pad.hex;
- }
-
- KeyTarget(IndirectTarget i) : direct(false) {
- target.indirect_target = i;
- }
-};
-
-/**
- * Represents a key for a specific host device.
- */
-struct HostDeviceKey {
- int key_code;
- int device_id; ///< Uniquely identifies a host device
-
- bool operator<(const HostDeviceKey& other) const {
- return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id);
- }
-
- bool operator==(const HostDeviceKey& other) const {
- return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id);
- }
-};
-
-extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
-
-/**
- * Generates a new device id, which uniquely identifies a host device within KeyMap.
- */
-int NewDeviceId();
-
-/**
- * Maps a device-specific key to a target (a PadState or an IndirectTarget).
- */
-void SetKeyMapping(HostDeviceKey key, KeyTarget target);
-
-/**
- * Clears all key mappings belonging to one device.
- */
-void ClearKeyMapping(int device_id);
-
-/**
- * Maps a key press action and call the corresponding function in EmuWindow
- */
-void PressKey(EmuWindow& emu_window, HostDeviceKey key);
-
-/**
- * Maps a key release action and call the corresponding function in EmuWindow
- */
-void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
-}