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diff --git a/src/core/hid/emulated_console.h b/src/core/hid/emulated_console.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+#include <mutex>
+#include <unordered_map>
+
+#include "common/input.h"
+#include "common/param_package.h"
+#include "common/point.h"
+#include "common/quaternion.h"
+#include "common/settings.h"
+#include "common/vector_math.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/motion_input.h"
+
+namespace Core::HID {
+
+struct ConsoleMotionInfo {
+ Input::MotionStatus raw_status;
+ MotionInput emulated{};
+};
+
+using ConsoleMotionDevices = std::unique_ptr<Input::InputDevice>;
+using TouchDevices = std::array<std::unique_ptr<Input::InputDevice>, 16>;
+
+using ConsoleMotionParams = Common::ParamPackage;
+using TouchParams = std::array<Common::ParamPackage, 16>;
+
+using ConsoleMotionValues = ConsoleMotionInfo;
+using TouchValues = std::array<Input::TouchStatus, 16>;
+
+struct TouchFinger {
+ u64_le last_touch{};
+ Common::Point<float> position{};
+ u32_le id{};
+ bool pressed{};
+ Core::HID::TouchAttribute attribute{};
+};
+
+struct ConsoleMotion {
+ bool is_at_rest{};
+ Common::Vec3f accel{};
+ Common::Vec3f gyro{};
+ Common::Vec3f rotation{};
+ std::array<Common::Vec3f, 3> orientation{};
+ Common::Quaternion<f32> quaternion{};
+};
+
+using TouchFingerState = std::array<TouchFinger, 16>;
+
+struct ConsoleStatus {
+ // Data from input_common
+ ConsoleMotionValues motion_values{};
+ TouchValues touch_values{};
+
+ // Data for Nintendo devices;
+ ConsoleMotion motion_state{};
+ TouchFingerState touch_state{};
+};
+
+enum class ConsoleTriggerType {
+ Motion,
+ Touch,
+ All,
+};
+
+struct ConsoleUpdateCallback {
+ std::function<void(ConsoleTriggerType)> on_change;
+};
+
+class EmulatedConsole {
+public:
+ /**
+ * TODO: Write description
+ *
+ * @param npad_id_type
+ */
+ explicit EmulatedConsole();
+ ~EmulatedConsole();
+
+ YUZU_NON_COPYABLE(EmulatedConsole);
+ YUZU_NON_MOVEABLE(EmulatedConsole);
+
+ void ReloadFromSettings();
+ void ReloadInput();
+ void UnloadInput();
+
+ void EnableConfiguration();
+ void DisableConfiguration();
+ bool IsConfiguring() const;
+ void SaveCurrentConfig();
+ void RestoreConfig();
+
+ Common::ParamPackage GetMotionParam() const;
+
+ void SetMotionParam(Common::ParamPackage param);
+
+ ConsoleMotionValues GetMotionValues() const;
+ TouchValues GetTouchValues() const;
+
+ ConsoleMotion GetMotion() const;
+ TouchFingerState GetTouch() const;
+
+ int SetCallback(ConsoleUpdateCallback update_callback);
+ void DeleteCallback(int key);
+
+private:
+ /**
+ * Sets the status of a button. Applies toggle properties to the output.
+ *
+ * @param A CallbackStatus and a button index number
+ */
+ void SetMotion(Input::CallbackStatus callback);
+ void SetTouch(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Triggers a callback that something has changed
+ *
+ * @param Input type of the trigger
+ */
+ void TriggerOnChange(ConsoleTriggerType type);
+
+ bool is_configuring{false};
+ f32 motion_sensitivity{0.01f};
+
+ ConsoleMotionParams motion_params;
+ TouchParams touch_params;
+
+ ConsoleMotionDevices motion_devices;
+ TouchDevices touch_devices;
+
+ mutable std::mutex mutex;
+ std::unordered_map<int, ConsoleUpdateCallback> callback_list;
+ int last_callback_key = 0;
+ ConsoleStatus console;
+};
+
+} // namespace Core::HID