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-rw-r--r--src/core/hle/kernel/address_arbiter.h60
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diff --git a/src/core/hle/kernel/address_arbiter.h b/src/core/hle/kernel/address_arbiter.h
deleted file mode 100644
index f902ddf2d..000000000
--- a/src/core/hle/kernel/address_arbiter.h
+++ /dev/null
@@ -1,60 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-#include "core/hle/kernel/kernel.h"
-#include "core/hle/result.h"
-
-// Address arbiters are an underlying kernel synchronization object that can be created/used via
-// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
-// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
-// semphores.
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// Kernel namespace
-
-namespace Kernel {
-
-enum class ArbitrationType : u32 {
- Signal,
- WaitIfLessThan,
- DecrementAndWaitIfLessThan,
- WaitIfLessThanWithTimeout,
- DecrementAndWaitIfLessThanWithTimeout,
-};
-
-class AddressArbiter final : public Object {
-public:
- /**
- * Creates an address arbiter.
- *
- * @param name Optional name used for debugging.
- * @returns The created AddressArbiter.
- */
- static SharedPtr<AddressArbiter> Create(std::string name = "Unknown");
-
- std::string GetTypeName() const override {
- return "Arbiter";
- }
- std::string GetName() const override {
- return name;
- }
-
- static const HandleType HANDLE_TYPE = HandleType::AddressArbiter;
- HandleType GetHandleType() const override {
- return HANDLE_TYPE;
- }
-
- std::string name; ///< Name of address arbiter object (optional)
-
- ResultCode ArbitrateAddress(ArbitrationType type, VAddr address, s32 value, u64 nanoseconds);
-
-private:
- AddressArbiter();
- ~AddressArbiter() override;
-};
-
-} // namespace Kernel